Course
Profile Media Arts,
Grade 11, Open, Catholic and Public
Unit 2: An Exploration of Montage
Time: 25 hours
Activity 1 | Activity 2
| Activity 3 | Activity 4
| Activity 5
This unit
explores the language, practice, and history of montage (from the French verb monter
“to put together”). In photography, a montage is created by reassembling
negatives and prints from various sources which are to be re-photographed in
order to create a seamless image. This differs from collage, which is a
technique that may combine photographic materials with non-photographic
elements. Fotoplastiks are a related practice developed by the surrealist
Herbert Bayer. In this technique, an image is photographed, the photo is
retouched, and then re-photographed. In the 1920s, “phototypography” was the
collective term that included photomontage, collage, and assemblage. The
principle aim is to create new visual realities. Notable artists to research
would include Raoul Hausmann, Hannah Hoch, and John Hartfield.
Montage
can be used to describe a wide range of creative practices that could include
photography, film, and sound. Assembling techniques can include but are not
limited to repetition, juxtaposition, sequencing, appropriation, and
manipulation. Montage is often associated with time-based media (film, video,
and sound), but by definition has a broader range of meaning.
Emphasis
is placed on the stages of creation, the elements and principles of media arts
and how ideas can be communicated and constructed through both visual media and
sound. In the culminating activity, students create a time-based montage on a
popular culture theme of their choice using multimedia software (e.g., Corel Presentation, Adobe Premiere,
Director, Flash). This montage is intended to express both the technical
abilities of the student as well as presenting a means of experimenting with,
and expressing their own aesthetic language and observations. The key
components are the fabrication of manipulated images, which are then arranged
and combined with sound using presentation software.
The
activities for this unit have been designed to be sequential and cumulative,
leading to the assemblage of a final culminating product.
|
Activity |
Time |
Expectations |
Assessment |
Tasks |
|
1:
Montage Analysis: Trailers – Film Construction and Editing Techniques |
75 min |
THV.01,
THV.02, THV.03, ANV.01, ANV.03, TH1.01, TH2.02, TH3.01, AN1.01, AN2.01,
AN2.02, AN2.03, AN3.02 |
K/U T/I |
Terminology
related to montage (class discussion as applied to product) Completion
of movie trailer chart |
|
2:
Digital Hockney – Manipulate Digital Images |
375 min |
THV.02,
THV.03, CRV.01, CRV.02, CRV.03, CRV.04, ANV.01, TH1.01, TH1.02, CR1.03,
CR2.02, CR2.03, CR2.04, AN3.01 |
K/U A T/I |
Participation
in class discussions Create
a digitally-manipulated image Self-
and peer evaluation checklist (Appendix I) |
|
3: Image Gathering/Theme Development - Gather
Source Material |
150 min |
THV.01, THV.02, THV.03, CRV.01, CRV.02,
CRV.03, CRV.04, ANV.01, ANV.03, TH1.01, TH2.02, TH2.02, TH3.01, CR1.02,
CR1.03, CR2.03, CR2.04, AN1.01, AN2.01, AN2.02, AN2.03, AN3.02 |
K/U T/I A |
Terminology and definitions in media arts
journal Thematic proposal |
|
4:
Audio Montage: Thematic Disparity – Exploration and Generation of Sound
Elements |
375 min |
THV.01,
THV.02, THV.03, CRV.01, CRV.02, CRV.03, CRV.04, ANV.01, ANV.02, ANV.03,
ANV.04, TH1.01, TH1.02, TH1.03, TH2.01, TH2.02, TH3.01, TH3.02, TH3.03,
CR1.01, CR1.02, CR1.02, CR2.02, CR2.03, CR2.04, AN1.01, AN2.01, AN2.02,
AN2.03, AN3.01, AN3.02, AN4.02 |
T/I K/U A |
Journal
entries based on media artists presentation and/or exemplars List of
terms and definitions in media arts journal Students
create audio track to be used in culminating activity |
|
5:
Single Image to Movement - Assemble Final Montage |
525 min |
THV.01,
THV.02, THV.03, CRV.01, CRV.02, CRV.03, CRV.04, ANV.01, TH1.01, TH1.02,
TH1.03, TH2.01, TH2.02, TH3.01, TH3.03, CR1.01, CR1.03, CR2.02, CR2.03,
AN2.01, AN2.02, AN2.03, AN3.01 |
K/U A T/I C |
Assemble
final montage project (sound and images) Presentation
and final critique (Appendix J) (Appendix N) |
Basic
knowledge of elements and principles of visual and dramatic arts, photography,
video, sound production, and digital imaging would be beneficial.
Teachers
are encouraged to keep resources for this unit as current as possible to
correspond with technologies available to students. Each activity can be
adapted depending on the technologies available. However, every effort should
be made to allow students access to appropriate equipment. This may involve
partnerships in the community, guest speakers/artists, sharing with other
schools, field trips, etc.
With each
activity, emphasis is to be placed on the content first and then on the use of
the tools available, beginning with a critical analysis of traditional and
emergent art forms and proceeding to student creation of their own artwork. The
focus of this unit is on experimentation and interpretation of images to convey
a particular idea or message. Students should be encouraged to focus on these
goals as they proceed through the activities. Teachers and students need to be
flexible and open to new ideas as the activities present a variety of
possibilities for achieving the goals of each activity.
Artwork
created or proposed in this unit is evaluated for evidence of experimentation,
creativity, and the student’s ability to convey a particular idea or message,
and on their ability to use the various tools. The media arts journal is also
an important assessment tool for this unit and for the course. It is introduced
at the beginning of the course and may take the form of a sketchbook, notebook,
file folder, etc. The journal is used throughout the course as a place for
reflection and preparatory work for the media artworks created. Learning skills
such as the ability to work in a group should be evaluated separately and not
included in the determination of percentage grades.
Baatz,
W. Photography, an Illustrated Historical
Overview, Crash Course Series. Barron’s Publishing, 1997. ISBN
0-7641-0243-5
Brommer,
Gerald. Collage Techniques. New York:
Watson Guptill Publications, 1994.
ISBN 0-8230-0655-7
Duncan,
Barry, et al. Mass Media and Popular
Culture, Version 2. Toronto: Harcourt Brace Canada. ISBN 0-7747-01-70-6
Golding,
Steven. Photomontage – A Step-by-Step
Guide to Building Pictures. Rockport Inc., 1997.
ISBN 1-56496-289-X
Hockney,
David. That’s The Way I See It.
Chronicle Books, 1996. ISBN 0811814874
Janson,
H.W. A History of Art, 3rd ed. Abrams
Inc., 1986. ISBN 0-13-389388-X
Konigsberg,
Ira. The Complete Film Dictionary, 2nd ed. London: Bloomsbury, 1997.
ISBN 0747535930
Metamorphoses: Photography In the
Electronic Age. New
York: Aperature, 1994. ISBN 0-89381-602-7
Mora,
Gilles. PhotoSpeak – A Guide to the
Ideas, Movements, and Techniques of Photography. Abbeville Press, 1998.
ISBN 0-7892-0068-6
Spalter,
Anne Morgan. The Computer In Visual Arts.
New York: Addison Wesley Publishing Company, 1998. ISBN 0201386003
Wright,
Michael. An Introduction to Mixed Media.
Scarborough, ON: Prentice Hall Canada Inc., 1995. ISBN 0133670201
Corel Professional Photos CD-ROM
ARTnews. Editor: Esterow, Milton. New York: ARTnews
L.L.C., 2000.
