Course Profile   Media Arts, Grade 11, Open, Catholic and Public

 

Unit 2:  An Exploration of Montage

Time:  25 hours

Strand(s):  Creation, Theory, Analysis

 

Activity 1 | Activity 2 | Activity 3 | Activity 4 | Activity 5

Unit Description

This unit explores the language, practice, and history of montage (from the French verb monter “to put together”). In photography, a montage is created by reassembling negatives and prints from various sources which are to be re-photographed in order to create a seamless image. This differs from collage, which is a technique that may combine photographic materials with non-photographic elements. Fotoplastiks are a related practice developed by the surrealist Herbert Bayer. In this technique, an image is photographed, the photo is retouched, and then re-photographed. In the 1920s, “phototypography” was the collective term that included photomontage, collage, and assemblage. The principle aim is to create new visual realities. Notable artists to research would include Raoul Hausmann, Hannah Hoch, and John Hartfield.

Montage can be used to describe a wide range of creative practices that could include photography, film, and sound. Assembling techniques can include but are not limited to repetition, juxtaposition, sequencing, appropriation, and manipulation. Montage is often associated with time-based media (film, video, and sound), but by definition has a broader range of meaning.

Emphasis is placed on the stages of creation, the elements and principles of media arts and how ideas can be communicated and constructed through both visual media and sound. In the culminating activity, students create a time-based montage on a popular culture theme of their choice using multimedia software (e.g., Corel Presentation, Adobe Premiere, Director, Flash). This montage is intended to express both the technical abilities of the student as well as presenting a means of experimenting with, and expressing their own aesthetic language and observations. The key components are the fabrication of manipulated images, which are then arranged and combined with sound using presentation software.

The activities for this unit have been designed to be sequential and cumulative, leading to the assemblage of a final culminating product.

Unit Synopsis Chart

Activity

Time

Expectations

Assessment

Tasks

1: Montage Analysis: Trailers – Film Construction and Editing Techniques

75 min

THV.01, THV.02, THV.03, ANV.01, ANV.03, TH1.01, TH2.02, TH3.01, AN1.01, AN2.01, AN2.02, AN2.03, AN3.02

K/U

T/I

Terminology related to montage (class discussion as applied to product)

Completion of movie trailer chart
(Appendix E)

2: Digital Hockney – Manipulate Digital Images

375 min

THV.02, THV.03, CRV.01, CRV.02, CRV.03, CRV.04, ANV.01, TH1.01, TH1.02, CR1.03, CR2.02, CR2.03, CR2.04, AN3.01

K/U

A

T/I

Participation in class discussions
(Appendix N)

Create a digitally-manipulated image

Self- and peer evaluation checklist (Appendix I)

3: Image Gathering/Theme Development - Gather Source Material

150 min

THV.01, THV.02, THV.03, CRV.01, CRV.02, CRV.03, CRV.04, ANV.01, ANV.03, TH1.01, TH2.02, TH2.02, TH3.01, CR1.02, CR1.03, CR2.03, CR2.04, AN1.01, AN2.01, AN2.02, AN2.03, AN3.02

K/U

T/I

A

Terminology and definitions in media arts journal

Thematic proposal

4: Audio Montage: Thematic Disparity – Exploration and Generation of Sound Elements

375 min

THV.01, THV.02, THV.03, CRV.01, CRV.02, CRV.03, CRV.04, ANV.01, ANV.02, ANV.03, ANV.04, TH1.01, TH1.02, TH1.03, TH2.01, TH2.02, TH3.01, TH3.02, TH3.03, CR1.01, CR1.02, CR1.02, CR2.02, CR2.03, CR2.04, AN1.01, AN2.01, AN2.02, AN2.03, AN3.01, AN3.02, AN4.02

T/I

K/U

A

Journal entries based on media artists presentation and/or exemplars

List of terms and definitions in media arts journal

Students create audio track to be used in culminating activity

5: Single Image to Movement - Assemble Final Montage

525 min

THV.01, THV.02, THV.03, CRV.01, CRV.02, CRV.03, CRV.04, ANV.01, TH1.01, TH1.02, TH1.03, TH2.01, TH2.02, TH3.01, TH3.03, CR1.01, CR1.03, CR2.02, CR2.03, AN2.01, AN2.02, AN2.03, AN3.01

K/U

A

T/I

C

Assemble final montage project (sound and images)

Presentation and final critique (Appendix J) (Appendix N)

 

Prior Knowledge & Skills

Basic knowledge of elements and principles of visual and dramatic arts, photography, video, sound production, and digital imaging would be beneficial.

Unit Planning Notes

Teachers are encouraged to keep resources for this unit as current as possible to correspond with technologies available to students. Each activity can be adapted depending on the technologies available. However, every effort should be made to allow students access to appropriate equipment. This may involve partnerships in the community, guest speakers/artists, sharing with other schools, field trips, etc.

Teaching/Learning Strategies

With each activity, emphasis is to be placed on the content first and then on the use of the tools available, beginning with a critical analysis of traditional and emergent art forms and proceeding to student creation of their own artwork. The focus of this unit is on experimentation and interpretation of images to convey a particular idea or message. Students should be encouraged to focus on these goals as they proceed through the activities. Teachers and students need to be flexible and open to new ideas as the activities present a variety of possibilities for achieving the goals of each activity.

Assessment & Evaluation of Student Achievement

Artwork created or proposed in this unit is evaluated for evidence of experimentation, creativity, and the student’s ability to convey a particular idea or message, and on their ability to use the various tools. The media arts journal is also an important assessment tool for this unit and for the course. It is introduced at the beginning of the course and may take the form of a sketchbook, notebook, file folder, etc. The journal is used throughout the course as a place for reflection and preparatory work for the media artworks created. Learning skills such as the ability to work in a group should be evaluated separately and not included in the determination of percentage grades.

Resources

Books

Baatz, W. Photography, an Illustrated Historical Overview, Crash Course Series. Barron’s Publishing, 1997. ISBN 0-7641-0243-5

Brommer, Gerald. Collage Techniques. New York: Watson Guptill Publications, 1994.
ISBN 0-8230-0655-7

Duncan, Barry, et al. Mass Media and Popular Culture, Version 2. Toronto: Harcourt Brace Canada. ISBN 0-7747-01-70-6

Golding, Steven. Photomontage – A Step-by-Step Guide to Building Pictures. Rockport Inc., 1997.
ISBN 1-56496-289-X

Hockney, David. That’s The Way I See It. Chronicle Books, 1996. ISBN 0811814874

Janson, H.W. A History of Art, 3rd ed. Abrams Inc., 1986. ISBN 0-13-389388-X

Konigsberg, Ira. The Complete Film Dictionary, 2nd ed. London: Bloomsbury, 1997. ISBN 0747535930

Metamorphoses: Photography In the Electronic Age. New York: Aperature, 1994. ISBN 0-89381-602-7

Mora, Gilles. PhotoSpeak – A Guide to the Ideas, Movements, and Techniques of Photography. Abbeville Press, 1998. ISBN 0-7892-0068-6

Spalter, Anne Morgan. The Computer In Visual Arts. New York: Addison Wesley Publishing Company, 1998. ISBN 0201386003

Wright, Michael. An Introduction to Mixed Media. Scarborough, ON: Prentice Hall Canada Inc., 1995. ISBN 0133670201

CD ROMs

Corel Professional Photos CD-ROM

Journals and Magazines

ARTnews. Editor: Esterow, Milton. New York: ARTnews L.L.C., 2000.

