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Course Profile   Media Arts (ASM40), Grade 12, Open, Catholic and Public

 

Course Overview

Policy Document:  The Ontario Curriculum, Grades 11 and 12, The Arts, 2000.

Prerequisite:  Any Grade 9 or 10 course in The Arts

Course Description

This course emphasizes the development of the knowledge and skills required for the production of interactive media art forms (e.g., interactive art installation, interactive video, simulations, network art). Students will analyse and evaluate media art works, and will create their own works using a variety of technologies and processes (e.g., computer graphics, photo-imaging, digital video production techniques, electro-acoustics). Students will maintain a portfolio of their media art works.

How This Course Supports the Ontario Catholic School Graduate Expectations

This course deals with the task of living a life of faith in the face of unlimited technological and creative possibilities open to our students. There is an attempt to provide all students with the skills to recognize and rejoice in the divine mysteries that are the core values of Roman Catholicism.

This course also supports the role of the student as a person who is called to live a life of faith. The Catholic Graduate Expectations are infused into assignments in order to provide a faith basis for the academic duties faced by students. The use of a Christ-centred curriculum will help our students come to realize that “The Lord has compassion on all he made” (Psalm 144:9), and that when invited to live our faith, we are all members of a community based on humanity and caring.

This course provides both students and teachers with a perspective that places the life of Jesus at the centre of all life. As loving teacher and mentor, Jesus gives us examples that we should and can follow to make our vocation as learners truly “cross-disciplinary.”

This course encourages students and teachers to view the creation of new artworks and the analysis of existing artworks from a Gospel orientation. Both students and teachers are called to develop their God-given potential and make meaningful contributions to society. Students are challenged by values that represent a wide variety of cultures, and are called as Christians to respect the diversity of other cultures, while maintaining and promoting the sacredness of Catholic traditions. These statements resonate particularly strongly in the endeavours of all artists.

“Artistic creation does not copy God’s creation, it continues it. And just as the trace and the image of God appear in His creatures, so the human stamp, sensitive and spiritual, not only that of the hands, but of the whole soul.” (Jacques Maritain)

Course Notes

·         Media arts courses focus on the development of the practical skills and theoretical knowledge needed to communicate ideas, feelings, and beliefs to specific audiences and to interact with them. These courses afford students a context for reflecting on cultural, historical, social, and economic contexts of media art. Through active participation in media arts, students can develop their imaginative abilities and their capacity for self-expression, while refining the skills needed for lifelong learning and participation in the community.

·         The expectations for the courses in media arts are divided into three distinct but related strands: Theory, Creation, and Analysis. The Theory strand is focused on understanding concepts, including elements and principles, as well as techniques, technologies, and processes. The Creation strand deals with various aspects of the creation of media artworks. The Analysis strand is focused on examination of aesthetic issues and the function of media arts in society.

·         As an Open course, the Grade 12 Media Arts course is designed to broaden students’ knowledge and skills, and provide a solid and practical foundation for the media arts.

·         Like all Open courses in the province of Ontario, the Grade 12 Media Arts course is designed to meet the needs of a variety of students. The Grade 12 Media Arts course offers a unique new discipline that both broadens student achievement and knowledge and provides a tangible link to the world of work.

·         The activities in this course of study are designed to meet the ongoing challenges of an increasingly technological society. By gaining both the technological skills and the theoretical foundations, students will be empowered to communicate their ideas, feelings, and beliefs in complex and personal media art forms. Through the acquisition of knowledge and skills, students will develop an appreciation and awareness of international and Canadian artists who are involved in these emerging media.

·         Although it would be possible to offer many of the activities in this course with accommodations that would compensate for a lack of hardware or software, access to computer equipment is essential in order to provide students with meaningful experiences with the tools associated with media arts.

·         The teacher should be entirely familiar with the hardware as well as all software applications that they will use in the course. It will be beneficial for the teacher to go through the activities that involve creation themselves, prior to presenting them to students. This will enable the teacher to foresee potential difficulties that may occur with the equipment, hardware, or software applications.

·         Teacher should review computer use protocol as established by school and board policy. This includes appropriate care and handling of the equipment, acceptable Internet use, and possession of a valid computer user agreement.

·         Self-expression is a fundamental aspect of this course. Media arts is an emerging and rapidly changing experimental direction in the arts. It is essential that students and educators realize that this hybrid art form is in a constant state of flux.

·         The organizational basis of this course is the concept of interactivity as outlined in the Curriculum document. The first unit introduces the concept of interactivity to the students as it is related to media arts. Successive units reinforce the conceptual relationships of cause and effect, immediacy, and environment, which will provide the framework for the delivery of the remainder of the units in the course.

·         The clustering of the learning expectations reflects the logical presentation of the concept of interactivity. Those expectations that best suit the sequential presentation of the conceptual relationships of interactivity (cause and effect, immediacy, and environment) have been clustered together.

·         The teacher should be mindful of any assignment that involves the students posting work on the Internet. Appropriate cautions and permissions must be used as mandated by the individual boards.

Units:  Titles and Time

* Unit 1

Introduction – Exploring Interactivity in Media Art

18 hours

Unit 2

Projection – Cultural Symbols

25 hours

* Unit 3

Internet Interactivity – Rollovers and Framesets

20 hours

Unit 4

Environmental Entropy – Thinking Big, Working Small

22 hours

Unit 5

Culmination – Putting It All Together

25 hours

* These units are fully developed in this Course Profile.