Photomontage
– http://www.photomontage.com/
Top:
Society, Culture and People – http://www.yahoo.com/Society_and
Culture/People_Home_Pages
Altcultures
– http://www.pathfinder.com/altculture/about.html
See
Appendix K
Corel Presentation, Adobe Premiere, Director,
Flash, Gigasampler, Re-Birth
Trailers – Film Construction
and Editing Techniques
Time: 75 minutes
This
introductory activity is designed to familiarize students with the concept of
montage as it applies to film, photography, and sound. Movie trailers are an
excellent example of demonstrating montage as visual and sound editing
techniques. Emphasis is placed on the notion of the product being time-based
and employing expressive fluency through a variety of montage practices. Raoul
Hausmann, Hannah Hoch and John Hartfield are three key photomontage artists
from the 1920s whose work demonstrates montage techniques as applied to still
photography. Language used in the discussion of these works should include the
following terms: repetition, juxtaposition, multiples, sequencing,
appropriation, and/or manipulation.
Strand(s): Theory and Analysis
Overall
Expectations
THV.01 -
use appropriate vocabulary to discuss media art in a variety of contexts;
THV.02 -
describe how various concepts (elements and principles), techniques, and
procedures are used in their media artworks and the work of others;
THV.03 -
describe media artworks in terms of their historical foundations
(cinematography, videography, electro-acoustics);
ANV.01 -
evaluate the aesthetic components of their own and others’ works of media art
or productions, demonstrating an understanding of the process of critical
analysis;
ANV.03 -
analyse the function of media art in society.
Specific
Expectations
TH1.01 -
demonstrate an understanding of the use of media arts elements, principles,
technologies, and their procedures in their artworks and the artworks of
others, using appropriate vocabulary;
TH2.02 -
explain the development of media arts in terms of their historical context;
TH3.01 -
describe the legalities related to the production and distribution of media
artwork (freedom of information, right to privacy, copyright);
AN1.01 -
evaluate a hybrid work, following the standard procedures in critical analysis
(consider their initial reaction; describe the work using appropriate
terminology; analyse and interpret the work; evaluate the effectiveness of the
work);
AN2.01 -
analyse and compare ways in which various examples of media art have an effect
on their lives;
AN2.02 -
analyse and compare ways in which works of media art influence various
audiences and ways in which dynamic interaction with those audiences can affect
the meaning of work;
AN2.03 -
explain how media arts productions can be used to express social and cultural
realities;
AN3.02 -
explain the socio-economic benefits of media arts productions (benefits of
exhibiting and/or performing media arts) and cultural realities.
·
The
teacher gathers appropriate samples including time-based and still images
(video or Internet).
·
Teachers
familiarize themselves with terminology and artists related to the practice of
montage (e.g., The Complete Film
Dictionary for establishing terminology). An indispensable on-line resource
is www.artlex.com for definitions of media arts-related terminology. Websites
www.artcyclopedia.com and www.The-artists.org are valuable resources for
obtaining information on media artists and their work. Trailers for current
films can frequently be downloaded from the Internet. (Appendix L)
1. In the introduction to the unit, the teacher
lists and outlines the sequential activities as well as shows examples of
completed montage using the available hardware and software. If student work
does not exist, then the teacher should create or locate examples. The software
used to create the montage should be mentioned. This is an opportunity to use
student mentors who have software experience.
2. The teacher provides samples of photomontage,
and leads a discussion surrounding technical and expressive qualities of the
works. Emphasis should be placed on the notion of the “objectivity of appearance.”
The terminology related to montage should be introduced at this point and
carried on to the time-based examples.
3. Students are shown examples of a variety of
movie trailers. This may be done from Internet sources.
4. The teacher demonstrates how the linear plot
of a movie is often presented in a non-linear fashion to intensify audience
response. Students are asked to consider their critical response to movie
trailers. Students brainstorm a list of particularly effective movie trailers
and begin to use an appropriate vocabulary to describe how these results are
achieved.
5. Students are asked to make associations
between their emotional responses as triggered by the trailers, and the
elements of media arts constructions that inspire those feelings (for example
sound elements, camera, and editing techniques). A discussion of film terms and
vocabulary should enhance appreciation and understanding of the concepts in
this unit (sound, camera angle, editing, pace, etc.).
6. Students chart these associations in their
media arts journal. (See Appendix E.)
·
Participation
in class discussion
·
Completion
of specified requirements
·
Extend
time constraints where needed
·
Close
monitoring by teacher
·
Teacher
modelling of appropriate responses
Books
Baatz,
W. Photography, an Illustrated Historical
Overview. Crash Course Series. Barron’s Publishing, 1997. ISBN
0-7641-0243-5
Golding,
Steven. Photomontage – A Step-by-Step
Guide to Building Pictures. Rockport Inc., 1997.
ISBN 1-56496-289
Konigsberg,
Ira. The Complete Film Dictionary,
2nd ed. London: Bloomsbury, 1997. ISBN 0747535930
Mora,
Gilles. PhotoSpeak – A Guide to the
Ideas, Movements, and Techniques of Photography. Abbeville Press, 1998.
ISBN 0-7892-0068-6
Time: 375 minutes
This
activity reinforces the concept of montage and those design principles
associated with photomontage. By experimenting with the ideas of placement, relative
size, and composition, students gain experience in the critical concepts of
montage, most importantly the concept of the “objectivity of experience.” The
purpose of this activity is to have students understand that a montage is a
series of parts that make a whole. Furthermore, some of those parts are seen as
aesthetically or conceptually more important than others. While working with
Hockney as an artist model, the fluidity of time and space may be an integral
part of a still image composite. Students also gain experience in bitmap
editing and manipulation and build on those skills acquired in Unit 1. Students
apply the technology and explore their ideas creatively.
Strand(s): Theory, Creation, Analysis
Overall
Expectations
THV.02 -
describe how various concepts (elements, principles) and techniques and
procedures are used in their media artworks and the works of others;
THV.03 -
describe media artworks in terms of their historical foundations
(cinematography, videography, electro-acoustics;
CRV.01 -
use media arts concepts in their own work;
CRV.02 -
use both traditional and emerging technologies and procedures to create media
artworks;
CRV.03 -
apply the stages of the creative process (researching exploring, experimenting
executing, evaluating) to create artworks individually and in groups;
CRV.04 -
use concepts and procedures that media arts shares with other arts when
creating works of media art;
ANV.01 -
evaluate the aesthetic components of their own and others’ works of media art
or productions, demonstrating an understanding of the process of critical
analysis.
Specific
Expectations
TH1.01 -
demonstrate an understanding of the use of media arts elements, principles,
technologies, and procedures in their artworks and those of others, using
appropriate vocabulary (ephemeral with regard to an installation, interactive
with regard to performance art, point of reception in sound or laser art);
TH1.02 -
identify elements, principles, and other concepts in a work of media art that
are found in other art forms (elements of dance in performance art, the
elements of music in electro-acoustics);
CR1.03 -
choose a concept or procedure that is found in a traditional art form and
experiment with it in the creation of a work of media art;
CR2.02 -
select appropriate traditional techniques and emerging technologies, and use
them to communicate a message (techniques used in analog video editing,
computer animation);
CR2.03 -
demonstrate skills in using computer hardware and software (digital recorder,
digital camera, photo-imaging software, computer-modeling software) to produce
a work of digital media art;
CR2.04 -
demonstrate effective interpersonal and problem-solving skills related to the
production and creation of media artworks;
AN3.01 -
analyse the symbolic function of elements in selected work of media art.