Websites

Photomontage – http://www.photomontage.com/

Top: Society, Culture and People – http://www.yahoo.com/Society_and Culture/People_Home_Pages

Altcultures – http://www.pathfinder.com/altculture/about.html

Audio Resources

See Appendix K

Software Resources

Corel Presentation, Adobe Premiere, Director, Flash, Gigasampler, Re-Birth

 

Activity 1:  Montage Analysis:

Trailers – Film Construction and Editing Techniques

Time:  75 minutes

Description

This introductory activity is designed to familiarize students with the concept of montage as it applies to film, photography, and sound. Movie trailers are an excellent example of demonstrating montage as visual and sound editing techniques. Emphasis is placed on the notion of the product being time-based and employing expressive fluency through a variety of montage practices. Raoul Hausmann, Hannah Hoch and John Hartfield are three key photomontage artists from the 1920s whose work demonstrates montage techniques as applied to still photography. Language used in the discussion of these works should include the following terms: repetition, juxtaposition, multiples, sequencing, appropriation, and/or manipulation.

Strand(s) & Learning Expectations

Strand(s):  Theory and Analysis

Overall Expectations

THV.01 - use appropriate vocabulary to discuss media art in a variety of contexts;

THV.02 - describe how various concepts (elements and principles), techniques, and procedures are used in their media artworks and the work of others;

THV.03 - describe media artworks in terms of their historical foundations (cinematography, videography, electro-acoustics);

ANV.01 - evaluate the aesthetic components of their own and others’ works of media art or productions, demonstrating an understanding of the process of critical analysis;

ANV.03 - analyse the function of media art in society.

Specific Expectations

TH1.01 - demonstrate an understanding of the use of media arts elements, principles, technologies, and their procedures in their artworks and the artworks of others, using appropriate vocabulary;

TH2.02 - explain the development of media arts in terms of their historical context;

TH3.01 - describe the legalities related to the production and distribution of media artwork (freedom of information, right to privacy, copyright);

AN1.01 - evaluate a hybrid work, following the standard procedures in critical analysis (consider their initial reaction; describe the work using appropriate terminology; analyse and interpret the work; evaluate the effectiveness of the work);

AN2.01 - analyse and compare ways in which various examples of media art have an effect on their lives;

AN2.02 - analyse and compare ways in which works of media art influence various audiences and ways in which dynamic interaction with those audiences can affect the meaning of work;

AN2.03 - explain how media arts productions can be used to express social and cultural realities;

AN3.02 - explain the socio-economic benefits of media arts productions (benefits of exhibiting and/or performing media arts) and cultural realities.

Planning Notes

·         The teacher gathers appropriate samples including time-based and still images (video or Internet).

·         Teachers familiarize themselves with terminology and artists related to the practice of montage (e.g., The Complete Film Dictionary for establishing terminology). An indispensable on-line resource is www.artlex.com for definitions of media arts-related terminology. Websites www.artcyclopedia.com and www.The-artists.org are valuable resources for obtaining information on media artists and their work. Trailers for current films can frequently be downloaded from the Internet. (Appendix L)

Teaching/Learning Strategies

1.   In the introduction to the unit, the teacher lists and outlines the sequential activities as well as shows examples of completed montage using the available hardware and software. If student work does not exist, then the teacher should create or locate examples. The software used to create the montage should be mentioned. This is an opportunity to use student mentors who have software experience.

2.   The teacher provides samples of photomontage, and leads a discussion surrounding technical and expressive qualities of the works. Emphasis should be placed on the notion of the “objectivity of appearance.” The terminology related to montage should be introduced at this point and carried on to the time-based examples.

3.   Students are shown examples of a variety of movie trailers. This may be done from Internet sources.

4.   The teacher demonstrates how the linear plot of a movie is often presented in a non-linear fashion to intensify audience response. Students are asked to consider their critical response to movie trailers. Students brainstorm a list of particularly effective movie trailers and begin to use an appropriate vocabulary to describe how these results are achieved.

5.   Students are asked to make associations between their emotional responses as triggered by the trailers, and the elements of media arts constructions that inspire those feelings (for example sound elements, camera, and editing techniques). A discussion of film terms and vocabulary should enhance appreciation and understanding of the concepts in this unit (sound, camera angle, editing, pace, etc.).

6.   Students chart these associations in their media arts journal. (See Appendix E.)

Assessment & Evaluation of Student Achievement

·         Participation in class discussion

·         Completion of specified requirements

Accommodations

·         Extend time constraints where needed

·         Close monitoring by teacher

·         Teacher modelling of appropriate responses

Resources

Books

Baatz, W. Photography, an Illustrated Historical Overview. Crash Course Series. Barron’s Publishing, 1997. ISBN 0-7641-0243-5

Golding, Steven. Photomontage – A Step-by-Step Guide to Building Pictures. Rockport Inc., 1997.
ISBN 1-56496-289

Konigsberg, Ira. The Complete Film Dictionary, 2nd ed. London: Bloomsbury, 1997. ISBN 0747535930

Mora, Gilles. PhotoSpeak – A Guide to the Ideas, Movements, and Techniques of Photography. Abbeville Press, 1998. ISBN 0-7892-0068-6

 

Activity 2:  Digital Hockney - Manipulate Digital Images

Time:  375 minutes

Description

This activity reinforces the concept of montage and those design principles associated with photomontage. By experimenting with the ideas of placement, relative size, and composition, students gain experience in the critical concepts of montage, most importantly the concept of the “objectivity of experience.” The purpose of this activity is to have students understand that a montage is a series of parts that make a whole. Furthermore, some of those parts are seen as aesthetically or conceptually more important than others. While working with Hockney as an artist model, the fluidity of time and space may be an integral part of a still image composite. Students also gain experience in bitmap editing and manipulation and build on those skills acquired in Unit 1. Students apply the technology and explore their ideas creatively.

Strand(s) & Learning Expectations

Strand(s):  Theory, Creation, Analysis

Overall Expectations

THV.02 - describe how various concepts (elements, principles) and techniques and procedures are used in their media artworks and the works of others;

THV.03 - describe media artworks in terms of their historical foundations (cinematography, videography, electro-acoustics;

CRV.01 - use media arts concepts in their own work;

CRV.02 - use both traditional and emerging technologies and procedures to create media artworks;

CRV.03 - apply the stages of the creative process (researching exploring, experimenting executing, evaluating) to create artworks individually and in groups;

CRV.04 - use concepts and procedures that media arts shares with other arts when creating works of media art;

ANV.01 - evaluate the aesthetic components of their own and others’ works of media art or productions, demonstrating an understanding of the process of critical analysis.

Specific Expectations

TH1.01 - demonstrate an understanding of the use of media arts elements, principles, technologies, and procedures in their artworks and those of others, using appropriate vocabulary (ephemeral with regard to an installation, interactive with regard to performance art, point of reception in sound or laser art);

TH1.02 - identify elements, principles, and other concepts in a work of media art that are found in other art forms (elements of dance in performance art, the elements of music in electro-acoustics);

CR1.03 - choose a concept or procedure that is found in a traditional art form and experiment with it in the creation of a work of media art;

CR2.02 - select appropriate traditional techniques and emerging technologies, and use them to communicate a message (techniques used in analog video editing, computer animation);

CR2.03 - demonstrate skills in using computer hardware and software (digital recorder, digital camera, photo-imaging software, computer-modeling software) to produce a work of digital media art;

CR2.04 - demonstrate effective interpersonal and problem-solving skills related to the production and creation of media artworks;

AN3.01 - analyse the symbolic function of elements in selected work of media art.

