Course Profile Media Arts (ASM40), Grade 12, Open,
Catholic and Public
Unit 1: Introduction – Exploring Interactivity in Media Art
Time: 18 hours
Activity
1.1 | Activity 1.2 | Activity 1.3 | Activity 1.4
Unit Description
It
may be argued that all art is interactive in so far as the viewer engages with
the art piece, considers it, or in the case of sculpture in the round, moves
around it. While this is an important point of departure, art which invites the
viewer to animate it and encourages the breakdown of traditional barriers
between viewer and art object is to be considered the best example for this
course.
Interactive art frequently involves, but is not
limited to, the creation of interdependent or interconnected relationships
between the artist, the work, and participants. Interactive art often
emphasizes process, communication, and perception. Challenging established
artistic paradigms, the line between artist and audience is often blurred
significantly through such conceptual relationships as cause and effect
(action/reaction), immediacy (response between viewer and the artwork relevant
to time, place, and purpose), and environment, i.e., physical space and point
of view of the audience/ participant. We may actually be involved with the art
in a physical manner suggesting a different kind of viewing or participatory
reaction. Consequently, the relationship between artist, art, and audience is
no longer static.
An excellent starting point would be to examine
the work of Cuban-born artist Felix Gonzales-Torres (1957-1991). His piece Untitled,
1991 consists of endless identical paper copies of images of the sea placed
neatly in a stack on a gallery floor. Viewers are invited to participate by
“interfering” with the stack, thus embracing the notion of animating or
breaking down traditional barriers. Here is a prime example of such conceptual
relationships as cause and effect, immediacy, and environment at work. Since
the audience is allowed to touch, rearrange, or take away paper copies, they
are constantly changing the experience for themselves and fellow viewers,
bringing into play cause and effect, immediacy, and environment. It is these
conceptual relationships that provide the framework for the delivery of the
course units.
This unit begins with an introductory
discussion on the nature of interactivity within media arts. Media arts, though
existing for decades, are still a relatively emergent art form. The
introduction of new technologies that allow the user more direct control are
helping to make interactive artwork more practical to produce and more
accessible to the public. The activities in Unit 1 offer students the
opportunity to create a rudimentary interactive art piece, develop a broader
understanding of what interactive art can be, and discover a number of artists
that use interactivity as one of their tools in creating works of media arts.
Group discussions and individual responses focus on the nature of interactive
media arts by asking questions such as:
·
What is
interactivity?
·
Is this work interactive?
·
Who has created
interactive work in the past?
·
What methods or
concepts were employed?
·
Who or what
influenced the creation of these works?
·
Is the work truly
my own?
These ideas lead to a discussion of moral, ethical, and legal issues relating to the production of media arts, e.g., copyright. Reference to Canadian copyright documents is essential.
Statements made by media artists often address
universal human concerns. This unit may provide an opportunity to examine such
statements and to observe how variations in meaning are dependent upon the
viewer’s point of view. Individual experience forms mental constructs that may
lead to prejudice or biased thinking. This may be an opportunity for teachers
to illustrate how stereotyping contributes to many forms of prejudice that may
challenge or alter the understanding of the message in media artwork. As a
group, students identify a list of stereotypes and assess the messages in media
artworks from a stereotypical perspective. This exercise may allow students to
examine personal prejudices, expand their point of view and encourage a
sensitivity to the opinions of others.
This unit should
encourage students to have sensitivity towards the different ideals from which
the artwork is produced. Students have the opportunity to promote diversity by
recognizing and understanding various points of view.
|
Activity |
Time |
Learning Expectations |
Assessment Categories |
Tasks |
|
1.1 |
3.5 hours |
CRV.01, CRV.03,
CR1.01, CR2.01 |
Knowledge/
Understanding Application |
Text Art Generator |
|
1.2 |
6 hours |
THV.01, THV.02,
THV.03, ANV.01, ANV.02, ANV.03, TH1.01, TH1.02, TH2.01, TH2.02, AN1.01,
AN1.02, AN2.01, AN2.02, AN3.01, AN3.02 |
Knowledge/
Understanding Thinking/ Inquiry |
Interactive media
artists database |
|
1.3 |
2.5 hours |
THV.01, THV.02,
ANV.01, ANV.02, ANV.03, TH2.01, AN1.02, AN2.01, AN2.02, AN3.02 |
Knowledge/
Understanding Thinking/ Inquiry |
Oral presentation |
|
1.4 |
6 hours |
ANV.03, TH3.01 |
Communication |
Copyright
inventory |
Time: 3.5 hours
Students
explore the nature of interactivity. Through the construction of a rudimentary
interactive device, students begin to become acquainted with the basic concepts
of interactivity. Students create individual Origami Text Art Generators and
experiment with the interactive nature of these generators. A guided journal
reflection leads students to examine the myriad of possibilities that could be
generated.