Unit Overviews

Unit 1:  Introduction – Exploring Interactivity in Media Art

Time:  18 hours

Strand(s):  Creation, Theory, Analysis

Unit Description

This unit begins with an introductory discussion and lesson on the nature of interactivity. It may be argued that all art is interactive insofar as the viewer engages with the art piece, considers it, or in the case of sculpture in the round, moves around it. While this is an important point of departure, art which invites the viewer to animate it and encourages the breakdown of traditional barriers between viewer and art object will be considered the best examples for this course.

Students begin with an examination of the development of the idea of interactivity in visual and media arts. Emphasis is placed on modern and contemporary works that bring into question the traditional role of the viewer/participant. The connections between the viewer and the creator of artwork is considered using the following framework: cause and effect, immediacy, and environment.

Students take part in a group activity that reinforces the concepts and language of interactivity and begins the construction of a database that will serve as examples for future assignments in the course.

The students are to be made aware of copyright issues that are pertinent to the creation of interactive media arts by use of a formative test and through teacher-led discussion.

Catholic school teachers are encouraged to seek out examples of artworks that they feel have a constructive spiritual context. By this standard, then, religion gives focus to the arts, in the same way that religious imagery and icons have done for centuries, where religion provides the truest of inspirations.

In an effort to harmonize school curriculum with current Catholic doctrine, Catholic school teachers should revisit Pope John Paul II’s open letter to all artists from Easter 1999 (www.vatican.va). Here, the Holy Father outlined the need for artists to “re-evangelize” our culture. Essential to the success of this course is ensuring that students are aware of the causal relationship between art and faith. Understanding the existence of this relationship allows for “new epiphanies of beauty” in the form of student-created work.

Unit Overview Chart

Cluster

Learning Expectations

Assessment Categories

Focus

1

CRV.01, CRV.03, CR1.01, CR2.01
CGE 1h, 2b, 2c, 3c, 5g

Knowledge/ Understanding Application

Text Art Generator

2

THV.01, THV.02, THV.03, ANV.01, ANV.02, ANV.03, TH2.01, TH2.02, AN1.01, AN1.02, AN2.01, AN2.02, AN3.01, AN3.02
CGE 1h, 2a, 2b, 5b, 7j

Knowledge/ Understanding Thinking/Inquiry

Interactive Media Artists database

3

THV.01, THV.02, ANV.01, ANV.02, ANV.03, TH1.01, TH1.02, TH2.01, AN1.02, AN2.01, AN2.02, AN2.03, AN3.02
CGE 1b, 2a, 2b, 2c, 2d, 2e, 3e, 4b, 4c, 4e, 4f, 4g, 5b, 5e, 5f, 5g, 7e, 7f, 7g

Communication

Oral presentation

4

ANV.03, TH3.01
CGE 1d, 2a, 2d, 3b, 3d, 5e, 7b, 7j

Knowledge/ Understanding Thinking/Inquiry

Copyright inventory

Unit 2:  Projection – Cultural Symbols

Time:  25 hours

Strand(s):  Creation, Theory, Analysis

Unit Description

Projection is the process of directing light through a translucent image, e.g., photocopied transparency, 35 mm slide, drawing on acetate, or a computer-generated picture, onto a screen or other viewing surface. This could be done with something as sophisticated as a data projector or as simple as a flashlight. Viewing surfaces may include portable screens or three-dimensional fabrications.

There are four components to the delivery of this unit: a discussion of the elements of projection; a review of the concept of immediacy; an inquiry into the use of cultural symbols; and a presentation on equipment care and safety. Teacher-led discussions, demonstrations, and student participation in class projects prepare students for the final activity, where they work in small groups to create a projection-based artwork that explores the thematic use of cultural symbols.

As a form of reinforcement for the idea of interactivity introduced in Unit 1, the concept of immediacy is one of the major guiding themes of Unit 2. The physical presence of a projection lends itself well to the expression of this concept through the relationships created by the artist, the viewer, and the product. The teacher should encourage the students to plan and build the notion of immediacy into their artworks.

Students are expected to provide a cultural context for the works that they create in the final activity of this unit. This serves to direct their research and the final product. The students present this research in the form of a written report for assessment.

A discussion of safety issues provides students with the practices required to successfully complete the final activity, as well as participate in other activities in the course.

Unit Overview Chart

Cluster

Learning Expectations

Assessment Categories

Focus

1

THV.01
CGE 3e

Knowledge/Understanding

Elements of projection

2

THV.01

Thinking/Inquiry

Concept of immediacy

3

AN3.01, AN3.02, AN3.03
CGE 2a, 7g

Knowledge/Understanding Communication

Cultural symbols report

4

TH3.02
CGE 3b

Application

Equipment care and safety

5

CRV.01, CRV.03, CR1.01, CR2.05, CR2.06, CR3.01
CGE 2c, 3c, 3f, 4f, 5a

Knowledge/Understanding Thinking/Inquiry Communication
Application

Final product – Cultural Symbols Projection Piece

 

Unit 3:  Internet Interactivity – Rollovers and Framesets

Time:  20 hours

Strand(s):  Creation, Theory, Analysis

Unit Description

The Internet is one of the best vehicles available for creating interactive works of art. Part of the reason for this is what Internet specialists refer to as “push-pull.” In other words, the nature of the Internet makes it easy for the viewer to make choices that result in actions. This means a static image can become altered by the viewer’s interaction with it. This encapsulates the concept of cause and effect, which is one of the guiding ideas of this unit and one of the defining concepts of interactivity as discussed in Unit 1.