Planning Notes

The teacher should gather examples of reproductions of Hockney’s photomontage work. Over time, the teacher saves good student work as exemplars. Examples of interactive 3-D images may also be found on the Internet. Samples of facet cubism assist in students appreciating the concepts in this activity.

Prior Knowledge & Skills

·         Experience with the use of a scanner, digital camera, and bitmap-editing software (Adobe Photoshop, Corel Photopaint) would be an asset.

·         Satisfactory completion of the activities in Unit 1 would be an asset.

Teaching/Learning Strategies

1.   The teacher begins this activity by presenting examples of Hockney’s photomontage work, interactive 3-D Internet images and facet cubist paintings (Picasso, Braque). The teacher identifies the elements of these works germane to this activity. Language includes emphasis, placement, unity, repetition, facet, fragmentation, and composition. Students create conceptually similar works individually or in groups, as resources permit.

2.   The teacher explains the process:

·         Students take three to five consecutive photos of their subject with a digital camera. These photos are to overlap and allow for slight variations/alterations in time and space.

·         The photos are saved as grayscale bitmaps. Each bitmap is examined for areas of conceptual or compositional emphasis.

·         Students create rough drawings in their media arts journal to help them plan the final product.

·         The bitmaps are opened in bitmap-editing software and saved as a different file name so that the original image remains pristine.

·         The renamed bitmap is then edited. Techniques include resampling, cropping, and the application of effects. This step needs to be repeated a number of times depending on the desired complexity of the final image.

·         Students are to be reminded to save their work often.

·         Once the pieces have been created, students open a new file in the bitmap-editing software. The teacher offers specifications as to the physical size of this file depending on available resources. The larger the physical size of this file, the greater the demands on the computer equipment.

·         Students then import the pieces of the montage and compose their final image. All objects are to be combined with the background and the new file saved. Files should be saved in the jpeg format to dramatically decrease the size of the files in memory.

·         The image may be used as part of a digital portfolio or printed.

Assessment & Evaluation of Student Achievement

·         Teacher observation (class time/lab time).

·         Class participation in discussions, critiques.

·         Self- and peer evaluation.

·         Pass/fail completion style evaluation of assigned tasks.

Accommodations

·         Pair student with a tutor, senior student, mentor, or interpreter.

·         Extend time constraints where needed.

·         A photocopier may be used for this activity in the absence of computer equipment.

Resources

Books

Janson, H.W. A History of Art, 3rd ed. Abrams Inc., 1986. ISBN 0-13-389388-X

Hockney, David. That’s The Way I See It. Chronicle Books, 1996. ISBN 0811814874

 

Activity 3:  Image Gathering: Theme Development – Gather Source Material

Time:  150 minutes

Description

Students are introduced to the notion of popular culture. Popular culture is used mainly as a reference point for thematic exploration due to the rich visual resources accessible. Students analyse, through class discussion, group work, and individual reflection, the aspect(s) of popular culture that could be represented visually in a dynamic, multimedia montage. Students begin to collect and manipulate (through traditional or digital means) theme-related images that would be appropriate for Activity 5: Single to Moving Image.

Strand(s) & Learning Expectations

Strand(s):  Theory, Creation, and Analysis

Overall Expectations

THV.01 - use appropriate vocabulary to discuss media art in a variety of contexts;

THV.02 - describe how various concepts (elements and principles) techniques and procedures are used in their media artworks and the work of others;

THV.03 - describe media artworks in terms of their historical foundations (cinematography, videography, electro-acoustics);

CRV.01 - use media arts concepts in their own work;

CRV.02 - use both traditional and emerging technologies and procedures to create media artworks;

CRV.03 - apply the stages of the creative process (researching, exploring, experimenting, executing, evaluation to create artworks individually and in groups;

CRV.04 - use concepts and procedures that media arts shares with other arts when creating works of media art;

ANV.01 - evaluate the aesthetic components of their own and others’ works of media art or productions, demonstrating an understanding of the process of critical analysis;

ANV.03 - analyse the function of media art in society.

Specific Expectations

TH1.01 - demonstrate an understanding of the use of media arts elements, principles, technologies, and their procedures in their artworks and the artworks of others, using appropriate vocabulary;

TH2.02 - explain the development of media arts in terms of their historical context;

TH3.01 - describe the legalities related to the production and distribution of media artwork (freedom of information, right to privacy, copyright);

CR1.02 - use appropriately a variety of media arts concepts in creating their works (hybridization, temporality);

CR1.03 - demonstrate skills in using computer hardware and software to produce a work of digital media art;

CR2.03 - select appropriate traditional techniques and procedures to produce a hybrid work that combines visual images, sound and movement;

CR2.04 - demonstrate effective interpersonal and problem solving skills related to the production and creation of media artworks;

AN1.01 - evaluate a hybrid work, following the standard procedures in critical analysis (consider their initial reaction; describe the work using appropriate terminology; analyse and interpret the work; evaluate the effectiveness of the work);

AN2.01 - analyse and compare ways in which various examples of media art have an effect on their lives;

AN2.02 - analyse and compare ways in which works of media art influence various audiences and ways in which dynamic interaction with those audiences can affect the meaning of the work;

AN2.03 - explain how media arts productions can be used to express social and cultural realities;

AN3.02 - explain the socio-economic benefits of media arts productions (benefits of exhibiting and/or performing media arts) and cultural realities.

Planning Notes

·         The teacher provides chart paper and markers for the time capsule lists and traditional art materials for mixed media collage.

·         The teacher locates visuals of popular culture fads, trends, and social/political events from an earlier decade (e.g., the 1960s) and also provides examples of high culture (classical art, classical music, classical ballet).

·         The teacher arranges access to computers, the Internet, flat bed scanner, printer, and software, such as Adobe Photoshop or Corel Photopaint, for image manipulation.

·         This is an excellent opportunity for students to explore popular culture in different regions of the world.

Prior Knowledge & Skills

·         Knowledge of the elements and principles of art and/or media arts

·         Basic knowledge of how photographs can be manipulated (through traditional or digital means)

·         Basic knowledge of how to work safely and cooperatively in a studio environment

·         Basic knowledge of the computer, web research, image saving, resolution, and image retrieval

Teaching/Learning Strategies

1.   The teacher introduces the activity by asking students to generate lists of objects they would put into a time capsule to exemplify current events, politics, art, entertainment, trends, fads, etc. specific to the decade or year.

2.   The teacher and students debrief the previous activity in a class discussion by reviewing their responses, looking for commonalties and differences.

3.   The teacher shows visuals and provides samples of popular culture fads, trends, the arts, entertainment (film, television, radio, magazines), and social/political events, preferably from an earlier decade, such as the 1960s. There should be noticeable contrast for class discussion on such things as popular culture; social and cultural realities; function of the media arts in society; historical foundations and development of media arts; media arts and the audience; and impact of media arts in different contexts.

4.   The teacher discusses the redefinition of narrative (e.g., appropriation and authenticity) in the electronic age of manipulation and sequencing as well as the historical connections to Surrealism, the current Postmodern trend, as well as the notion of the “objectivity of experience” (depending on what personal associations the viewer makes with the content).