Through
manual manipulation based on a specific and predictable set of visual and text
possibilities, students are led to a final “poem” which will be comprised of
variations of words and images. The content of the poem is determined
specifically by the individual student according to a specific set of
guidelines as outlined by the teacher. In other words, with teacher direction,
students utilize a specific set of words, and/or symbols grouped by type, e.g.,
four nouns, four verbs, four images, four adverbs. Individual decisions determine
the final text art. In this way the Origami Text Art Generator is a tool that
facilitates an interactive performance with the viewer/participant. This
activity has connections to the Surrealist le corps exquis, whose
purpose involved the tapping of the unconscious to create a work of art, and
the Dada interest in chance. The teacher may decide to use these precedents to
introduce the activity and give it a historical context.
This
activity raises questions pertaining to such conceptual relationships as cause
and effect, the immediacy of decision making, and the environment. Having
completed this activity, the teacher introduces a polemic example in order to
give the students another point of reference. A suggested example appears in
the teaching and learning strategies.
The use of a student
journal allows for reflection, and observation on diverse topics including
personal and career aspirations, values, God-given talents, and the nature of
life as a sacred God-given gift. Group discussions and individual responses to
issues raised are approached in light of Gospel values as students react,
identify, analyse, interpret, and evaluate new media artworks individually and
collaboratively.
Ontario Catholic
School Graduate Expectations
CGE1h - respects the
faith traditions, world religions and the life-journeys of all people of good
will;
CGE2b - reads,
understands, and uses written materials effectively;
CGE2c - presents
information and ideas clearly and honestly and with sensitivity to others;
CGE3c - thinks
reflectively and creatively to evaluate situations and solve problems;
CGE5g - achieves
excellence, originality, and integrity in one’s own work and supports these
qualities in the work of others.
Strand(s): Creation, Theory, Analysis
Overall
Expectations
CRV.01 - use media
arts concepts in the production of media art works;
CRV.03 - use and
adapt the stages of the creative process in individual and collective
productions.
Specific
Expectations
CR1.01 - use media
arts elements, principles, technologies, and procedures to create interactive
art works;
CR2.01 - use a
variety of traditional techniques and procedures (e.g., analog recording
techniques) to create a work of media art.
·
Students should
have knowledge of basic media-related concepts and theories.
·
Some knowledge of
the elements and principles of media arts would be beneficial, but not
necessary.
·
The emphasis in
this activity in the development of a working understanding of “interactivity.”
Students should be able to see clearly how individual decisions or actions will
affect the final outcome in this activity. This idea is central to an
understanding of interactivity.
·
The teacher
gathers resources that exemplify the definitions of interactivity as outlined
in the Course Overview.
1. The teacher has examples of interactive art
to show to students (see Resources).
2. The teacher illustrates how the example is
interactive, and what that means.
3. The teacher guides students through the
production of an Origami Text Art Generator. (Appendix A)
4. Students complete the assigned journal
questions related to the activity for reflection. (Appendix B)
5. Students experiment with the Text Art
Generators of classmates and explore how their individual decisions affect the
final outcome.
6. Teachers provide exemplars of artists
statements and lead a brief discussion as to their purpose.
7. Students write a brief artist statement (150
words). This is a required component of the peer assessment.
8. Students complete a peer evaluation on the
Origami Text Art Generator. (Appendix C)
9. In order to create a point of comparison, the
teacher, or peer tutor set up a simple media artwork in the classroom that uses
the concept of interactivity. For example:
· Three video cameras on tripods may be arranged beside each other at varying heights so that one is recording feet and legs, another is recording at torso level, and the last is recording head and shoulders.