Teachers should be mindful of the Internet audience with regards to school policy, student safety, and access of information. Having established a safe precedent, students will be able to show their work to a potentially vast number of viewers.

Students learn to create two simple interactive Internet tools: rollover images and framesets. Many HTML editing software packages incorporate rollovers and framesets. The final activity for this unit is for students to individually create works that comprise a “Virtual Sculpture Gallery” that may be posted on the Internet and monitored for feedback.

Unit Overview Chart

Cluster

Learning Expectations

Assessment Categories

Focus

1

THV.01, ANV.01, ANV.02, ANV.03, TH1.01, TH1.02, AN1.01, AN1.02
CGE 1d, 2a, 2e, 3d, 7a

Thinking/Inquiry Communication

Introduction to Internet based media art

2

CR1.01, CR1.02
CGE 2b, 3c

Application

Tools and techniques

3

CRV.01, CRV.03, CR2.02, CR2.03, CR2.05, CR2.06, CR3.01
CGE 2c, 3b, 5b, 5c, 5d, 5e, 5g, 7a, 7h, 7j

Knowledge/ Understanding

Final product – the Virtual Sculpture Gallery

 

Unit 4:  Environmental Entropy – Thinking Big, Working Small

Time:  22 hours

Strand(s):  Creation, Theory, Analysis

Unit Description

Entropy may be defined as the measure or degree of disorder and/or randomness that exists in all systems, as well as the tendency of all societies and systems to become increasingly random or disordered through a natural process of decay. Contemporary “art provera,” or “earth” artists as they are also known (Smithson, Goldsworthy, Cristo, et al), work in a manner related to entropy. Entropy theory has cross-disciplinary applications that are frequently dealt with in the study of physics and mathematics through the exploration of chaos theory and Fibonacci numerical sequences. The phenomenon of entropy implicitly addresses the concept of the environment as defined in Unit 1 (i.e., space, time, point of view). Natural spaces are to be taken as a springboard for this unit.

It should be noted that environment is the last of the defining concepts of interactivity to be explored before the culminating activities in Unit 5.

While the theory of entropy may seem daunting, a simple way for the teacher to address it is by showing examples of artists who have imposed ordered systems on natural or pre-existing vistas. The juxtaposition of the visual models (e.g., constructed vs. natural/organic/pre-existing) tends to be emphatic as evidenced by such well known works as “Spiral Jetty,” “Surrounded Islands,” and “Lambton Earthwork.”

One of the critical phases of this unit is to have the students consider how they will integrate the elements and principles of media arts with the concepts of interactivity and entropy to create a diorama or maquette of a site specific artwork. There are three components to the delivery of this unit: a working definition and exploration of entropy as a cross-disciplinary application; an inquiry into the use of art provera and earth art, and a presentation on the stages of creation of a piece of earth art. Teacher - led discussions, demonstrations, and student participation in class projects prepare students for the final activity, where they work in small groups to create a written proposal and diorama.

It should be noted that the general environment in which the work is intended to be viewed could have a tremendous impact on how the work is perceived. Environmental factors such as the space, time, and the physical point of view of the audience effect the interactive nature, and therefore the whole experience, of the work. The artist may, for example, ask the viewer to be uncomfortable, squat, move around, travel, be alert, or wait, to fully experience the work. It may not be enough to simply stand and observe. The teacher should encourage the students to experiment with some of these considerations in planning their artwork. The teacher should make a point of addressing the safe and appropriate use of natural spaces as a component of this unit.

Unit Overview Chart

Cluster

Learning Expectations

Assessment Categories

Focus

1

THV.01, CRV.04, CR1.03
CGE 2a, 2b

Knowledge/ Understanding Thinking/Inquiry

What is entropy?

2

ANV.01, AN1.02, ANV.03
CGE 1d, 2b, 2e, 3b, 5e

Knowledge/ Understanding

Exploring earth art

3

AN2.01, AN2.02
CGE 2c, 2d, 4f, 5b, 5f

Knowledge/ Understanding

Concept of environment

4

THV.04, CRV.01, CRV.03, CR1.01, CR1.03, CR2.05, CR2.06, CR3.01
CGE 3d, 3e, 3f, 4b, 4c, 5a, 5e, 5f, 5g

Thinking/Inquiry Communication Application

Final product

 

Unit 5:  Culmination – Putting It All Together

Time:  25 hours

Strand(s):  Creation, Theory, Analysis

Unit Description

This is an Independent Study Unit (ISU). Students may elect to take one of two paths in order to successfully complete it. Students may revisit their earlier artworks through the compilation of an “Interactive Media Portfolio.” This portfolio will demonstrate a knowledge of the key concepts of interactivity as applies to media arts, e.g., immediacy, cause/effect, environment. While the portfolio will serve as a concrete “sampling” of student achievement, it also becomes a new work of art. The portfolio will demonstrate a mastery of skills and knowledge and present earlier artworks in a new format. In keeping with the theme of the course, the portfolio must be interactive in some way, e.g., webpage,
CD-ROM, installation, etc. Although the format of the portfolio is open, students must include a segment that identifies the student-artist and acknowledges other contributors where appropriate. The teacher provides the students with a template that guides the format of the final project.