5.   The teacher provides working definitions based on discussion responses.

6.   To generate ideas for planning their own popular culture montages, students browse a variety of websites (see Resources).

7.   Students research numerous other sites based on a popular culture theme (e.g., an artist, political activist, social/political event, fad, trend, consumer product). This can be done outside of class time and does not need to be limited to website research. Other information sources should be encouraged.

8.   Students keep detailed lists of websites visited for production credits

9.   Students are encouraged to act either as a social critic or to glorify those aspects of popular culture that they find compelling.

10.  Students work in production teams of two to begin planning their popular culture montage. Ideas and techniques explored should be documented separately in their media arts journal. This stage is concerned with conceptual development. Technical aspects are introduced in following activities.

11.  Student production teams should submit a short written proposal outlining their popular culture theme and intent for approval.

12.  The teacher emphasizes how students should creatively reinterpret or manipulate the images they are gathering as well as how the production team should interpret the same theme yet retain their own personal sense of expression. The notion of contrasts and complements (visuals, emotions, points of view) could be introduced as a way for the team to achieve thematic coherence.

13.  The teacher reiterates copyright legalities from Unit 1.

14.  The teacher provides examples of digital manipulation techniques which can include but are not limited to repetition, juxtaposition, multiples, sequencing, and filter manipulation.

15.  The teacher provides examples of traditional manipulation and collage techniques which can include but are not limited to repetition, juxtaposition, multiples, sequencing, and filter manipulation.

16.  The teacher emphasizes the elements and principles of art to ensure quality production.

17.   To ensure consistent class approach, see Appendix G – Photocollage Vocabulary, Building a Photocollage: Basic Concepts, and Appendix H – Creating a Photocollage (Basic Steps).

18.  Students should each have a minimum of three manipulated images that can be incorporated into their team montage. Images should be linked thematically with a view to having a total of six images to create the final montage.

19.  Students complete self-evaluation questions related to digital image manipulation (Appendix F).

Assessment & Evaluation of Student Achievement

·         Assess the written proposal for appropriate popular culture theme.

·         The teacher develops a checklist to ensure that the image gathering process as outlined in the Teaching/Learning Strategies has been followed properly, and that all of the components of the process have been completed.

·         Critique/evaluate manipulated images as they: (a) relate to the chosen theme and (b) as they relate to the elements and principles of art.

·         Students complete a self-evaluation (Appendix F).

Accommodations

·         Group work allows exceptional students to partner with each other.

·         Encourage exceptional students to participate orally.

·         Model appropriate oral responses.

·         Pre-teach vocabulary/check for comprehension.

·         Oral and written instructions.

·         Present concepts visually and concretely.

·         Set clear reasonable expectations.

·         Check Media Arts Journal for complete and up-to-date entries.

Resources

Print

Brommer, Gerald. Collage Techniques. New York: Watson Guptill Publications, 1994.
ISBN 0-8230-0655-7

Wright, Michael. An Introduction to Mixed Media. Scarborough, ON: Prentice Hall Canada Inc., 1995. ISBN 0133670201

Golding, Stephen. PhotoMontage: A Complete Guide to Building Pictures. Massachusetts: Rockport Publishers, Inc., 1997. ISBN 156496289X

Duncan, Barry, et al. Mass Media and Popular Culture, Version 2. Toronto: Harcourt Brace Canada. ISBN 0-7747-01-70-6

Metamorphoses: Photography In the Electronic Age. New York: Aperture, 1994. ISBN 0-89381-602-7

Spalter, Anne Morgan. The Computer In Visual Arts. New York: Addison Wesley Publishing Company, 1998. ISBN 0201386003

CD-ROMs

Corel Professional Photos CD-ROM - a wide variety of copyright-free photo images.

Journals and Magazines

ARTnews. Editor: Esterow, Milton. New York: ARTnews L.L.C., 2000.

Websites

Photomontage – http://www.photomontage.com/

Top: Society, Culture and People – http://www.yahoo.com/Society_and Culture/People_Home_Pages

Altcultures – http://www.pathfinder.com/altculture/about.html

Software

Soundforge, Sound Edit Pro

 

Activity 4:  Audio Montage: Thematic Disparity – Exploration and Generation of Sound Elements

Time:  375 minutes

Description

Students examine and explore the elements and principles of analog, electro-acoustic, and digital sound. Students are introduced to a variety of media artworks that incorporate sound effects, ambient sound, speech and/or music in order to communicate ideas and elicit specific audience responses. Hands-on opportunities may include, but are not limited to, traditional methods of sound capture and manipulation (microphones, mixers, and tape recorders) as well as many of the emergent tools (computer-based synthesizers, samplers, signal processors and digital equipment) currently being used by media artists today. Student partnerships are to apply the stages of the creative process (researching, exploring, experimenting, executing, and evaluating) to produce an original and thought provoking audio track which can stand alone on its own merit or be incorporated into Activity 5: Single to Moving Image.

Strand(s) & Learning Expectations

Strand(s):  Theory, Creation, Analysis

Overall Expectations

THV.01 - use appropriate vocabulary to discuss media art in a variety of contexts;

THV.02 - describe how various concepts (elements and principles) techniques and procedures are used in their media artworks and the work of others;

THV.03 - describe media artworks in terms of their historical foundations (cinematography, videography, electro-acoustics);

CRV.01 - use media arts concepts in their own work;

CRV.02 - use both traditional and emerging technologies and procedures to create media artworks;

CRV.03 - apply the stages of the creative process (researching, exploring, experimenting, executing, evaluation to create artworks individually and in groups;

CRV.04 - use concepts and procedures that media arts shares with other arts when creating works of media art;

ANV.01 - evaluate the aesthetic components of their own and others’ works of media art or productions, demonstrating an understanding of the process of critical analysis;

ANV.02 - analyse the impact of media artworks and productions on themselves and their community;

ANV.03 - analyse the function of media art in society;

ANV.04 - describe careers related to their interests in media arts.

Specific Expectations

TH1.01 - demonstrate an understanding of the use of media arts elements, principles, technologies, and their procedures in their artworks and the artworks of others, using appropriate vocabulary;

TH1.02 - identify elements, principles, and other concepts in works of media art that are found in other art forms (the elements of music in electro-acoustic);

TH1.03 - recognize and use vocabulary specific to media arts;

TH2.01 - describe the contribution of technology to media arts (effects of technology on the development of media arts);

TH2.02 - explain the development of media arts in terms of their historical context;

TH3.01 - describe the legalities related to the production and distribution of media artwork (freedom of information, right to privacy, copyright);

TH3.02 - describe the importance of following applicable safety standards and routines when working in media arts;

TH3.03 - demonstrate an understanding of the importance of respect for common property in studios;

CR1.01 - use the elements and principles specific to media arts in their own work;

CR1.02 - use appropriately a variety of media arts concepts in creating their works (hybridization, temporality);

CR1.03 - demonstrate skills in using computer hardware and software to produce a work of digital media art;

CR2.02 - select appropriate traditional techniques and emerging technologies, and use them to communicate a message;

CR2.03 - select appropriate traditional techniques and procedures to produce a hybrid work that combines visual images, sound and movement;

CR2.04 - demonstrate effective interpersonal and problem solving skills related to the production and creation of media artworks;

AN1.01 - evaluate a hybrid work, following the standard procedures in critical analysis (consider their initial reaction; describe the work using appropriate terminology; analyse and interpret the work; evaluate the effectiveness of the work);

AN2.01 - analyse and compare ways in which various examples of media art have an effect on their lives;

AN2.02 - analyse and compare ways in which works of media art influence various audiences and ways in which dynamic interaction with those audiences can affect the meaning of work;

AN2.03 - explain how media arts productions can be used to express social and cultural realities;

AN3.01 - analyse the symbolic function of elements in selected works of media art;

AN3.02 - explain the socio-economic benefits of media arts productions (benefits of exhibiting and/or performing media arts) and cultural realities;

AN4.02 - analyse ways in which their interests and skills relate to possible careers in media arts.