· Three monitors linked to the cameras are stacked one on top of another so that the monitor linked to the heads is on the top, the monitor linked to the torsos is in the middle, and the monitor recording the legs is on the bottom.
· As the students walk past the cameras, a variety of combinations of heads, torsos and legs are displayed on the monitors.
10. Students file past the cameras and view the
composite bodies that appear the monitors. After allowing the class to interact
with the artwork, the teacher leads a discussion that compares and contrasts
the physical and conceptual characteristics of the two pieces.
11. Students complete the following assignment in
their media arts journal:
· There are many simple children’s toys that use a basic level of interactivity. Sliding puzzles, hand-held games, and candy dispensers are common examples. Consider how the interactive principles in one of these toys might be used as the basis of an interactive artwork. Your first step will be to consider how a child’s toy differs from a work of art. A good starting point is that unlike a child’s toy, a work of art tends to be “important” in some way, or outside the realm of everyday experience. In order to achieve this notion of importance, contemporary artists have often used devices like scale, decoration, and the location of the artwork. Another approach is to infuse common objects with new meanings. For example, what if a bubble gum dispenser was made five times larger, or instead of dispensing bubble gum it dispensed eggs?
· In your media arts journal, produce an annotated drawing of how you imagine this new artwork would look if it were to be constructed. Remember to give consideration to issues like cause and effect, immediacy, and environment when you are planning your artwork.
·
completion of
media arts journal questions – the teacher identifies student-specific action
plan for improvement
·
completion of
artist statement – the teacher writes a simple rubric or rating scale, deriving
criteria from task (from expectations being measured)
·
participation in
group activity – checklist (Appendix F)
·
peer evaluation
(Appendix C)
·
additional time
as required
·
use of peer tutor
to assist in construction of kinetic thought generator
·
increased scale
of template to assist students with specific motor skill challenges
Enrichment
Strategies
·
Students may
construct a web-based digital text generator that employs a combination of
graphics, text links, and audio files.
·
Students may use
the Origami Text Art Generator as a springboard for an exhibition of media
artwork inspired by the original combination(s) of text and images.
·
a black or white
board
·
medium weight
paper, scissors, writing/drawing tools
·
also useful but
not necessary – used magazines, x-acto knives, rulers, cutting mats, glue, glue
sticks
·
a computer lab
where each student has access to graphics software and hardware
·
three video
cameras, three tripods, three video monitors, gaffer tape (duct tape),
sandbags, if available
·
Rudimentary
interactive toys; candy dispensers, puzzle cube, sliding-image puzzles, Magic
Eight Ball, non-electronic hand-held games, etc.
Dictionary,
Thesaurus, sketchbook/journal.
Software
If producing
the Origami piece electronically the following software may be useful;
Apple Works,
Flash, Illustrator, Paint Shop Pro, Painter, Photopaint, Photoshop,
QuarkXpress.
CD
A CD of Clip Art may
be useful if activity is done electronically.
Time: 6 hours
This activity
begins with a teacher-led exercise introducing students to a series of media
artists which addresses a chronological development of the movement. Students
then conduct research on media artists that incorporate some level of
“interactivity” in their work. Students take part in a “jigsaw” activity that
continues to explore the relationships between the viewer and the artwork.
Emphasis is placed on the areas of immediacy, cause and effect, and
environment.
Ultimately,
students compile a database of pertinent media artists. Students utilize this
resource to broaden their understanding of interactive media artworks and
artists, as well as the relevant history of technology and media arts. The
intent of this database is to provide students with an introductory reference
tool that they can use in discussions related to other activities in the
course. This database is not intended to be comprehensive resource, as it is a
work in progress. Included in this information should be a brief biography of
the artist and a description of noteworthy works.
Catholic
school teachers may wish to introduce the following argument. The canon of
artists discovered here, while broad, appears to overlook the most important of
artists. If the creative process can be described as the culmination of making
real the imagined, this clearly points to God as the most significant of all
artists. Catholic teachers may include the Creation Account in Genesis as a
part of a class discussion of these ideas. In addition, if all gifts come from
God, then God is the source of the creativity of all individuals.