Students may also choose to create a new hybrid artwork that incorporates a variety of the skills and techniques that have been previously covered in the course. If this option is chosen, the students will work collaboratively with the teacher to design a rubric for evaluation purposes.

In addition to the ISU, students must provide evidence of research into career possibilities in the media arts. This research may take the form of documented interviews with artists, curators, production managers, or designers.

The completed independent study projects are to be viewed and critiqued by the entire class.

Unit Overview Chart

Cluster

Learning Expectations

Assessment Categories

Focus

1

THV.01, THV.02
CGE 2a, 2b, 2c, 2d, 2e, 3d, 4a

Knowledge/ Understanding

Review interactivity

2

THV.04, CRV.01, CRV.02, CRV.03, CR2.04, CR2.05, CR2.06, CR3.01, CR3.02
CGE 1g, 1h, 2c, 2e, 3b, 3c, 3d, 3e, 4b, 4f, 5b

Thinking/Inquiry Application

ISU

3

ANV.04, AN4.01, AN4.02
CGE 2c, 2d, 4f, 4g, 5c

Thinking/Inquiry

“Real World” connections

4

AN2.01, AN3.04
CGE 5e, 5g, 7f, 7g, 7j

Communication

Class critique

 

Teaching/Learning Strategies

·         teacher-led discussions

·         instruction in use of media arts tools

·         explanation and inclusion of the work of media artists

·         connecting student artwork to the work of media artists

·         class discussions

·         viewing and listening activities

·         critical analysis of student, peer, historical, and contemporary work

·         individual responses (oral and written)

·         group discussions

·         timelines (of artists, inventions, instruments, artworks)

·         independent research (development of information file and/or journal, exploration and research of Media Artists and artworks)

·         application (creation of media products for specific audiences)

·         presentations (oral, visual, dramatic, written, sound recordings, multimedia)

·         exploration, experimentation with a variety of materials and techniques

·         portfolio development (collection of student works reflecting skills, knowledge and understanding accumulated throughout the course)

·         brainstorming (group generation of initial ideas expressed without criticism or analysis)

·         conferencing/interviewing (student-to-student discussion and teacher-to-student conferencing to encourage confidence and motivation to success in all learners)

·         viewing artwork – present slides, photographs, or video to focus discussion on subject matter, content, use of elements and principles of media arts, cultural influences, and styles use of the media arts journal for reflection, planning, and information gathering

General time frame

·         Within the 110 hours for the entire course, the amount of time spent on each unit and activity may vary. Actual time spent should consider:

·         the amount of equipment or number of computer workstations for the class;

·         the teacher’s choice of medium;

·         the experience and interest of the students and the teacher.

Choice of Media

Since the resources and equipment available to teach Media Arts will differ in each school, this course profile focuses on content, not on specific media arts tools. Wherever possible, this profile gives options in the selection of media tools. It also suggests, however, that the media, like the content progression in this course profile, should move from simple to complex, building on the elements and principles of media arts.

The Media Arts Journal

All students are required to keep a Media Arts Journal. This journal may contain written information, research, illustrations, sketches, and photographs. All units contain Media Arts Journal assignments that directly support the relevant activity. This journal should also be used to document the planning and development of class assignments and activities. In assigning tasks for the Media Arts Journal, the teacher should refer to the overall expectations for the unit currently being undertaken.

Note: Media Arts Journal assignments are designed to reinforce class work. Work could be done as homework as directed by the teacher.

Safety

Because of the large equipment base required to teach Media Arts and the nature of the equipment, it is important to develop systems that insure the safety of students when using this equipment. The safe and careful handling of this equipment must also be stressed. Systems must also be developed to keep track of equipment and monitor its equitable use. Decisions must be made about equipment sign-out policies and about the use and storage of equipment students may wish to bring from home.

FOIPOP

Release form and liabilities – Teachers should be aware of the Freedom of Information and Protection of Privacy Act (FOIPOP Act) and arrange for release forms to be signed if students are being videotaped or photographed. They should also familiarize their students with this Act.

Basic Equipment

Computers with Internet access, scanner(s), digital camera(s), still camera(s), video camera(s), video-editing equipment (analog and/or digital) are suggested.

Final Considerations

Media arts is a way of working and a medium for making creative artwork for both applied and purely aesthetic purposes. It is important that teachers of media arts realize that expectations for this course can be achieved through a variety of media choices and that the expertise and background of the teacher should be considered as well as available facilities in planning the content of this course.

Media Arts as a course provides a new and dynamic vehicle for teachers and their students to use traditional and emergent technologies to create expressively as artists.

Assessment & Evaluation of Student Achievement

This course is developed in co-ordination with the principles outlined in the Program Planning Assessment, 2000 document from the Ministry of Education. Given that the purpose of assessment and evaluation is the furthering of student learning, careful attention has been paid to offer a wide variety of strategies to meet that specific end result.

Included in this course profile are:

·         strategies that address both what students learn, and how they learn;

·         strategies that are varied in nature, administered over a period of time, and designed to provide multiple opportunities for students to demonstrate the full range of their learning;

·         strategies that are fair to all students;

·         strategies that work in cooperation with the specific needs of exceptional students as outlined in their Individual Education Plans;

·         strategies that are based on a combination of acquired knowledge, and acquired skills;

·         strategies that are clearly communicated to students, and parents throughout the duration of the course;

·         strategies that offer students “formative” feedback to ensure student improvement.