Planning Notes

·         Teachers are encouraged to familiarize themselves with media arts and sound terminology (digital, analog, MIDI, sampling, looping, polyphonic, monophonic, clipping, out of phase, tempo, rhythm, timbre, pitch, volume, and musique concrete). See Appendix K.

·         The teacher checks all studio equipment ahead of time (install software, check microphones, cables).

·         Teachers need to be comfortable with the application and use of the traditional and emergent technologies available to them.

·         Teachers are encouraged to familiarize themselves with important media artists, artworks, and tools of the trade (e.g., Canadian artist Janet Cardiff).

·         Examples of media artworks are to be assembled ahead of time for demonstration purposes.

·         Teachers are encouraged to contact community members to make practical links to learning.

·         This activity may be successfully completed with basic portable stereo components (cassette players, portable CD players, etc.) in combination with microphones, sound effects CDs, and/or live sound.

Prior Knowledge & Skills

·         Basic knowledge of the elements and principles of media arts

·         Basic knowledge of how to work safely and cooperatively in a studio environment

·         Basic knowledge of the computer

Teaching/Learning Strategies

1.   The teacher introduces important media artists, artworks, and tools of the trade.

2.   Students respond to teacher-selected examples of media artworks both orally and in writing in their media journals.

3.   The teacher provides samples of traditional and digital sound recording and manipulation techniques, in order to suggest how sound, music, and speech can be used to communicate cognitive information (relating to knowledge, reasoning, memory) and affective information (relating to emotion, feeling, mood, balance, temporality, point of view) to create a “cutting edge” soundtrack.

4.   The teacher needs to relate discussion to the range of meanings and feelings as demonstrated in the previous activity of manipulating images. Emphasis should be placed on the element of sound as opposed to visual images as discussed in Activity 3. A powerful way to express ideas or feelings is to contrast a pictorial image with a sound element. The opposite idea, using complementary images and sounds also holds powerful potential, and lends itself to exploration. Students are to be made aware that sounds may be altered digitally so that they have a variety of different “feelings.” Students note in the media journal different emotions and the quality of sounds associated with these emotions.

5.   The teacher introduces appropriate vocabulary (overdub, multi-track, editing, backward masking, timbre, and mood). Use a handout to identify and define necessary terms.

6.   The teacher reviews the basics of copyright law and sampling.

7.   The teacher reviews safety rules and studio expectations regarding equipment care, maintenance, and cooperation.

8.   The teacher creates a checklist/rubric for proper studio set-up, cable routing, and hook-ups.

9.   The teacher emphasizes that the product should be an original and thought-provoking audio track, which can stand on its own merit and can also be incorporated into Activity 5. CBC Radio documentaries are an example of this idea. Although not experimental in nature, these accessible programs contain all of the components discussed previously.

10.  The teacher demonstrates the use of the digital sound editing software. The teacher plays a simple sound file, and edits it by changing the pitch, tempo, etc. Effects may also be applied to the sound.

11.  Students create a systematic inventory of audio possibilities that can elicit a specific audience response related to their chosen theme (use headings: speech, music, and sound).

12.  Students work in established teams (from Activity 3) to solidify their collective approach to montage, as well as to determine equipment needs (ideas are to be documented in the media arts journal.)

13.  Students need to have sufficient time to explore and master the hardware/software of their choice.

14.  Students begin to “cut, paste, mix, and fabricate” their audio track (progress is to be logged in the media arts journal.)

15.  The teacher ensures that students have back-ups of their audio tracks for evaluation and portfolios.

Assessment & Evaluation of Student Achievement

·         Assess student knowledge and application of skills through hands-on tasks (record and mix on more than one track using analog or digital) using a checklist/rubric.

Accommodations

·         Students may work on the equipment of their choice.

·         The teacher models appropriate use of equipment.

·         Pre-teach vocabulary/check for comprehension.

·         Provide oral and written instructions.

·         Present concepts through concrete examples and demonstrations.

·         Set clear and reasonable expectations.

Resources

See Audio Resource (Appendix K) and Media Arts Audio Concepts (Appendix M).

 

Activity 5:  Single Image to Movement – Assemble Final Montage

Time:  525 minutes

Description

The culminating activity for this unit incorporates previously learned skills and new skills to create a short multimedia time-based montage based on a popular cultural theme. The previous activities in this unit have prepared students with the technological skills and vocabulary necessary for the production of the time-based montage. This culminating activity has been designed to demonstrate how various media arts components can fit together to create a more substantial final product. Ideally, students incorporate their images from Activity 3 with the soundtrack from Activity 4.

Strand(s) & Learning Expectations

Strand(s):  Theory, Creation, Analysis

Overall Expectations

THV.01 - use appropriate vocabulary to discuss media art in a variety of contexts;

THV.02 - describe how various concepts (elements and principles) techniques and procedures are used in their media artworks and the work of others;

THV.03 - describe media artworks in terms of their historical foundations (cinematography, videography, electro-acoustics);

CRV.01 - use media arts concepts in their own work;

CRV.02 - use both traditional and emerging technologies and procedures to create media artworks;

CRV.03 - apply the stages of the creative process (researching, exploring, experimenting, executing, evaluation to create artworks individually and in groups;

CRV.04 - use concepts, procedures that media arts shares with other arts when creating works of media art;

ANV.01 - evaluate the aesthetic components of their own and others’ works of media art or productions, demonstrating an understanding of the process of critical analysis.

Specific Expectations

TH1.01 - demonstrate an understanding of the use of media arts elements, principles, technologies, and their procedures in their artworks and the artworks of others, using appropriate vocabulary;

TH1.02 - identify elements, principles, and other concepts in works of media art that are found in other art forms (the elements of music in electro-acoustic);

TH1.03 - recognize and use vocabulary specific to media arts;

TH2.01 - describe the contribution of technology to media arts (effects of technology on the development of media arts);

TH2.02 - explain the development of media arts in terms of their historical context;

TH3.01 - describe the legalities related to the production and distribution of media artwork (freedom of information, right to privacy, copyright);

TH3.03 - demonstrate an understanding of the importance of respect for common property in studios;

CR1.01 - use the elements and principles specific to media arts in their own work;

CR1.03 - demonstrate skills using computer hardware and software to produce a work of digital media art;

CR2.02 - select appropriate traditional techniques and emerging technologies, and use them to communicate a message;

CR2.03 - select appropriate traditional techniques and procedures to produce a hybrid work that combines visual images, sound, and movement;

AN2.01 - analyse and compare ways in which various examples of media art have an effect on their lives;

AN2.02 - analyse and compare ways in which works of media art influence various audiences and ways in which dynamic interaction with those audiences can affect the meaning of work;

AN2.03 - explain how media arts productions can be used to express social and cultural realities;

AN3.01 - analyse the symbolic function of elements in selected works of media art.