The use of a student
journal allows for reflection and observations on such diverse topics as
personal and career aspirations, values and God-given talents, and the nature
of life as a sacred God-given gift. Group discussions and individual responses
to issues raised are approached in light of Gospel values as students react,
identify, analyse, interpret, and evaluate interactive media artworks
individually and collaboratively.
Ontario Catholic
School Graduate Expectations
CGE1h - respects the
faith traditions, world religions and the life-journeys of all people of good
will;
CGE2a - listens
actively and critically to understand and learn in light of gospel values;
CGE2b - reads,
understands, and uses written materials effectively;
CGE5b - thinks
critically about the meaning and purpose of work;
CGE7j - contributes
to the common good.
Strand(s): Theory, Analysis
Overall
Expectations
THV.01 - use
appropriate vocabulary to discuss media art in a variety of contexts;
THV.02 - demonstrate
an understanding of the basic concepts and procedures used in media arts, as
well as selected emerging technologies;
THV.03 - describe
interactive media art works in terms of their historical foundations;
ANV.01 - evaluate an
interactive work of art, demonstrating an understanding of the process of
critical analysis;
ANV.02 - analyse and
evaluate the impact of works of media art on themselves and on their
communities;
ANV.03 - analyse the
function of media art works in society.
Specific
Expectations
TH1.01 - describe
how various concepts, procedures, and techniques of media arts are used in
their art works and in those of others, using appropriate vocabulary;
TH1.02 - describe the
use of various new technologies, particularly those used in interactive media
art forms;
TH2.01 - explain the
development of media art forms in terms of their origins in traditional art
forms;
TH2.02 - describe
the contribution of new technologies to media arts;
AN1.01 - evaluate
interactive art works, following standard procedures in critical analysis;
AN1.02 - analyse and
evaluate the use of aesthetic and compositional components in media art works;.
AN2.01 - anticipate
and analyse the impact of their own art work on specific audiences, including
themselves;
AN2.02 - analyse and
compare ways in which works of media art influence various audiences and ways
in which dynamic interaction with those audiences can affect the meaning of a
work;
AN3.01 - analyse the
symbolic elements of a culture in a selected work of media art;
AN3.02 - analyse
ways in which media arts can form and represent the viewpoints and values of
different representative groups.
·
The teacher needs
to have examples of interactive media artists to “model” the exercise for the
students.
·
The teacher
provides students with a framework for the “Internet Artist Database” activity
(Appendix F and G) to ensure that the artists fit a specific “interactive”
criteria.
·
The teacher
arranges for time for research in computer lab, and/or library/resource centre.
·
The teacher
provides opportunities for student reflection in the media arts journal.
·
The teacher
provides reflective questions which link media arts to Catholic values such as
the gift of life, faith in self and God, leadership roles and respect for
others.
1. The teacher leads discussion on conceptual
relationships of interactivity (cause/effect, immediacy, and environment) and
outlines steps for group activity Interactive Media Artists Database.
2. The teacher divides students into three
groups. Each group is responsible for finding artists from one of the three
conceptual relationships of interactivity. Although it may be argued that in
any piece of artwork there may be a number of conceptual relationships,
students look for examples that display a predominant application of their
assigned subject.
3. The teacher provides each group with a
worksheet to assist the students in finding the best examples from their
subject matter (Appendix E and F). The teacher sets timeframe.
4. Students research using the Internet, guided
by the worksheets and list of media artists (Appendix D). Books may also be
used to find the necessary information for this activity.
5. Students save their work to a shared
location. The school server is an ideal place for this. However, if a server is
not available the teacher may create a folder on a computer to which students
have equal access. If this is not possible, the teacher may have the students
print hardcopies of their research and catalogue them in a binder.
·
Participation in
group activity – Checklist (Appendix G)
·
Completion of
worksheet – Teacher/Student Conference
·
Use of peer tutor
to assist with subject specific research
·
Additional time
for research where needed
·
Access to
hardware/software accommodations, e.g., Bliss Board, screen reader, speech
synthesizer software
·
Provide alternate
opportunities for assessment
·
Use of
interpreter as required
·
Journal/sketchbooks
·
Computer lab
and/or library
·
Internet and/or
conventional information resources
Books/Print
Beardsley,
John. Earthworks and Beyond: Contemporary Art in the Landscape.