The teacher should gather examples
of reproductions of Hockney’s photomontage work. Over time, the teacher saves
good student work as exemplars. Examples of interactive 3-D images may also be
found on the Internet. Samples of facet cubism assist in students appreciating
the concepts in this activity.
·
Experience
with the use of a scanner, digital camera, and bitmap-editing software (Adobe Photoshop, Corel Photopaint) would
be an asset.
·
Satisfactory
completion of the activities in Unit 1 would be an asset.
1. The teacher begins this activity by
presenting examples of Hockney’s photomontage work, interactive 3-D Internet
images and facet cubist paintings (Picasso, Braque). The teacher identifies the
elements of these works germane to this activity. Language includes emphasis,
placement, unity, repetition, facet, fragmentation, and composition. Students create
conceptually similar works individually or in groups, as resources permit.
2. The teacher explains the process:
· Students take three to five consecutive photos of their subject with a digital camera. These photos are to overlap and allow for slight variations/alterations in time and space.
· The photos are saved as grayscale bitmaps. Each bitmap is examined for areas of conceptual or compositional emphasis.
· Students create rough drawings in their media arts journal to help them plan the final product.
· The bitmaps are opened in bitmap-editing software and saved as a different file name so that the original image remains pristine.
· The renamed bitmap is then edited. Techniques include resampling, cropping, and the application of effects. This step needs to be repeated a number of times depending on the desired complexity of the final image.
· Students are to be reminded to save their work often.
· Once the pieces have been created, students open a new file in the bitmap-editing software. The teacher offers specifications as to the physical size of this file depending on available resources. The larger the physical size of this file, the greater the demands on the computer equipment.
· Students then import the pieces of the montage and compose their final image. All objects are to be combined with the background and the new file saved. Files should be saved in the jpeg format to dramatically decrease the size of the files in memory.
· The image may be used as part of a digital portfolio or printed.
·
Teacher
observation (class time/lab time).
·
Class
participation in discussions, critiques.
·
Self-
and peer evaluation.
·
Pass/fail
completion style evaluation of assigned tasks.
·
Pair
student with a tutor, senior student, mentor, or interpreter.
·
Extend
time constraints where needed.
·
A
photocopier may be used for this activity in the absence of computer equipment.
Books
Janson,
H.W. A History of Art, 3rd ed. Abrams Inc., 1986. ISBN
0-13-389388-X
Hockney,
David. That’s The Way I See It.
Chronicle Books, 1996. ISBN 0811814874
Time: 150 minutes
Students
are introduced to the notion of popular culture. Popular culture is used mainly
as a reference point for thematic exploration due to the rich visual resources
accessible. Students analyse, through class discussion, group work, and
individual reflection, the aspect(s) of popular culture that could be
represented visually in a dynamic, multimedia montage. Students begin to
collect and manipulate (through traditional or digital means) theme-related
images that would be appropriate for Activity 5: Single to Moving Image.
Strand(s): Theory, Creation, and Analysis
Overall
Expectations
THV.01 -
use appropriate vocabulary to discuss media art in a variety of contexts;
THV.02 -
describe how various concepts (elements and principles) techniques and procedures
are used in their media artworks and the work of others;
THV.03 -
describe media artworks in terms of their historical foundations
(cinematography, videography, electro-acoustics);
CRV.01 -
use media arts concepts in their own work;
CRV.02 -
use both traditional and emerging technologies and procedures to create media
artworks;
CRV.03 -
apply the stages of the creative process (researching, exploring,
experimenting, executing, evaluation to create artworks individually and in
groups;
CRV.04 -
use concepts and procedures that media arts shares with other arts when
creating works of media art;
ANV.01 -
evaluate the aesthetic components of their own and others’ works of media art
or productions, demonstrating an understanding of the process of critical
analysis;
ANV.03 -
analyse the function of media art in society.
Specific
Expectations
TH1.01 -
demonstrate an understanding of the use of media arts elements, principles,
technologies, and their procedures in their artworks and the artworks of
others, using appropriate vocabulary;
TH2.02 -
explain the development of media arts in terms of their historical context;
TH3.01 -
describe the legalities related to the production and distribution of media
artwork (freedom of information, right to privacy, copyright);
CR1.02 -
use appropriately a variety of media arts concepts in creating their works
(hybridization, temporality);
CR1.03 -
demonstrate skills in using computer hardware and software to produce a work of
digital media art;
CR2.03 -
select appropriate traditional techniques and procedures to produce a hybrid
work that combines visual images, sound and movement;
CR2.04 -
demonstrate effective interpersonal and problem solving skills related to the
production and creation of media artworks;
AN1.01 -
evaluate a hybrid work, following the standard procedures in critical analysis
(consider their initial reaction; describe the work using appropriate
terminology; analyse and interpret the work; evaluate the effectiveness of the
work);
AN2.01 -
analyse and compare ways in which various examples of media art have an effect
on their lives;
AN2.02 -
analyse and compare ways in which works of media art influence various
audiences and ways in which dynamic interaction with those audiences can affect
the meaning of the work;
AN2.03 - explain how media arts productions can
be used to express social and cultural realities;
AN3.02 - explain the socio-economic benefits of
media arts productions (benefits of exhibiting and/or performing media arts)
and cultural realities.
·
The
teacher provides chart paper and markers for the time capsule lists and
traditional art materials for mixed media collage.
·
The
teacher locates visuals of popular culture fads, trends, and social/political
events from an earlier decade (e.g., the 1960s) and also provides examples of
high culture (classical art, classical music, classical ballet).
·
The
teacher arranges access to computers, the Internet, flat bed scanner, printer,
and software, such as Adobe Photoshop
or Corel Photopaint, for image
manipulation.
·
This
is an excellent opportunity for students to explore popular culture in
different regions of the world.
·
Knowledge
of the elements and principles of art and/or media arts
·
Basic
knowledge of how photographs can be manipulated (through traditional or digital
means)
·
Basic
knowledge of how to work safely and cooperatively in a studio environment
·
Basic
knowledge of the computer, web research, image saving, resolution, and image
retrieval
1. The teacher introduces the activity by asking
students to generate lists of objects they would put into a time capsule to
exemplify current events, politics, art, entertainment, trends, fads, etc.
specific to the decade or year.
2. The teacher and students debrief the previous
activity in a class discussion by reviewing their responses, looking for
commonalties and differences.
3. The teacher shows visuals and provides
samples of popular culture fads, trends, the arts, entertainment (film,
television, radio, magazines), and social/political events, preferably from an
earlier decade, such as the 1960s. There should be noticeable contrast for
class discussion on such things as popular culture; social and cultural
realities; function of the media arts in society; historical foundations and
development of media arts; media arts and the audience; and impact of media
arts in different contexts.
4. The teacher discusses the redefinition of
narrative (e.g., appropriation and authenticity) in the electronic age of
manipulation and sequencing as well as the historical connections to
Surrealism, the current Postmodern trend, as well as the notion of the
“objectivity of experience” (depending on what personal associations the viewer
makes with the content).
5. The teacher provides working definitions
based on discussion responses.
6. To generate ideas for planning their own
popular culture montages, students browse a variety of websites (see
Resources).