Planning Notes

·         Teachers familiarize themselves with editing (transitions, cut, fade, dissolve, jumpcut, wipe, effects).

·         Teachers must be comfortable with the application and use of traditional and emergent technologies.

·         Ensure that the software is easy to use – it does not need to be industry standard for this activity.

·         Teachers familiarize themselves with important media artists, artworks, and tools of the trade.

·         Examples of media artworks need to be assembled ahead of time for demonstration purposes.

·         Teachers may contact community members using media arts to make practical links to learning.

Prior Knowledge & Skills

·         Basic knowledge of the elements and principles of media arts

·         Basic knowledge of how to work safely and cooperatively in a studio environment

·         Basic knowledge of the computer, flatbed scanner

Teaching/Learning Strategies

1.   The teacher introduces editing techniques, vocabulary, and software (e.g., Adobe Premiere, Microsoft PowerPoint). Due to the scope of the project, file formats and sizes are discussed at this time.

2.   The teacher provides exemplars for students (trailers, student work, software demos).

3.   Students work in their established pairs to create and assemble a short multimedia presentation, which incorporates the sound elements and photo-manipulations from the previous two activities.

4.   A teacher-led brainstorming session regarding ways in which to approach the assemblage of the raw materials will encourage students to have fluency in their final product. Techniques can include, but are not limited to repetition; juxtaposition; multiples; sequencing; appropriation; and manipulation.

5.   Emphasis should be placed on the stages of creation, the elements and principles of media arts, and how ideas can be communicated and constructed through time-based visual media and sound. Analogies may be made to the constructs of poetry ( pace, variety of structure, metaphor, simile, etc.) as a way of experimenting with, and expressing their own aesthetic language and observations.

6.   The teacher should have students save all original raw materials in case changes need to be made during the final assembly.

7.   The teacher ensures students have digital back-ups for evaluation and portfolios.

8.   Students are given the opportunity to present their final thematic montages to a receptive audience.

Assessment & Evaluation of Student achievement

·         Final product rubric – to be negotiated between students and teacher.

·         Critique/presentation rubric

·         Self-Assessment Checklist (Appendix B)

Accommodations

·         Students may work on the equipment of their choice.

·         The teacher models appropriate use of equipment.

·         Pre-teach vocabulary/check for comprehension.

·         Provide oral and written instructions.

·         Present concepts through concrete examples and demonstrations.

·         Set clear and reasonable expectations.

Resources

Konigsberg, Ira. The Complete Film Dictionary, 2nd ed. London: Bloomsbury, 1997. ISBN 0747535930


Appendix A

What is Real? – Deconstructing Media Arts

Original

+ Manipulation

= New Product

Film: Archival footage of JFK in the White House.

Blue screen technology and digital imaging techniques

Forrest Gump (composite image of Gump and JFK)

1.   Film

 

 

2.   Film

 

 

Sound: David Bowie and Queen – “Under Pressure”

Hardware resampling of the song introduction

Vanilla Ice – “Ice Ice Baby”

1.   Sound

 

 

2.   Sound

 

 

Advertising: Fred Astaire movie clip

Blue screen technology and digital imaging software

“Dirt Devil” Commercial featuring Astaire dancing with vacuum.

1.   Advertising

 

 

2.   Advertising

 

 

How would you feel if you were the author of the original version after seeing your work altered?

How can the artist of the new product justify it as a new artwork?

What is your opinion – is one more authentic than another?

 

Appendix B

Self-Assessment Checklist

 

Level 1

Rarely

Level 2

Sometimes

Level 3

Usually

Level 4

Always

Theory

 

 

 

 

I participated in class activities and discussions.

 

 

 

 

I completed all assigned tasks as required.

 

 

 

 

I critically analyse media artworks effectively.

 

 

 

 

Creation

 

 

 

 

I completed all the stages of the creative process (explore, experiment, produce, and reflect) and created a media artwork.

 

 

 

 

The media artwork I have created is a personal, artistic expression which takes into account form, content, and context.

 

 

 

 

Analysis

 

 

 

 

I effectively presented my artwork, and ideas.

 

 

 

 

I am able to constructively critique my work and that of others.

 

 

 

 


Appendix C

Culminating Unit Activity Proposal

I have researched the following topics/ideas that I am interested in pursuing as an independent study of digital image manipulation, to be submitted for evaluation purposes. I am aware that I will be evaluated on the final product and my successful presentation of my concept or theme. I am aware that the instructor must approve this project idea.

Theme/idea ___________________________________________________________________

Theme/idea ___________________________________________________________________

Theme/idea ___________________________________________________________________

I have researched this topic/theme and found the following resources, which I will use in the production of my new, original artwork.

Teacher Comments:

 

Student signature ____________________________________ Date __________________

Teacher signature____________________________________ Date __________________

 

Appendix D

Sample Media Arts Journal Reflection Questions

The following questions may be used for teacher-directed student reflection. These questions are to be asked after student completion of an artwork or after viewing an artwork created by someone else.

What theme or concept was employed in the production of this artwork?

What is familiar about this artwork? What is unfamiliar, or new about this work of art?

What changes were made to the source materials? Which techniques were utilized? Why?

How does the image manipulation reinforce the theme, or concept of the artwork?

Could the images created here exist in the natural world? Why, or why not?

Did the final work fulfill the theme of the proposal? How was this achieved?

Upon completion of the assignment, what would you do differently if a similar task were assigned?

Given the statement “Imagination is evidence of the Divine,” how can recent works, produced or viewed, be seen as evidence of God’s presence and love for us?

How can my role as an artist be seen as a Christian vocation? How is this call to me different from a secular call?

Sample Public Journal Questions

How can my role as artist be seen as a vocation?

How could the skills and the knowledge I have learned, lead to employment or further study after high school?

What theme or concept was employed in the production of this artwork?

What is familiar about this artwork? What is unfamiliar, or new about this work of art?

What changes were made to the source materials? Which techniques were utilized? Why?

How does the image manipulation reinforce the theme, or concept of the artwork?

Could the images created here exist in the natural world? Why, or why not?

Did the final work fulfill the theme of the proposal? How was this achieved?

Upon completion of the assignment, what would you do differently if a similar task were assigned?


Appendix E

 

 

Sound/Music

Camera Angles

Types of Shot

Editing Pace

Sad

low pitch, slow tempo

over the shoulder

extreme close-up

slow

Romantic

 

 

 

 

Happy

 

 

 

 

Fear

 

 

 

 

Suspense

 

 

 

 

Anger

 

 

 

 

 

 

 

 

 

Appendix F

Manipulated Image Self Evaluation

 

After completing your three photocollages, choose your strongest image and answer the following:

 

1.   What changes did you make to the original image you used?

 

2.   How did you decide to make the above changes?

 

3.   What new techniques or skills did you learn through the completion of this activity?

 

4.   What aspect of your popular culture theme did you hope to convey in your collage?

 

5.   What emotional response do you hope to elicit from your audience?

 

6.   Why do you think this is the strongest image? Explain?

 

7.   What changes would you make to improve on this image?

 


Appendix G

Photocollage Vocabulary

 

Photocollage: Combining multiple pictures into a single image, digitally or mechanically.

Base Picture: The image(s) chosen to be the foundation of your photomontage.

Pictorial Element: An object or person taken from another picture.

Proportion: The relationship between picture elements (size and placement).

Mechanical Photocollage

·         Layering of picture elements by hand using a 35-mm camera and manual cutting and pasting tools.