 

Seventy per cent of the grade will be based on assessments and evaluations conducted throughout the course. Thirty per cent of the grade will be based on final evaluation in the form of examination, performance, essay, and/or other methods of evaluation.

Accommodations

The following generic accommodations are suggested in this profile. More specific accommodations are found in the unit activities. Teachers should consult exceptional student Individual Education Plan (IEPs) for specific direction on accommodation for individuals.

General Accommodations

·         classroom placement to maximize student focus

·         concepts presented in a variety of formats, e.g., visually, concretely, verbally

·         “chunking” of tasks into smaller subtasks

·         checklists

·         graphic organizers

·         working with a partner and/or peer helper

·         use of computers and the Internet

·         oral responses for viewing activities and testing (taped if necessary)

·         use of specialized tools and materials as recommended

·         modifications of expectations as per IEP (Individual Education Plan)

·         summary sheets of skills and concepts learned

·         extensions suggested within each unit

·         providing samples for student to work from

·         providing a structured environment: lists, previews, repetition, direction and limits

·         conferring with the student, and asking how he/she learns best

·         teaching the student alternative behaviours to replace inappropriate ones

Listening and Speaking

·         additional time

·         encouragement to participate orally

·         the use of a translator

·         listening cues or prompts

·         teacher modelling of appropriate responses

Reading

·         oral reading to student

·         vocabulary pre-teaching and checking for comprehension

·         peer tutor/helper to help identify and highlight essential information

·         underlined or highlighted key points

·         reading guide

·         taped notebooks

·         large typeface

Writing

·         computer (when appropriate)

·         tape-recorded or videotaped classes

·         peer tutor/helper

·         handouts

·         additional time

·         note-taker/scribe

·         alternatives to written assignments, e.g., video, audio recording, graph, mind map, oral presentation

Behavioural

·         highly structured environment

·         monitor to stay on task

·         appropriate behaviour modelled

·         time-outs

·         conflict resolution strategies

·         appropriate alternate behaviours

Resources

The URLs for the websites were verified by the writers prior to publication. Given the frequency with which these designations change, teachers should always verify the websites prior to assigning them for student use.

Units in this profile make reference to the use of specific texts, magazines, films, and videos. Before reproducing materials for student use from books and magazines, teachers need to ensure that their board has a Cancopy licence and that this licence covers resources they wish to use. Before screening videos for their students, teachers need to ensure that their board/school has obtained the appropriate public performance videocassette licence from an authorized distributor (e.g., Audio Cine Films Inc.). Teachers are also reminded that much of the material on the Internet is protected by copyright. The person or organization that created the work usually owns that copyright. Reproduction of any work or a substantial part of any work on the Internet is not allowed without the permission of the owner.

General Resources

Anderson, Neil. Media Works. Toronto: Oxford University Press, 1989. ISBN 0-19-540730-X

Duncan, Barry, et al. Mass Media and Popular Culture, Version 2. Toronto: Harcourt Brace Canada. ISBN 0-7747-0170-6

Negroponte, Nicholas. Being Digital. New York: Alfred A. Knopf, 1995. ISBN 067943919

Spalter, Anne Morgan. The Computer in the Visual Arts. New York: Addison-Wesley Publishing Company, 1998. ISBN 0201386003

Tapscott, Don. Growing Up Digital. New York: McGraw Hill, 1998. ISBN 0-07-063361-4

Noel, Waspnda and Gerald Breau. Copyright Matters: Some key questions and answers for Teachers. 2000. ISBN 0-88987-128-0 Available at – www.cmec.ca, – www.ctf-fce.ca, – www.cdnsba.org

Cancopy: Canadian Copyright Licencing Agency – http://www.uniquename.com/cancopy/home.html

Harris, Lesley Ellen. Canadian Copyright Law, 3rd ed. ISBN 0075603691

Books

Beardsley,  John. Earthworks and Beyond: Contemporary Art in the Landscape. Abbeville Press, Inc., 1998. ISBN 0789202964

Benyus, Janine M. Biomimicry: Innovation Inspired by Nature. William Morrow & Co; 1998.
ISBN 0688160999

Bhangal, Sham, Amanda Farr, and Patrick Rey. Foundation Flash 5. Friends of Ed, 2000.
ISBN 1903450314.

Bhangal, Sham. Foundation Action Script. Friends of Ed, 2001. ISBN 1903450322

Bourdon, David. Designing the Earth: The Human Impulse to Shape Nature. Harry N. Abrams Inc., 1995. ISBN 0810932245

Christo and Jeanne-Claude. Wrapped Reichstag, Berlin, 1971–1995. Bebedikt Taschen, 1995.
ISBN 3822886831/-9

Coupland, Ken, and B. Martin Pedersen, eds. Interactive Design 1. Watson-Guptill Pubns, 1999.
ISBN 1888001631

De Oliveira, Nicolas, Nicola Oxley, Michael Petry, and Michael Archer. Installation Art. Smithsonian Institution Press, 1996. ISBN 1560987049

Goldsworthy, Andrew. Andy Goldsworthy: A Collaboration With Nature. Harry N. Abrams Inc., 1990. ISBN 0810933519

Grusin, Richard and Jay David Bolter. Remediation: Understanding New Media. MIT Press, 2000.
ISBN 0262522799

Iles, Chrissie and Thomas Zummer. Into the Light: The Projected Image in American Art, 1964–1977. Whitney Museum of Art, 2001. ISBN 0810968304