Abbeville Press, Inc., 1998. ISBN 0789202964
Catholic
Bible, New Revised Standard
Edition
De Oliveira,
Nicolas, Nicola Oxley, Michael Petry, and Michael Archer. Installation Art.
Smithsonian Institution Press, 1996. ISBN 1560987049
Goldsworthy,
Andrew. Andy Goldsworthy: A Collaboration With Nature. Harry N. Abrams
Inc., 1990. ISBN 0810933519
Grusin,
Richard and Jay David Bolter. Remediation: Understanding New Media. MIT
Press, 2000.
ISBN 0262522799
Leitner,
Bernhard. Sound: Space. Hatje Cantz Publishers, June 1999. ISBN 3893224440
Packer,
Randall and Ken Jordan. Multimedia: From Wagner to Virtual Reality. ISBN
0393049795
Maeda, John
and Nicholas Negroponte. Maeda @ Media. Universe Pub, 2001. ISBN
0789305259
Rush,
Michael. New Media in Late 20 th Century Art (World of Art). Thames
& Hudson, 1999.
ISBN 0500203296
Weintraub, Linda,
Thomas McEvilley, and Arthur Coleman Danto. Art on the Edge and Over:
Searching for Art’s Meaning in Contemporary Society 1970s–1990s. Art
Insights, Inc., 1997. ISBN 0965198812
Websites
ArtAtlas
Search Engine – http://artatlas.com
Artbyte
Magazine – http://www.artbyte.com
Artchive,
artist database – http://artchive.com (featuring toys)
–http://www.artengine.ca/ (A superior Canadian resource)
Artcyclopedia
(artists by media) – http://www.artcyclopedia.com/media/index.html
ArtForum –
www.artforum.com
Art Gallery
of Ontario – www.ago.net
Art
Dictionary – www.Artlex.com (Note: a resource for media art related terms)
Art
Metropole – www.artmetropole.org
Canadian
Artists on the Web – http://www.cdnartistsonweb.com/
Centre for
Contemporary Canadian Art – http://www.ccca.ca
Galleries of
Canada – http://www.galleriescanada.com/
Guggenheim
SoHo: Mediascape exhibit – http://artnetweb.com/guggenheim/mediascape/
International
Sculpture Centre – www.sculpture.org
Media Arts
Website – http://www.n3xt.com/
Media
Artists – www.artcyclopedia.com and www.the-artists.org
The National
Gallery of Canada (Contemporary Art) – http://cybermuse.gallery.ca/ng/
The Power
Plant Contemporary Art Gallery (Toronto) – www.thepowerplant.org
San Francisco Museum
of Modern Art, Media Arts Collection
– http://www.sfmoma.org/collections/collections_mediaarts.html
Journals/Magazines
Afterimage: The Journal of Media Arts and
Cultural Criticism
Artbyte
Artforum
Artnews
Parkett
Software
FileMaker Pro (This could be used if the database is produced
electronically)
Appendix D, E, F,
and G
Time: 2.5 hours
Utilizing
the information they gathered for the Interactive Media Database, students
present their research to the class according to the framework and questions
provided in Activity 3. Students provide the artist’s name, country and date of
birth, an example of an interactive work they have researched, and their
evaluation of the work. Given the artistic and creative nature of this course,
this may serve as an opportunity for interactive presentations where time and
resources permit.
The detailed
examination of an artist’s life and work gives the students opportunities to
develop attitudes and values founded on Catholic social teaching, as well as to
act to protect social responsibility, human solidarity, and the common good. It
is essential that students respect the rights, responsibilities, and
contributions of self and others, in researching their topic, in viewing the
presentations, and in offering critical analysis in the assigned group
activity.