·         The final image can be photographed for a ‘seamless’ effect.

Digital Photocollage: Layering of picture elements through the use of digital imaging computer software, such as Paint Shop Pro, Photoshop, etc.

Scanner: Image input device which converts analog pictures into digital form.

Digital Camera: Camera which saves images in digital form, thereby making it easy to input images into a digital imaging software program.

Special Effects: Enhancing images digitally or mechanically through the use of hand-colouring, airbrushing, and other photographic controls (e.g., depth of field, blurring)

 

Building a Photocollage: Basic Concepts

These concepts can be applied to both digital and mechanical methods of creating a photocollage.

1.   SETTING THE STAGE

·         Start with a base picture; add a backdrop; establish foreground, middleground, background

2.   ADD PICTURE ELEMENTS

·         Adjust placement/arrangement of picture elements according to whether they belong in the foreground, middleground, or background

3.   ESTABLISH PROPORTION

·         Adjust size and placement of picture elements to produce a cohesive final product.

4.   DIRECT THE ACTION (Placement of picture elements will affect the dynamic of the image.)

5.   INCORPORATE LIGHT AND SHADOW
Light works to enhance desired atmosphere; direct viewer’s eyes; and integrate picture elements.

Shadows:

·         harsh/dark shadows indicate a bright light source; light-coloured shadows indicate softer light

·         hard-edged shadows indicate that the object casting the shadow is close to whatever the shadow is falling on; soft-edged shadows indicate that the shadow has travelled a great distance

6.   INCORPORATE SPECIAL EFFECTS (hand-colouring, airbrushing, filters)

7.   OUTPUT/TRANSFER

·         Onto a variety of supports if completed mechanically (paper, wood, walls, furniture, doors, etc.)

·         Onto a variety of papers if completed digitally (watercolour paper, photographic paper, transfer paper, transparency for project purposes, T-shirts)

·         Onto screen, wall, etc. through use of LCD projector if completed digitally


Appendix H

Creating a Photocollage (Basic Steps)

 

Mechanical

Digital

1.   Select photos or reproductions that are connected thematically.

2.   Crop your base picture to the desired size of your final artwork.

3.   Tape base picture to a matte board and place a piece of clear acetate on top of it.

4.   Use water-soluble markers to rough out your composition, using a different colour for each picture element.

5.   Original photos can be photocopied onto photo-quality paper if you do not wish to cut the originals.

6.   Picture elements are torn or cut, depending on the desired effect.

7.   Elements of the base picture may need to be slit in order to slide picture elements underneath.

8.   Burrs can be removed using sandpaper.

9.   Rubber cement is used to glue elements together.

10.  Hand-colouring can be done at this point if desired.

11.  Airbrushing can provide effects of light and shadow.

12.  If a smooth surface is desired for the final artwork, a photograph can be taken of the photocollage created (proper lighting and setup will need to be employed).

1.   Create and name layers in the base picture as desired.

2.   Select images (photos, negatives, slides, CD-ROM, etc.).

3.   Input selected images into your computer (disk, CD-ROM, scanner) and save each image as a separate file.

4.   Make adjustments to images as necessary (e.g., adjust contrast, brightness, etc.).

5.   If desired remove any ‘blemishes’ on images through the use of filters in the digital imaging program chosen.

6.   Choose one of your saved images as your base picture.

7.   Using the program tools, ‘cut out’ the desired picture elements from the saved files.

8.   Drag picture elements into your base picture, adjusting sizes as you go along.

9.   Use photographic controls in the program to sharpen, blur, control exposure, create shadows, etc.

10.  Use filters to help create atmosphere·.

11.  A hand-colouring effect can be achieved through the use of the airbrush or similar tools in the program.

12.  Output to various papers.

 


Appendix I

Unit 2: An Exploration of Montage – Self Assessment Checklist

 

 

Level 1

Rarely

Level 2

Sometimes

Level 3

Usually

Level 4

Always

Theory

 

 

 

 

I participated in class and/or group discussions.

 

 

 

 

I completed all handouts and written work related to this unit.

 

 

 

 

I am able to critically analyse (initial reaction, identification, analysis, interpretation, evaluation) a media artwork.

 

 

 

 

Creation

 

 

 

 

I completed all preparatory work in my media arts journal and related research for my media artwork.

 

 

 

 

I thoroughly completed all steps of the creative process (exploration, experimentation, production, reflection) to produce a media artwork.

 

 

 

 

The media artwork I have created is a personal, artistic expression which takes into account form, content, and context.

 

 

 

 

Analysis

 

 

 

 

I presented my artwork and ideas effectively.

 

 

 

 

I am able to critique my work and the work of others using the elements and principles of media arts.

 

 

 

 

 


Appendix J

Teacher Observation Checklists (Production Teams)

 

Code:        1-Rarely    2-Sometimes    3-Most Times    4-Always

 

Names

Listens to views of others without criticism

Shows respect for others’ ideas

Shows respect for equipment

Participates in assigned activity

Accepts an equal share of the work

Completes work assigned

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Student Name:

Production Team:

1

2

3

4

Accepted an equal share of the workload

 

 

 

 

Could be counted on by partner(s) to complete task

 

 

 

 

Modified opinions when faced with new information and ideas

 

 

 

 

Showed respect for equipment

 

 

 

 

Showed respect for partner(s) and other production teams

 

 

 

 

Stayed focused on assigned task

 

 

 

 


Appendix K

Resources

Alten, Stanley R. Audio in Media. Wadsworth Inc., 1990. ISBN 0534121349

Anderton, Craig. Home Recording for Musicians. Amasco Publications, 1996. ISBN 0825615003

Anderton, Craig. The Electronic Musician’s Dictionary. Amasco Publications, 1996. ISBN 0825611253

Anderton, Craig. MIDI for Musicians. Amasco Publications, 1996. ISBN 082562214x

Anderton, Craig. Multieffects for Musicians. Amasco Publications, 1996. ISBN 0825614473

Cage, John. Silence-lectures and writings by John Cage. Wesleyan University Press, 1961.
ISBN 0819560286

Chadabe, Joel. Electronic Music: The Past and Promise of Electronic Music. Prentice Hall, 1999.
ISBN 0133032310

Colbeck, Julian. Keyfax 4 – Synthesizers, samplers, and controllers. Making Music, 1993.
ISBN 187260160x

Hardy, Phil and Dave Laing. The Faber Companion to 20th Century Popular Music. Faber and Faber Ltd., 1990. ISBN 0571168655

Lucie-Smith, Edward. ArToday. London: Phaidon Press Ltd., 1995. ISBN 0714838888

Nyman, Michael. Experimental Music (Cage and Beyond). Schirmer Books, 1974. ISBN 0028712005

Riemschneider, Burkhard and Uta Grosenick, eds. Art at the Turn of the Millennium. Koln: Taschen Publishers, 1999. ISBN 3822873934

Romanowski, Patricia. The New Rolling Stone Encyclopedia of Rock and Roll. Fireside, 1995.
ISBN 0684810441

Tamm, Eric. Brian Eno and the Vertical Colour of Sound. Da Capro Pr., 1995. ISBN 0306806495

Weintraub, Linda. Art on the Edge and Over: Searching for Art’s Meaning in Contemporary Society, 1970’s-1990’s. Connecticut: Art Insights, Inc., 1996. ISBN 0965198812

Websites

Electronic Music Foundation (EMF) – www.emf.org

Keyboard Magazine On-line – www.keyboard.online.com

Mix Magazine – www.mixmag.com

Canadian Musician – www.canadianmusician.com

Looper’s Delight: artist technical sharing website – www.annihilist.com

Video

Eno, Brian. Imaginary Landscapes. 1991. ASIN 6303504159

Cale, John and Brian Eno. Words for the Dying. 1993. ASIN 6302888565

Kramer, Eddy. Adventures in Modern Recording.