Kahn, Douglas. Noise, Water, Meat: A History of Sound in the Arts. MIT Press, 1999. ISBN 0262112434

Kaye, Nick. Site Specific Art: Performance, Place and Documentation. Routledge, 2000.
ISBN 0415185599

Leitner, Bernhard. Sound: Space. Hatje Cantz Publishers, June 1999. ISBN 3893224440

Packer, Randall and Ken Jordan. Multimedia: From Wagner to Virtual Reality. ISBN 0393049795

Maeda, John and Nicholas Negroponte. Maeda @ Media. Universe Pub, 2001. ISBN 0789305259

Reiss, Julie H. From Margin to Center: The Spaces of Installation Art. MIT Press, 2000.
ISBN 0262181967

Rush, Michael. New Media in Late 20th Century Art (World of Art). Thames & Hudson, 1999.
ISBN 0500203296

Suderburg, Erika. Space, Site, Intervention: Situating Installation Art. University of Minnesota Press (Trd), 2000. ISBN 081663159X

Weintraub, Linda, Thomas McEvilley, and Arthur Coleman Danto. Art on the Edge and Over: Searching for Art’s Meaning in Contemporary Society 1970s–1990s. Art Insights, Inc., 1997. ISBN 0965198812

Willis, Delta. The Sand Dollar and the Slide Rule: Drawing Blueprints from Nature. Addison-Wesley Pub. ISBN 0201632756

Wilson, Stephen. Information Arts: Intersections of Art, Science, and Technology. MIT Press.
ISBN 026223209X

Journals/Magazines

Afterimage: The Journal of Media Arts and Cultural Criticism

ArtByte

Artforum

Artnews

Parkett

Websites

Although World Wide Web resources are included, web addresses are constantly changing. E-mail addresses provided might not be useful in future; however, the names of associations and sites are constant and can be found by using a search engine for the World Wide Web. When possible, formal names, addresses, and conventional addresses have also been included.

Note: The URLs for the websites have been verified by the writer prior to publication. Given the frequency with which these designations change, teachers should always verify the websites and the appropriateness of content prior to assigning them for student use.

ArtAtlas Search Engine – http://artatlas.com

Artbyte Magazine - http://www.artbyte.com

Artchive, artist database – http://artchive.com

Artcyclopedia (artsits by media) – http://www.artcyclopedia.com/media/index.html

ArtForum – www.artforum.com

Art Gallery of Ontario – www.ago.net

Art Gallery of York University – www.yorku.ca/agyu

Art Dictionary – www.Artlex.com (Note: a resource for media art related terms)

Art Metropole – http://www.artmetropole.com/

Artnews – www.ARTnewsonline.com

CARFAC (Canadian Artists’ Representation/le Front des artistes canadiens) – http://www.carfac.ca/ and CARCC – http://www.carfac.ca/collective/eng_cc/eng_cc_home.html

Canadian Artists on the Web – http://www.cdnartistsonweb.com/

Canadian Filmmakers Distribution Centre – www.cfmdc.org (catalogue)
– www.interlog.com/~cfmdc (info)

Centre for Contemporary Canadian Art – http://www.ccca.ca

Galleries of Canada – http://www.galleriescanada.com/

Guggenheim SoHo: Mediascape exhibit – http://artnetweb.com/guggenheim/mediascape/

International Sculpture Centre – www.sculpture.org

Media Arts Website – http://www.n3xt.com/

Media Artists – www.artcyclopedia.com and www.the-artists.org

Mercer Union Gallery – www.interlog.com/~mercer

Musée d’art contemporain de Montréal - Media Centre – http://www.macm.qc.ca/

The National Gallery of Canada (Contemporary Art) – http://cybermuse.gallery.ca/ng/

National Film Board of Canada – http://www.nfb.ca/

Ontario College of Art and Design – www.ocad.on.ca

Parkett Magazine – http://www.parkettart.com

Photomontage – http://www.photomontage.com/

The Power Plant Contemporary Art Gallery (Toronto) – www.thepowerplant.org

San Francisco Museum of Modern Art, Media Arts Collection – http://www.sfmoma.org/collections/collections_mediaarts.html

Ten Building Blocks of Catholic Social Teaching – http://www.americapress.org/articles/Byron.htm

The Vatican Website – www.vatican.va

Visual Studies Workshop – www.vsw.org – www.vtape.org

Ydessa Hendeles Art Foundation,
P.O. Box 757, Station F, Toronto,
ON.
M4Y 2N6
(416) 413-9400,
ydessa@yhaf.org

Video

See – www.vtape.org in website resources.

Software

3D Studio MAX, Animator, Corel Presentation, Director, Dreamweaver, Final Cut Pro, Flash, Front Page, FutureSplash, FileMaker Pro, HyperStudio, Illustrator, iMovie, Infini-D, Paint Shop Pro, Painter, Photopaint, Photoshop, PowerPoint, Premiere, Simply 3D, TrueSpace, WebSavant
– http://www.websavant.com/index.html.