7. Students research numerous other sites based
on a popular culture theme (e.g., an artist, political activist,
social/political event, fad, trend, consumer product). This can be done outside
of class time and does not need to be limited to website research. Other
information sources should be encouraged.
8. Students keep detailed lists of websites
visited for production credits
9. Students are encouraged to act either as a
social critic or to glorify those aspects of popular culture that they find
compelling.
10. Students work in production teams of two to
begin planning their popular culture montage. Ideas and techniques explored
should be documented separately in their media arts journal. This stage is
concerned with conceptual development. Technical aspects are introduced in
following activities.
11. Student
production teams should submit a short written proposal outlining their popular
culture theme and intent for approval.
12. The teacher emphasizes how students should
creatively reinterpret or manipulate the images they are gathering as well as
how the production team should interpret the same theme yet retain their own
personal sense of expression. The notion of contrasts and complements (visuals,
emotions, points of view) could be introduced as a way for the team to achieve
thematic coherence.
13. The teacher reiterates copyright legalities
from Unit 1.
14. The teacher provides examples of digital
manipulation techniques which can include but are not limited to repetition,
juxtaposition, multiples, sequencing, and filter manipulation.
15. The teacher provides examples of traditional
manipulation and collage techniques which can include but are not limited to
repetition, juxtaposition, multiples, sequencing, and filter manipulation.
16. The teacher emphasizes the elements and
principles of art to ensure quality production.
17. To ensure consistent class approach,
see Appendix G – Photocollage Vocabulary, Building a Photocollage: Basic
Concepts, and Appendix H – Creating a Photocollage (Basic Steps).
18. Students should each have a minimum of three
manipulated images that can be incorporated into their team montage. Images
should be linked thematically with a view to having a total of six images to
create the final montage.
19. Students complete self-evaluation questions
related to digital image manipulation (Appendix F).
·
Assess
the written proposal for appropriate popular culture theme.
·
The
teacher develops a checklist to ensure that the image gathering process as
outlined in the Teaching/Learning Strategies has been followed properly, and
that all of the components of the process have been completed.
·
Critique/evaluate
manipulated images as they: (a) relate to the chosen theme and (b) as they
relate to the elements and principles of art.
·
Students
complete a self-evaluation (Appendix F).
·
Group
work allows exceptional students to partner with each other.
·
Encourage
exceptional students to participate orally.
·
Model
appropriate oral responses.
·
Pre-teach
vocabulary/check for comprehension.
·
Oral
and written instructions.
·
Present
concepts visually and concretely.
·
Set
clear reasonable expectations.
·
Check
Media Arts Journal for complete and up-to-date entries.
Print
Brommer,
Gerald. Collage Techniques. New York:
Watson Guptill Publications, 1994.
ISBN 0-8230-0655-7
Wright,
Michael. An Introduction to Mixed Media.
Scarborough, ON: Prentice Hall Canada Inc., 1995. ISBN 0133670201
Golding,
Stephen. PhotoMontage: A Complete Guide
to Building Pictures. Massachusetts: Rockport Publishers, Inc., 1997. ISBN
156496289X
Duncan,
Barry, et al. Mass Media and Popular
Culture, Version 2. Toronto: Harcourt Brace Canada. ISBN 0-7747-01-70-6
Metamorphoses: Photography In the Electronic Age. New York: Aperture, 1994. ISBN
0-89381-602-7
Spalter,
Anne Morgan. The Computer In Visual Arts.
New York: Addison Wesley Publishing Company, 1998. ISBN 0201386003
CD-ROMs
Corel Professional Photos CD-ROM - a wide variety of
copyright-free photo images.
Journals
and Magazines
ARTnews. Editor: Esterow, Milton. New York: ARTnews
L.L.C., 2000.
Websites
Photomontage
– http://www.photomontage.com/
Top:
Society, Culture and People – http://www.yahoo.com/Society_and
Culture/People_Home_Pages
Altcultures
– http://www.pathfinder.com/altculture/about.html
Software
Soundforge, Sound Edit Pro
Time: 375 minutes
Students
examine and explore the elements and principles of analog, electro-acoustic,
and digital sound. Students are introduced to a variety of media artworks that
incorporate sound effects, ambient sound, speech and/or music in order to
communicate ideas and elicit specific audience responses. Hands-on
opportunities may include, but are not limited to, traditional methods of sound
capture and manipulation (microphones, mixers, and tape recorders) as well as
many of the emergent tools (computer-based synthesizers, samplers, signal
processors and digital equipment) currently being used by media artists today.
Student partnerships are to apply the stages of the creative process
(researching, exploring, experimenting, executing, and evaluating) to produce
an original and thought provoking audio track which can stand alone on its own
merit or be incorporated into Activity 5: Single to Moving Image.
Strand(s): Theory, Creation, Analysis
Overall
Expectations
THV.01 -
use appropriate vocabulary to discuss media art in a variety of contexts;
THV.02 -
describe how various concepts (elements and principles) techniques and
procedures are used in their media artworks and the work of others;
THV.03 -
describe media artworks in terms of their historical foundations
(cinematography, videography, electro-acoustics);
CRV.01 -
use media arts concepts in their own work;
CRV.02 -
use both traditional and emerging technologies and procedures to create media
artworks;
CRV.03 -
apply the stages of the creative process (researching, exploring,
experimenting, executing, evaluation to create artworks individually and in
groups;
CRV.04 -
use concepts and procedures that media arts shares with other arts when
creating works of media art;
ANV.01 -
evaluate the aesthetic components of their own and others’ works of media art
or productions, demonstrating an understanding of the process of critical
analysis;
ANV.02 - analyse the impact of media artworks
and productions on themselves and their community;
ANV.03 - analyse the function of media art in
society;
ANV.04 -
describe careers related to their interests in media arts.
Specific
Expectations
TH1.01 -
demonstrate an understanding of the use of media arts elements, principles,
technologies, and their procedures in their artworks and the artworks of
others, using appropriate vocabulary;
TH1.02 -
identify elements, principles, and other concepts in works of media art that
are found in other art forms (the elements of music in electro-acoustic);
TH1.03 -
recognize and use vocabulary specific to media arts;
TH2.01 -
describe the contribution of technology to media arts (effects of technology on
the development of media arts);
TH2.02 -
explain the development of media arts in terms of their historical context;
TH3.01 -
describe the legalities related to the production and distribution of media
artwork (freedom of information, right to privacy, copyright);
TH3.02 -
describe the importance of following applicable safety standards and routines
when working in media arts;
TH3.03 -
demonstrate an understanding of the importance of respect for common property
in studios;
CR1.01 -
use the elements and principles specific to media arts in their own work;
CR1.02 -
use appropriately a variety of media arts concepts in creating their works
(hybridization, temporality);
CR1.03 -
demonstrate skills in using computer hardware and software to produce a work of
digital media art;
CR2.02 -
select appropriate traditional techniques and emerging technologies, and use
them to communicate a message;
CR2.03 -
select appropriate traditional techniques and procedures to produce a hybrid
work that combines visual images, sound and movement;
CR2.04 -
demonstrate effective interpersonal and problem solving skills related to the
production and creation of media artworks;
AN1.01 -
evaluate a hybrid work, following the standard procedures in critical analysis
(consider their initial reaction; describe the work using appropriate
terminology; analyse and interpret the work; evaluate the effectiveness of the
work);
AN2.01 -
analyse and compare ways in which various examples of media art have an effect
on their lives;
AN2.02 -
analyse and compare ways in which works of media art influence various
audiences and ways in which dynamic interaction with those audiences can affect
the meaning of work;
AN2.03 -
explain how media arts productions can be used to express social and cultural
realities;
AN3.01 -
analyse the symbolic function of elements in selected works of media art;
AN3.02 -
explain the socio-economic benefits of media arts productions (benefits of
exhibiting and/or performing media arts) and cultural realities;
AN4.02 -
analyse ways in which their interests and skills relate to possible careers in
media arts.