Lanois, Daniel. Rocky World. 1993. ASIN 7599383416

Music with Roots in the Aether, Volumes 1-6.

Niblock, Phill. China and Sunsets.

When Timbre Comes Apart.

Rockmore, Clara. The Greatest Theremin Virtuosa.

Classic Albums: The Joshua Tree


Appendix K  (Continued)

 

Compact Disc

These selections can be used as a lead-in to the unit. Entries below marked with an asterisk denote Canadian musicians.

Laurie Anderson

Big Science

(Warner Bros.)

1982

Laurie Anderson

Mister Heartbreak

(Warner Bros.)

1984

The Beach Boys

Pet Sounds

(Capitol)

1966

The Beatles

Sgt. Pepper’s Lonely Hearts Club Band

(Apple)

1967

David Bowie

Low

(RCA/EMI)

1977/1999

Michael Brook*

Cobalt Blue

4AD

1992

Michael Brook* with Nusrat Fateh Ali Khan

Night Song

(Real World)

1995

Kate Bush

Hounds of Love

(EMI)

1985

John Cage

 

 

 

Wendy Carlos

Switched on Bach

 

 

Can

Future Days

(UA)

1973

Sheila Chandra

The Zen Kiss

(Real World)

1994

Claude Debussy

 

 

 

DeLa Soul

Three Feet High and Rising

(Tommy Boy)

1989

Sly & Robbie

Sinsemilla

 

1980

Brian Eno

Music for Films

(Editions, EG)

1982

Brian Eno

Ambient 1-Music For Airports

(Editions, EG)

1982

Brian Eno

Apollo, Atmospheres, and Soundtracks

(Editions, EG)

1983

Bill Frissell

Good Dog, Happy Man

(Nonesuch)

1999

Peter Gabriel

 

(Mercury)

1980

Peter Gabriel

(Security)

(Geffen)

1982

Peter Gabriel

Passion

(Geffen)

1989

Kraftwerk

Trans European Express

(EMI)

1977

Daniel Lanois*

Acadie

(Opal/Warner Bros.)

1989

Hugh Le Caine*

 

 

 

Yoko Ono

Onobox

(Ryko)

1992

Les Paul

 

 

 

Terry Riley

In C

(Columbia)

1969

R. Murray Schafer*

 

 

 

Jane Siberry*

Maria

(Reprise)

1995

Jane Siberry

The Walking

(Duke Street/Reprise)

1989

Michael Snow*

 

 

 

Phil Spector

 

 

 


Appendix L

Video Arts: WWW sites and Video Artists

 

Canadian Artists on the Web – http://www.cdnartistsonweb.com/

A listing of Canadian visual artists who offer images of their work on the web. Artists: Lisa Hernandez (Kelowna, BC), Ingrid Koivukangas (Kelowna, BC), Mike MacDonald (Vancouver, BC)

Centre for Contemporary Canadian Art – http://www.ccca.ca/

The website of Canada’s professional visual artists. A comprehensive source of information on contemporary Canadian visual art and artists. Artists: Gerald McMaster (Ottawa, ON)

Guggenheim SoHo: Mediascape – http://www.artnetweb.com/guggenheim/mediascape/

Mediascape exhibit and discussion of video works by contemporary masters. Artists: Bruce Nauman, Nam June Paik, Bill Seaman, Bill Viola

Museum of Modern Art New York – http://www.sva.edu/moma/videospaces/videospaces.html

Video spaces: eight installations, images, artist comments, and biographies. Artists: Stan Douglas (Vancouver, BC), Gary Hill, Chris Marker, Marcel Odenbach (Germany), Tony Oursler

 

Appendix M

Exploration and Generation of Sound Elements

 

The following list of ideas provides a starting point and encourages the exploration of a “cutting edge” soundtrack, which will complement or contrast with the video visuals to create a distorted view of reality.

1.   Minimalist: silent movie, one word, one word repeated, one non-word

2.   Visuals link to specific sounds

3.   Impromptu poem – slice of time

4.   Constantly changing voices, styles, content

5.   Distorted sound, garbled, slow speed, fast speed

6.   Feedback

7.   Popular media: radio/TV commercial, soap opera, news report, etc.

8.   Heartbeat

9.   Singing three different songs

10.  Sound effects: telephone ring, doorbell ring, cars horns, fire alarm, etc.

11.  Synchronous

12.  Non-synchronous

13.  Contemporary music (respect copyright conventions)

14.  Overlays

15.  Loops

16.  Skipping disc

17.  Child’s voice

18.  Opposite to visual content

19.  Complements/matches visual content

20.  Intellectual collision and comment to visual content

21.  Different languages reading the same piece of prose


Appendix N

Critique/Presentation Rubric

 

Name

Criteria

 

Participation in critique: asks relevant questions, responds, debates, is engaged

Understand-ing and explanation of purpose of the assignment

Use of specific vocabulary related to media arts to critique work

Connections with work researched, viewed in class.

Identification of personal strengths/ needs

Use of Presentation skills:

Eye contact

Projects voice

Enthusiastic

Confidant

 

Limited

Some

Considerable

High degree

Limited

Some

Considerable

High degree

Limited

Some

Considerable

High degree

Limited

Some

Considerable

High degree

Limited

Some

Considerable

High degree

Limited

Some

Considerable

High degree

 

Limited

Some

Considerable

High degree

Limited

Some

Considerable

High degree

Limited

Some

Considerable

High degree

Limited

Some

Considerable

High degree

Limited

Some

Considerable

High degree

Limited

Some

Considerable

High degree

 

Limited

Some

Considerable

High degree

Limited

Some

Considerable

High degree

Limited

Some

Considerable

High degree

Limited

Some

Considerable

High degree

Limited

Some

Considerable

High degree

Limited

Some

Considerable

High degree

 

Limited

Some

Considerable

High degree

Limited

Some

Considerable

High degree

Limited

Some

Considerable

High degree

Limited

Some

Considerable

High degree

Limited

Some

Considerable

High degree

Limited

Some

Considerable

High degree

 

Limited

Some

Considerable

High degree

Limited

Some

Considerable

High degree

Limited

Some

Considerable

High degree

Limited

Some

Considerable

High degree

Limited

Some

Considerable

High degree

Limited

Some

Considerable

High degree

 

Limited

Some

Considerable

High degree

Limited

Some

Considerable

High degree

Limited

Some

Considerable

High degree

Limited

Some

Considerable

High degree

Limited

Some

Considerable

High degree

Limited

Some

Considerable

High degree

 

Limited

Some

Considerable

High degree

Limited

Some

Considerable

High degree

Limited

Some

Considerable

High degree

Limited

Some

Considerable

High degree

Limited

Some

Considerable

High degree

Limited

Some

Considerable

High degree

 

Limited

Some

Considerable

High degree

Limited

Some

Considerable

High degree

Limited

Some

Considerable

High degree

Limited

Some

Considerable

High degree

Limited

Some

Considerable

High degree

Limited

Some

Considerable

High degree

 

 

 

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