 


Appendix 01

 

Ontario Catholic School Graduate Expectations

Unit 1

Unit 2

Unit 3

Unit 4

Unit 5

A Discerning Believer Formed in the Catholic Faith Community who

CGE1a- illustrates a basic understanding of the saving story of our Christian faith;

 

 

 

 

 

CGE1b – participates in the sacramental life of the church and demonstrates an understanding of the centrality of the Eucharist to our Catholic story;

 

 

 

 

 

CGE1c – actively reflects on God’s Word as communicated through the Hebrew and Christian scriptures;

 

 

 

 

 

CGE1d – develops attitudes and values founded on Catholic social teaching and acts to promote social responsibility, human solidarity and the common good;

3

 

3

3

 

CGE1e – speaks the language of life… “recognizing that life is an unearned gift and that a person entrusted with life does not own it but that one is called to protect and cherish it.” (Witnesses to Faith);

 

 

 

 

 

CGE1f – seeks intimacy with God and celebrates communion with God, others and creation through prayer and worship;

 

 

 

 

 

CGE1g – understands that one’s purpose or call in life comes from God and strives to discern and love out this call throughout life’s journey;

 

 

 

 

3

CGE1h – respects the faith traditions, world religions and the life-journeys of all people of good will;

 

 

 

 

3

CGE1i – integrates faith with life;

 

 

 

 

 

CGE1j – recognizes that “sin, human weakness, conflict and forgiveness are part of the human journey” and that the cross, the ultimate sign of forgiveness is at the heart of redemption. (Witnesses to Faith).

 

 

 

 

 

An Effective Communicator who

CGE2a – listens actively and critically to understand and learn in light of gospel values;

3

3

3

3

3

CGE2b – reads, understands and uses written materials effectively;

3

 

3

3

3

CGE2c – presents information and ideas clearly and honestly and with sensitivity to others;

3

3

3

3

3

CGE2d – writes and speaks fluently one or both of Canada’s official languages;

3

 

 

3

3

CGE2e – uses and integrates the Catholic faith tradition, in the critical analysis of the arts, media, technology, and information systems to enhance the quality of life.

3

 

3

3

3

A Reflective and Creative Thinker who

CGE3a – recognizes there is more grace in our world than sin and that hope is essential in facing all challenges;

 

 

 

 

 

CGE3b – creates, adapts, and evaluates new ideas in light of the common good;

3

3

3

3

3

CGE3c – thinks reflectively and creatively to evaluate situations and solve problems;

3

3

3

 

3

CGE3d – makes decisions in light of gospel values with an informed moral conscience;

 

 

3

3

3

CGE3e – adopts a holistic approach to life by integrating learning from various subject areas and experience;

3

3

 

3

3

CGE3f – examines, evaluates, and applies knowledge of interdependent systems (physical, political, ethical, socio-economic and ecological) for the development of a just and compassionate society.

 

3

 

3

 

A Self-Directed, Responsible, Life Long Learner who

CGE 4a – demonstrates a confident and positive sense of self and respect for the dignity and welfare of others;

 

 

 

 

3

CGE4b – demonstrates flexibility and adaptability;

3

 

 

3

3

CGE4c – takes initiative and demonstrates Christian leadership;

3

 

 

3

 

CGE4d – responds to, manages and constructively influences change in a discerning manner;

 

 

 

 

 

CGE4e – sets appropriate goals and priorities in school, work and personal life;

3

 

 

 

 

CGE4f – applies effective communication, decision-making, problem-solving, time and resource management skills;

3

3

 

3

3

CGE4g – examines and reflects on one’s personal values, abilities and aspirations influencing life’s choices and opportunities;

 

 

 

 

3

CGE4h – participates in leisure and fitness activities for a balanced and healthy lifestyle.

 

 

 

 

 

A Collaborative Contributor who

CGE5a – works effectively as an interdependent team member;

 

3

 

3

 

CGE5b – thinks critically about the meaning and purpose of work;

3

 

3

3

3

CGE5c – develops one’s God-given potential and makes a meaningful contribution to society;

 

 

3

 

3

CGE5d – finds meaning, dignity, fulfillment and vocation in work which contributes to the common good;

 

 

3

 

 

CGE5e – respects the rights, responsibilities and contributions of self and others;

3

 

3

3

3

CGE5f – exercises Christian leadership in the achievement of individual and group goals;

3

 

 

3

 

CGE5g – achieves excellence, originality, and integrity in one’s own work and supports these qualities in the work of others;

3

 

3

3

3

CGE5h – applies skills for employability, self-employment and entrepreneurship relative to Christian vocation.

 

 

 

 

 

A Caring Family Member who

CGE6a – relates to family members in a loving, compassionate and respectful manner;

 

 

 

 

 

CGE6b – recognizes human intimacy and sexuality as God given gifts, to be used as the creator intended;

 

 

 

 

 

CGE6c – values and honours the important role of the family in society;

 

 

 

 

 

CGE6d – values and nurtures opportunities for family prayer;

 

 

 

 

 

CGE6e – ministers to the family, school, parish, and wider community through service.

 

 

 

 

 

A Responsible Citizen who

CGE7a – acts morally and legally as a person formed in Catholic traditions;

 

 

3

 

 

CGE7b – accepts accountability for one’s own actions;

3

 

 

 

 

CGE7c – seeks and grants forgiveness;

 

 

 

 

 

CGE7d – promotes the sacredness of life;

 

 

 

 

 

CGE7e – witnesses Catholic social teaching by promoting equality, democracy, and solidarity for a just, peaceful and compassionate society;

3

 

 

 

 

CGE7f – respects and affirms the diversity and interdependence of the world’s peoples and cultures;

3

 

 

 

3

CGE7g – respects and understands the history, cultural heritage and pluralism of today’s contemporary society;

3

3

 

 

3

CGE7h – exercises the rights and responsibilities of Canadian citizenship;

 

 

3

 

 

CGE7i – respects the environment and uses resources wisely;

 

 

 

 

 

CGE7j – contributes to the common good.