·
Teachers
are encouraged to familiarize themselves with media arts and sound terminology (digital,
analog, MIDI, sampling, looping, polyphonic, monophonic, clipping, out of
phase, tempo, rhythm, timbre, pitch, volume, and musique concrete). See
Appendix K.
·
The
teacher checks all studio equipment ahead of time (install software, check
microphones, cables).
·
Teachers
need to be comfortable with the application and use of the traditional and
emergent technologies available to them.
·
Teachers
are encouraged to familiarize themselves with important media artists,
artworks, and tools of the trade (e.g., Canadian artist Janet Cardiff).
·
Examples
of media artworks are to be assembled ahead of time for demonstration purposes.
·
Teachers
are encouraged to contact community members to make practical links to
learning.
·
This
activity may be successfully completed with basic portable stereo components
(cassette players, portable CD players, etc.) in combination with microphones,
sound effects CDs, and/or live sound.
·
Basic
knowledge of the elements and principles of media arts
·
Basic
knowledge of how to work safely and cooperatively in a studio environment
·
Basic
knowledge of the computer
1. The teacher introduces important media
artists, artworks, and tools of the trade.
2. Students respond to teacher-selected examples
of media artworks both orally and in writing in their media journals.
3. The teacher provides samples of traditional
and digital sound recording and manipulation techniques, in order to suggest
how sound, music, and speech can be used to communicate cognitive information
(relating to knowledge, reasoning, memory) and affective information (relating
to emotion, feeling, mood, balance, temporality, point of view) to create a
“cutting edge” soundtrack.
4. The teacher needs to relate discussion to the
range of meanings and feelings as demonstrated in the previous activity of
manipulating images. Emphasis should be placed on the element of sound as
opposed to visual images as discussed in Activity 3. A powerful way to express
ideas or feelings is to contrast a pictorial image with a sound element. The
opposite idea, using complementary images and sounds also holds powerful
potential, and lends itself to exploration. Students are to be made aware that
sounds may be altered digitally so that they have a variety of different
“feelings.” Students note in the media journal different emotions and the
quality of sounds associated with these emotions.
5. The teacher introduces appropriate vocabulary
(overdub, multi-track, editing, backward masking, timbre, and mood). Use a
handout to identify and define necessary terms.
6. The teacher reviews the basics of copyright
law and sampling.
7. The teacher reviews safety rules and studio
expectations regarding equipment care, maintenance, and cooperation.
8. The teacher creates a checklist/rubric for
proper studio set-up, cable routing, and hook-ups.
9. The teacher emphasizes that the product
should be an original and thought-provoking audio track, which can stand on its
own merit and can also be incorporated into Activity 5. CBC Radio documentaries
are an example of this idea. Although not experimental in nature, these
accessible programs contain all of the components discussed previously.
10. The teacher demonstrates the use of the
digital sound editing software. The teacher plays a simple sound file, and
edits it by changing the pitch, tempo, etc. Effects may also be applied to the
sound.
11. Students create a systematic inventory of
audio possibilities that can elicit a specific audience response related to
their chosen theme (use headings: speech, music, and sound).
12. Students work in established teams (from
Activity 3) to solidify their collective approach to montage, as well as to
determine equipment needs (ideas are to be documented in the media arts
journal.)
13. Students need to have sufficient time to
explore and master the hardware/software of their choice.
14. Students begin to “cut, paste, mix, and
fabricate” their audio track (progress is to be logged in the media arts
journal.)
15. The teacher ensures that students have
back-ups of their audio tracks for evaluation and portfolios.
·
Assess
student knowledge and application of skills through hands-on tasks (record and
mix on more than one track using analog or digital) using a checklist/rubric.
·
Students
may work on the equipment of their choice.
·
The
teacher models appropriate use of equipment.
·
Pre-teach
vocabulary/check for comprehension.
·
Provide
oral and written instructions.
·
Present
concepts through concrete examples and demonstrations.
·
Set
clear and reasonable expectations.
See Audio
Resource (Appendix K) and Media Arts Audio Concepts (Appendix M).
Time: 525 minutes
The
culminating activity for this unit incorporates previously learned skills and
new skills to create a short multimedia time-based montage based on a popular
cultural theme. The previous activities in this unit have prepared students
with the technological skills and vocabulary necessary for the production of
the time-based montage. This culminating activity has been designed to
demonstrate how various media arts components can fit together to create a more
substantial final product. Ideally, students incorporate their images from
Activity 3 with the soundtrack from Activity 4.
Overall
Expectations
THV.01 -
use appropriate vocabulary to discuss media art in a variety of contexts;
THV.02 -
describe how various concepts (elements and principles) techniques and
procedures are used in their media artworks and the work of others;
THV.03 -
describe media artworks in terms of their historical foundations
(cinematography, videography, electro-acoustics);
CRV.01 -
use media arts concepts in their own work;
CRV.02 -
use both traditional and emerging technologies and procedures to create media
artworks;
CRV.03 -
apply the stages of the creative process (researching, exploring,
experimenting, executing, evaluation to create artworks individually and in
groups;
CRV.04 -
use concepts, procedures that media arts shares with other arts when creating
works of media art;
ANV.01 -
evaluate the aesthetic components of their own and others’ works of media art
or productions, demonstrating an understanding of the process of critical
analysis.
Specific
Expectations
TH1.01 -
demonstrate an understanding of the use of media arts elements, principles,
technologies, and their procedures in their artworks and the artworks of
others, using appropriate vocabulary;
TH1.02 -
identify elements, principles, and other concepts in works of media art that
are found in other art forms (the elements of music in electro-acoustic);
TH1.03 -
recognize and use vocabulary specific to media arts;
TH2.01 -
describe the contribution of technology to media arts (effects of technology on
the development of media arts);
TH2.02 -
explain the development of media arts in terms of their historical context;
TH3.01 - describe the legalities related to the
production and distribution of media artwork (freedom of information, right to
privacy, copyright);
TH3.03 -
demonstrate an understanding of the importance of respect for common property
in studios;
CR1.01 -
use the elements and principles specific to media arts in their own work;
CR1.03 -
demonstrate skills using computer hardware and software to produce a work of
digital media art;
CR2.02 -
select appropriate traditional techniques and emerging technologies, and use
them to communicate a message;
CR2.03 -
select appropriate traditional techniques and procedures to produce a hybrid
work that combines visual images, sound, and movement;
AN2.01 -
analyse and compare ways in which various examples of media art have an effect
on their lives;
AN2.02 -
analyse and compare ways in which works of media art influence various
audiences and ways in which dynamic interaction with those audiences can affect
the meaning of work;
AN2.03 -
explain how media arts productions can be used to express social and cultural
realities;
AN3.01 -
analyse the symbolic function of elements in selected works of media art.