 

 

3

 

3

 


Coded Expectations, Media Arts, Grade 12, Open, ASM4O

Theory

Overall Expectations

THV.01 · use appropriate vocabulary to discuss media art in a variety of contexts;

THV.02 · demonstrate an understanding of the basic concepts (e.g., elements, principles) and procedures used in media arts, as well as selected emerging technologies;

THV.03 · describe interactive media art works in terms of their historical foundations;

THV.04 · demonstrate an understanding of conventions used in the practice of media arts.

Specific Expectations

Concepts and Terminology

TH1.01 – describe how various concepts, procedures, and techniques of media arts are used in their art works and in those of others, using appropriate vocabulary;

TH1.02 – describe the use of various new technologies, particularly those used in interactive media art forms (e.g., in network art).

History

TH2.01 – explain the development of media art forms in terms of their origins in traditional art forms (e.g., holography in terms of sculpture; performance art in terms of drama and dance);

TH2.02 – describe the contribution of new technologies to media arts (e.g., the effect of robotics on robosculpture or of technology on artists’ collectives);

TH2.03 – identify and describe the use of aspects or characteristics of artistic styles of different historical periods in specific works of media art (e.g., in works of video art since the 1960s, in works of copy art);

TH2.04 – identify theories and trends related to media arts (e.g., current “techno-thought”, the cyberpunk aesthetic movement).

Practices

TH3.01 – research and describe the legalities related to the production and distribution of works of media art (e.g., laws concerning digital distribution);

TH3.02 – demonstrate an understanding of the safety standards and routines used in the practice of media arts (e.g., establishing ergonomic workstations, placing equipment safely).

Creation

Overall Expectations

CRV.01 · use media arts concepts in the production of media art works;

CRV.02 · use both traditional and emerging technologies, procedures, and techniques to create media art works;

CRV.03 · use and adapt the stages of the creative process in individual and collective productions;

CRV.04 · choose concepts and procedures from other art forms and other disciplines, and apply them appropriately in their media art works.

Specific Expectations

Use of Concepts and Procedures

CR1.01 – use media arts elements, principles, technologies, and procedures to create interactive art works (e.g., alternating interactions in an art installation);

CR1.02 – research a variety of techniques and procedures and use them appropriately in a work of media art, demonstrating an understanding of the use of some specific elements, principles, or other concepts;

CR1.03 – research a theory, concept, or procedure from another discipline (e.g., fractals in mathematics, chaos theory in physics), and use it to develop an interactive work.

Production Skills

CR2.01 – use a variety of traditional techniques and procedures (e.g., analog recording techniques) to create a work of media art;

CR2.02 – communicate a message using emerging technologies (e.g., sound publishing software, digital video editing);

CR2.03 – select an interface and use it to create an interactive work (e.g., use a circuit to make an interactive light sculpture);

CR2.04 – produce a digital portfolio of art works using analog and digital encoding procedures (e.g., CD-ROM, interactive multimedia work, Internet site);

CR2.05 – apply appropriate skills and technology (e.g., the use of organizational charts, schedules, templates, or management software) to manage a project in media arts;

CR2.06 – demonstrate effective leadership, interpersonal, and problem-solving skills related to the production and creation of media art works.

Creative Process

CR3.01 – develop and combine a variety of approaches to communicate ideas or to solve problems in the creation of media art works;

CR3.02 – document the stages of the creative process used for an individual or group project in media arts (e.g., document the process involved in the collection of material and in design work, production, and feedback relating to the creation of a promotional CD-ROM or a network art site in cyberspace to distribute art work).

Analysis

Overall Expectations

ANV.01 · evaluate an interactive work of art, demonstrating an understanding of the process of critical analysis;

ANV.02 · analyse and evaluate the impact of works of media art on themselves and on their communities;

ANV.03 · analyse the function of media art works in society;

ANV.04 · investigate and report on career possibilities related to their skills in media arts.

Specific Expectations

Critical Analysis

AN1.01 – evaluate interactive art works, following standard procedures in critical analysis (e.g., consider their initial reaction; describe the works using appropriate terminology; analyse and interpret the works; evaluate the effectiveness of the works);

AN1.02 – analyse and evaluate the use of aesthetic and compositional components in media art works.

Self and Community

AN2.01 – anticipate and analyse the impact of their own art work on specific audiences, including themselves;

AN2.02 – analyse and compare ways in which works of media art influence various audiences and ways in which dynamic interaction with those audiences can affect the meaning of a work.

Function of Media Art

AN3.01 – analyse the symbolic elements of a culture (e.g., the iconography of technoculture) in a selected work of media art;

AN3.02 – analyse ways in which media arts can form and represent the viewpoints and values of different representative groups (e.g., cultural, economic, or regional groups);

AN3.03 – analyse the socio-economic impact of media arts on the cultural sector in local and wider contexts;

AN3.04 – demonstrate an understanding of the function and significance of exhibiting and/or performing for commercial or artistic purposes.

Career Preparation

AN4.01 – compare their skills with the qualifications required for careers related to the creation, production, distribution, and management of media arts products or processes;

AN4.02 – identify and evaluate career possibilities connected to the production of media art works.

 

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