·
Teachers
familiarize themselves with editing (transitions, cut, fade, dissolve, jumpcut,
wipe, effects).
·
Teachers
must be comfortable with the application and use of traditional and emergent
technologies.
·
Ensure
that the software is easy to use – it does not need to be industry standard for
this activity.
·
Teachers
familiarize themselves with important media artists, artworks, and tools of the
trade.
·
Examples
of media artworks need to be assembled ahead of time for demonstration
purposes.
·
Teachers
may contact community members using media arts to make practical links to
learning.
·
Basic
knowledge of the elements and principles of media arts
·
Basic
knowledge of how to work safely and cooperatively in a studio environment
·
Basic
knowledge of the computer, flatbed scanner
1. The teacher introduces editing techniques,
vocabulary, and software (e.g., Adobe
Premiere, Microsoft PowerPoint).
Due to the scope of the project, file formats and sizes are discussed at this
time.
2. The teacher provides exemplars for students
(trailers, student work, software demos).
3. Students work in their established pairs to
create and assemble a short multimedia presentation, which incorporates the
sound elements and photo-manipulations from the previous two activities.
4. A teacher-led brainstorming session regarding
ways in which to approach the assemblage of the raw materials will encourage
students to have fluency in their final product. Techniques can include, but
are not limited to repetition; juxtaposition; multiples; sequencing; appropriation;
and manipulation.
5. Emphasis should be placed on the stages of
creation, the elements and principles of media arts, and how ideas can be
communicated and constructed through time-based visual media and sound.
Analogies may be made to the constructs of poetry ( pace, variety of structure,
metaphor, simile, etc.) as a way of experimenting with, and expressing their
own aesthetic language and observations.
6. The teacher should have students save all
original raw materials in case changes need to be made during the final
assembly.
7. The teacher ensures students have digital
back-ups for evaluation and portfolios.
8. Students are given the opportunity to present
their final thematic montages to a receptive audience.
·
Final
product rubric – to be negotiated between students and teacher.
·
Critique/presentation
rubric
·
Self-Assessment
Checklist (Appendix B)
·
Students
may work on the equipment of their choice.
·
The
teacher models appropriate use of equipment.
·
Pre-teach
vocabulary/check for comprehension.
·
Provide
oral and written instructions.
·
Present
concepts through concrete examples and demonstrations.
·
Set
clear and reasonable expectations.
Konigsberg,
Ira. The Complete Film Dictionary, 2nd ed.
|
Original |
+ Manipulation |
= New Product |
|
Film:
Archival footage of JFK in the White House. |
Blue
screen technology and digital imaging techniques |
Forrest Gump (composite image of Gump and JFK) |
|
1. Film |
|
|
|
2. Film |
|
|
|
Sound:
David Bowie and Queen – “Under Pressure” |
Hardware
resampling of the song introduction |
Vanilla
Ice – “Ice Ice Baby” |
|
1. Sound |
|
|
|
2. Sound |
|
|
|
Advertising:
Fred Astaire movie clip |
Blue
screen technology and digital imaging software |
“Dirt
Devil” Commercial featuring Astaire dancing with vacuum. |
|
1. Advertising |
|
|
|
2. Advertising |
|
|
How would
you feel if you were the author of the original version after seeing your work
altered?
How can
the artist of the new product justify it as a new artwork?
What is
your opinion – is one more authentic than another?
|
|
Level 1 Rarely |
Level 2 Sometimes |
Level 3 Usually |
Level 4 Always |
|
Theory |
|
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I
participated in class activities and discussions. |
|
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I
completed all assigned tasks as required. |
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I
critically analyse media artworks effectively. |
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|
Creation |
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|
I
completed all the stages of the creative process (explore, experiment,
produce, and reflect) and created a media artwork. |
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|
The
media artwork I have created is a personal, artistic expression which takes
into account form, content, and context. |
|
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Analysis |
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I
effectively presented my artwork, and ideas. |
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I am
able to constructively critique my work and that of others. |
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|
I
have researched the following topics/ideas that I am interested in pursuing as
an independent study of digital image manipulation, to be submitted for
evaluation purposes. I am aware that I will be evaluated on the final product
and my successful presentation of my concept or theme. I am aware that the
instructor must approve this project idea.
Theme/idea
___________________________________________________________________
Theme/idea
___________________________________________________________________
Theme/idea
___________________________________________________________________
I
have researched this topic/theme and found the following resources, which I
will use in the production of my new, original artwork.
Teacher Comments:
Student
signature ____________________________________ Date __________________
Teacher signature____________________________________
Date __________________
The
following questions may be used for teacher-directed student reflection. These
questions are to be asked after student completion of an artwork or after
viewing an artwork created by someone else.
What
theme or concept was employed in the production of this artwork?
What is
familiar about this artwork? What is unfamiliar, or new about this work of art?
What
changes were made to the source materials? Which techniques were utilized? Why?
How does
the image manipulation reinforce the theme, or concept of the artwork?
Could the
images created here exist in the natural world? Why, or why not?
Did the
final work fulfill the theme of the proposal? How was this achieved?
Upon
completion of the assignment, what would you do differently if a similar task
were assigned?
Given the
statement “Imagination is evidence of the Divine,” how can recent works,
produced or viewed, be seen as evidence of God’s presence and love for us?
How can
my role as an artist be seen as a Christian vocation? How is this call to me
different from a secular call?
Sample
Public Journal Questions
How can
my role as artist be seen as a vocation?
How could
the skills and the knowledge I have learned, lead to employment or further
study after high school?
What
theme or concept was employed in the production of this artwork?
What is
familiar about this artwork? What is unfamiliar, or new about this work of art?
What
changes were made to the source materials? Which techniques were utilized? Why?
How does
the image manipulation reinforce the theme, or concept of the artwork?
Could the
images created here exist in the natural world? Why, or why not?
Did the
final work fulfill the theme of the proposal? How was this achieved?
Upon
completion of the assignment, what would you do differently if a similar task
were assigned?
|
|
Sound/Music |
Camera Angles |
Types of Shot |
Editing Pace |
|
Sad |
low
pitch, slow tempo |
over
the shoulder |
extreme
close-up |
slow |
|
Romantic |
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Happy |
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Fear |
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Suspense |
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Anger |
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|
After
completing your three photocollages, choose your strongest image and answer the
following:
1. What changes did you make to the original
image you used?
2. How did you decide to make the above changes?
3. What new techniques or skills did you learn
through the completion of this activity?
4. What aspect of your popular culture theme did
you hope to convey in your collage?
5. What emotional response do you hope to elicit
from your audience?
6. Why do you think this is the strongest image?
Explain?
7. What changes would you make to improve on
this image?
Photocollage: Combining multiple pictures into a single
image, digitally or mechanically.
Base
Picture: The image(s) chosen to be the foundation of your photomontage.
Pictorial
Element: An object or person taken from another picture.
Proportion:
The
relationship between picture elements (size and placement).
Mechanical
Photocollage
·
Layering
of picture elements by hand using a 35-mm camera and manual cutting and pasting
tools.
·
The
final image can be photographed for a ‘seamless’ effect.
Digital
Photocollage: Layering of picture elements through the use of digital
imaging computer software, such as Paint Shop Pro, Photoshop, etc.
Scanner:
Image
input device which converts analog pictures into digital form.
Digital
Camera: Camera which saves images in digital form, thereby making it easy to
input images into a digital imaging software program.
Special
Effects: Enhancing images digitally or mechanically through the use of
hand-colouring, airbrushing, and other photographic controls (e.g., depth of
field, blurring)
These
concepts can be applied to both digital and mechanical methods of creating a
photocollage.
1. SETTING THE STAGE
· Start with a base picture; add a backdrop; establish foreground, middleground, background
2. ADD PICTURE ELEMENTS
· Adjust placement/arrangement of picture elements according to whether they belong in the foreground, middleground, or background
3. ESTABLISH PROPORTION
· Adjust size and placement of picture elements to produce a cohesive final product.
4. DIRECT THE ACTION (Placement of picture
elements will affect the dynamic of the image.)
5. INCORPORATE LIGHT AND SHADOW
Light works to enhance desired atmosphere; direct viewer’s eyes; and integrate
picture elements.
Shadows:
· harsh/dark shadows indicate a bright light source; light-coloured shadows indicate softer light
· hard-edged shadows indicate that the object casting the shadow is close to whatever the shadow is falling on; soft-edged shadows indicate that the shadow has travelled a great distance
6. INCORPORATE SPECIAL EFFECTS (hand-colouring,
airbrushing, filters)
7. OUTPUT/TRANSFER
· Onto a variety of supports if completed mechanically (paper, wood, walls, furniture, doors, etc.)
· Onto a variety of papers if completed digitally (watercolour paper, photographic paper, transfer paper, transparency for project purposes, T-shirts)
· Onto screen, wall, etc. through use of LCD projector if completed digitally
|
Mechanical |
Digital |
|
1. Select photos or reproductions that are
connected thematically. 2. Crop your base picture to the desired size
of your final artwork. 3. Tape base picture to a matte board and place
a piece of clear acetate on top of it. 4. Use water-soluble markers to rough out your
composition, using a different colour for each picture element. 5. Original photos can be photocopied onto
photo-quality paper if you do not wish to cut the originals. 6. Picture elements are torn or cut, depending
on the desired effect. 7. Elements of the base picture may need to be
slit in order to slide picture elements underneath. 8. Burrs can be removed using sandpaper. 9. Rubber cement is used to glue elements together. 10. Hand-colouring can be done at this point if
desired. 11. Airbrushing can provide effects of light and
shadow. 12. If a smooth surface is desired for the final
artwork, a photograph can be taken of the photocollage created (proper lighting
and setup will need to be employed). |
1. Create and name layers in the base picture
as desired. 2. Select images (photos, negatives, slides,
CD-ROM, etc.). 3. Input selected images into your computer
(disk, CD-ROM, scanner) and save each image as a separate file. 4. Make adjustments to images as necessary
(e.g., adjust contrast, brightness, etc.). 5. If desired remove any ‘blemishes’ on images
through the use of filters in the digital imaging program chosen. 6. Choose one of your saved images as your
base picture. 7. Using the program tools, ‘cut out’ the
desired picture elements from the saved files. 8. Drag picture elements into your base
picture, adjusting sizes as you go along. 9. Use photographic controls in the program to
sharpen, blur, control exposure, create shadows, etc. 10. Use filters to help create atmosphere·. 11. A hand-colouring effect can be achieved
through the use of the airbrush or similar tools in the program. 12. Output to various papers. |
|
|
Level 1 Rarely |
Level 2 Sometimes |
Level 3 Usually |
Level 4 Always |
|
Theory |
|
|
|
|
|
I
participated in class and/or group discussions. |
|
|
|
|
|
I
completed all handouts and written work related to this unit. |
|
|
|
|
|
I am
able to critically analyse (initial reaction, identification, analysis,
interpretation, evaluation) a media artwork. |
|
|
|
|
|
Creation |
|
|
|
|
|
I
completed all preparatory work in my media arts journal and related research
for my media artwork. |
|
|
|
|
|
I
thoroughly completed all steps of the creative process (exploration,
experimentation, production, reflection) to produce a media artwork. |
|
|
|
|
|
The
media artwork I have created is a personal, artistic expression which takes
into account form, content, and context. |
|
|
|
|
|
Analysis |
|
|
|
|
|
I
presented my artwork and ideas effectively. |
|
|
|
|
|
I am
able to critique my work and the work of others using the elements and
principles of media arts. |
|
|
|
|
Code:
1-Rarely 2-Sometimes 3-Most Times 4-Always
|
Names |
Listens
to views of others without criticism |
Shows
respect for others’ ideas |
Shows
respect for equipment |
Participates
in assigned activity |
Accepts
an equal share of the work |
Completes
work assigned |
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Student Name: Production Team: |
1 |
2 |
3 |
4 |
|
Accepted
an equal share of the workload |
|
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|
Could
be counted on by partner(s) to complete task |
|
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|
Modified
opinions when faced with new information and ideas |
|
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Showed
respect for equipment |
|
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|
Showed
respect for partner(s) and other production teams |
|
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|
Stayed
focused on assigned task |
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|
Alten,
Stanley R. Audio in Media. Wadsworth
Inc., 1990. ISBN 0534121349
Anderton,
Craig. Home Recording for Musicians.
Amasco Publications, 1996. ISBN 0825615003
Anderton,
Craig. The Electronic Musician’s
Dictionary. Amasco Publications, 1996. ISBN 0825611253
Anderton,
Craig. MIDI for Musicians. Amasco
Publications, 1996. ISBN 082562214x
Anderton,
Craig. Multieffects for Musicians.
Amasco Publications, 1996. ISBN 0825614473
Cage,
John. Silence-lectures and writings by
John Cage. Wesleyan University Press, 1961.
ISBN 0819560286
Chadabe,
Joel. Electronic Music: The Past and
Promise of Electronic Music. Prentice Hall, 1999.
ISBN 0133032310
Colbeck,
Julian. Keyfax 4 – Synthesizers,
samplers, and controllers. Making Music, 1993.
ISBN 187260160x
Hardy,
Phil and Dave Laing. The Faber Companion
to 20th Century Popular Music. Faber and Faber Ltd., 1990. ISBN 0571168655
Lucie-Smith,
Edward. ArToday. London: Phaidon
Press Ltd., 1995. ISBN 0714838888
Nyman,
Michael. Experimental Music (Cage and
Beyond). Schirmer Books, 1974. ISBN 0028712005
Riemschneider,
Burkhard and Uta Grosenick, eds. Art at
the Turn of the Millennium. Koln: Taschen Publishers, 1999. ISBN 3822873934
Romanowski,
Patricia. The New Rolling Stone
Encyclopedia of Rock and Roll. Fireside, 1995.
ISBN 0684810441
Tamm,
Eric. Brian Eno and the Vertical Colour
of Sound. Da Capro Pr., 1995. ISBN 0306806495
Weintraub,
Linda. Art on the Edge and Over:
Searching for Art’s Meaning in Contemporary Society, 1970’s-1990’s.
Connecticut: Art Insights, Inc., 1996. ISBN 0965198812
Websites
Electronic
Music Foundation (EMF) – www.emf.org
Keyboard
Magazine On-line – www.keyboard.online.com
Mix
Magazine – www.mixmag.com
Canadian
Musician – www.canadianmusician.com
Looper’s
Delight: artist technical sharing website – www.annihilist.com
Video
Eno,
Brian. Imaginary Landscapes. 1991.
ASIN 6303504159
Cale,
John and Brian Eno. Words for the Dying.
1993. ASIN 6302888565
Kramer,
Eddy. Adventures in Modern Recording.
Lanois,
Daniel. Rocky World. 1993. ASIN
7599383416
Music with Roots in the Aether,
Volumes 1-6.
Niblock,
Phill. China and Sunsets.
When Timbre Comes Apart.
Rockmore,
Clara. The Greatest Theremin Virtuosa.
Classic
Albums: The Joshua Tree
Compact
Disc
These
selections can be used as a lead-in to the unit. Entries below marked with an
asterisk denote Canadian musicians.
|
Laurie
Anderson |
Big Science |
(Warner
Bros.) |
1982 |
|
Laurie
Anderson |
Mister Heartbreak |
(Warner
Bros.) |
1984 |
|
The
Beach Boys |
Pet Sounds |
(Capitol) |
1966 |
|
The
Beatles |
Sgt. Pepper’s Lonely Hearts Club Band |
(Apple) |
1967 |
|
David
Bowie |
Low |
(RCA/EMI) |
1977/1999 |
|
Michael
Brook* |
Cobalt Blue |
4AD |
1992 |
|
Michael
Brook* with Nusrat Fateh Ali Khan |
Night Song |
(Real
World) |
1995 |
|
Kate
Bush |
Hounds of Love |
(EMI) |
1985 |
|
John
Cage |
|
|
|
|
Wendy
Carlos |
Switched on Bach |
|
|
|
Can |
Future Days |
(UA) |
1973 |
|
Sheila
Chandra |
The Zen Kiss |
(Real
World) |
1994 |
|
Claude
Debussy |
|
|
|
|
DeLa
Soul |
Three Feet High and Rising |
(Tommy
Boy) |
1989 |
|
Sly
& Robbie |
Sinsemilla |
|
1980 |
|
Brian
Eno |
Music for Films |
(Editions,
EG) |
1982 |
|
Brian
Eno |
Ambient 1-Music For Airports |
(Editions,
EG) |
1982 |
|
Brian
Eno |
Apollo, Atmospheres, and Soundtracks |
(Editions,
EG) |
1983 |
|
Bill
Frissell |
Good Dog, Happy Man |
(Nonesuch) |
1999 |
|
Peter
Gabriel |
|
(Mercury) |
1980 |
|
Peter
Gabriel |
(Security) |
(Geffen) |
1982 |
|
Peter
Gabriel |
Passion |
(Geffen) |
1989 |
|
Kraftwerk |
Trans European Express |
(EMI) |
1977 |
|
Daniel
Lanois* |
Acadie |
(Opal/Warner
Bros.) |
1989 |
|
Hugh Le
Caine* |
|
|
|
|
Yoko
Ono |
Onobox |
(Ryko) |
1992 |
|
Les
Paul |
|
|
|
|
Terry
Riley |
In C |
(Columbia) |
1969 |
|
R.
Murray Schafer* |
|
|
|
|
Jane
Siberry* |
Maria |
(Reprise) |
1995 |
|
Jane
Siberry |
The Walking |
(Duke
Street/Reprise) |
1989 |
|
Michael
Snow* |
|
|
|
|
Phil
Spector |
|
|
|
|
Canadian Artists on the Web –
http://www.cdnartistsonweb.com/ A
listing of Canadian visual artists who offer images of their work on the web.
Artists: Lisa Hernandez (Kelowna,
BC), Ingrid Koivukangas (Kelowna, BC), Mike MacDonald (Vancouver, BC) |
|
Centre for Contemporary Canadian Art –
http://www.ccca.ca/ The
website of Canada’s professional visual artists. A comprehensive source of
information on contemporary Canadian visual art and artists. Artists: Gerald McMaster (Ottawa, ON) |
|
Guggenheim SoHo: Mediascape –
http://www.artnetweb.com/guggenheim/mediascape/ Mediascape
exhibit and discussion of video works by contemporary masters. Artists: Bruce Nauman, Nam June Paik,
Bill Seaman, Bill Viola |
|
Museum of Modern Art New York –
http://www.sva.edu/moma/videospaces/videospaces.html Video
spaces: eight installations, images, artist comments, and biographies. Artists: Stan Douglas (Vancouver, BC),
Gary Hill, Chris Marker, Marcel Odenbach (Germany), Tony Oursler |
The
following list of ideas provides a starting point and encourages the
exploration of a “cutting edge” soundtrack, which will complement or contrast
with the video visuals to create a distorted view of reality.
1. Minimalist: silent movie, one word, one word
repeated, one non-word
2. Visuals link to specific sounds
3. Impromptu poem – slice of time
4. Constantly changing voices, styles, content
5. Distorted sound, garbled, slow speed, fast
speed
6. Feedback
7. Popular media: radio/TV commercial, soap
opera, news report, etc.
8. Heartbeat
9. Singing three different songs
10. Sound effects: telephone ring, doorbell ring,
cars horns, fire alarm, etc.
11. Synchronous
12. Non-synchronous
13. Contemporary music (respect copyright
conventions)
14. Overlays
15. Loops
16. Skipping disc
17. Child’s voice
18. Opposite to visual content
19. Complements/matches visual content
20. Intellectual collision and comment to visual
content
21. Different languages reading the same piece of
prose
|
Name |
Criteria |
|||||
|
|
Participation
in critique: asks relevant questions, responds, debates, is engaged |
Understand-ing
and explanation of purpose of the assignment |
Use of
specific vocabulary related to media arts to critique work |
Connections
with work researched, viewed in class. |
Identification
of personal strengths/ needs |
Use of
Presentation skills: Eye
contact Projects
voice Enthusiastic Confidant |
|
|
Limited Some Considerable High
degree |
Limited Some Considerable High
degree |
Limited Some Considerable High
degree |
Limited Some Considerable High
degree |
Limited Some Considerable High
degree |
Limited Some Considerable High
degree |
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Limited Some Considerable High
degree |
Limited Some Considerable High
degree |
Limited Some Considerable High
degree |
Limited Some Considerable High
degree |
Limited Some Considerable High
degree |
Limited Some Considerable High
degree |
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Limited Some Considerable High
degree |
Limited Some Considerable High
degree |
Limited Some Considerable High
degree |
Limited Some Considerable High
degree |
Limited Some Considerable High
degree |
Limited Some Considerable High
degree |
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Limited Some Considerable High
degree |
Limited Some Considerable High
degree |
Limited Some Considerable High
degree |
Limited Some Considerable High
degree |
Limited Some Considerable High
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Limited Some Considerable High
degree |
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Limited Some Considerable High
degree |
Limited Some Considerable High
degree |
Limited Some Considerable High
degree |
Limited Some Considerable High
degree |
Limited Some Considerable High
degree |
Limited Some Considerable High
degree |
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Limited Some Considerable High
degree |
Limited Some Considerable High
degree |
Limited Some Considerable High
degree |
Limited Some Considerable High
degree |
Limited Some Considerable High
degree |
Limited Some Considerable High
degree |
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Limited Some Considerable High
degree |
Limited Some Considerable High
degree |
Limited Some Considerable High
degree |
Limited Some Considerable High
degree |
Limited Some Considerable High
degree |
Limited Some Considerable High
degree |
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Limited Some Considerable High
degree |
Limited Some Considerable High
degree |
Limited Some Considerable High
degree |
Limited Some Considerable High
degree |
Limited Some Considerable High
degree |
Limited Some Considerable High
degree |
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