Ontario Catholic
School Graduate Expectations
CGE1d - develops
attitudes and values founded on Catholic social teaching and acts to promote
social responsibility, human solidarity, and the common good;
CGE2a - listens
actively and critically to understand and learn in light of gospel values;
CGE2b - reads,
understands, and uses written materials effectively;
CGE2c - presents
information and ideas clearly and honestly and with sensitivity to others;
CGE2d - writes and
speaks fluently one or both of Canada’s official languages;
CGE2e - uses and
integrates the Catholic faith tradition, in the critical analysis of the arts,
media, technology, and information systems to enhance the quality of life;
CGE3e - adopts a
holistic approach to life by integrating learning from various subject areas
and experience;
CGE4b - demonstrates
flexibility and adaptability;
CGE4c - takes initiative
and demonstrates Christian leadership;
CGE4e - sets
appropriate goals and priorities in school, work and personal life;
CGE4f - applies
effective communication, decision-making, problem-solving, time and resource
management skills;
CGE4g - examines and
reflects on one’s personal values, abilities and aspirations influencing life’s
choices and opportunities;
CGE5b - thinks
critically about the meaning and purpose of work;
CGE5e - respects the
rights, responsibilities and contributions of self and others;
CGE5f - exercises
Christian leadership in the achievement of individual and group goals;
CGE5g - achieves
excellence, originality, and integrity in one’s own work and supports these
qualities in the work of others;
CGE7e - witnesses
Catholic social teaching by promoting equality, democracy, and solidarity for a
just, peaceful and compassionate society;
CGE7f - respects and
affirms the diversity and interdependence of the world’s peoples and cultures;
CGE7g - respects and
understands the history, cultural heritage and pluralism of today’s
contemporary society.
Strand(s): Theory, Analysis
Overall
Expectations
THV.01 - use
appropriate vocabulary to discuss media art in a variety of contexts;
THV.02 - demonstrate
an understanding of the basic concepts (e.g., elements, principles) and
procedures used in media arts, as well as selected emerging technologies;
ANV.01 - evaluate an
interactive work of art, demonstrating an understanding of the process of
critical analysis;
ANV.02 - analyse and
evaluate the impact of works of media art on themselves and on their
communities;
ANV.03 - analyse the
function of media art works in society.
Specific
Expectations
TH2.01 - explain the
development of media art forms in terms of their origins in traditional art
forms (e.g., holography in terms of sculpture; performance art in terms of
drama and dance);
AN1.02 - analyse and
evaluate the use of aesthetic and compositional components in media art works.
AN2.01 - anticipate
and analyse the impact of their own art work on specific audiences, including
themselves;
AN2.02 - analyse and
compare ways in which works of media art influence various audiences and ways
in which dynamic interaction with those audiences can affect the meaning of a
work.
AN3.02 - analyse
ways in which media arts can form and represent the viewpoints and values of
different representative groups (e.g., cultural, economic, or regional groups).
·
Students should
be familiar with the research they gathered in Activity 1.3.
·
Students should
be familiar with the format of the oral presentation.
·
Students will
need some teacher direction outlining essential data to be included in the oral
presentation.
·
The teacher could
provide exemplars to students for assistance with their work, and outcome
expectations.
1. In the introduction of the activity the
teacher outlines that the group-researched material will now be presented to
the whole class.
2. The teacher may model the first presentation
to give students a direction regarding specific expectations.
3. Students may be given a rubric outlining the
manner in which the oral presentation will be marked.
4. Students should have opportunities to ask
questions regarding the interactive artists.
5. Students should have opportunities to reflect
in their media arts journals on the artists they have studied.
·
Oral presentation
– a teacher-developed rubric may be provided. If this is the case, the criteria
should be reviewed with students.
·
Class
participation – observation (learning skill only)
·
encouragement of
students to participate in oral discussions
·
model of
appropriate oral responses
·
additional time
as required
·
use of
interpreter as required
·
Journal/sketchbooks
·
A space
appropriate for presentation and discussion (found or created)
·
Database produced
in Activity 1.2
·
Access to
Internet and applicable websites may be useful (Note: websites may also
be archived prior to presentation therefore eliminating several potential
problems)
·
Television, VCR,
data projector, overhead, devices for playing audio
Software
Presentation
software such as PowerPoint or Corel Presentation
Time: 6 hours
This
activity is designed to address the nature of copyright and its legal
implications for media arts. Students study examples of artwork that exist in
the public domain that have been altered for financial or artistic gain, thus
changing the original intent of the artwork. A discussion of public domain
issues helps to formulate an understanding of some of the legal aspects of
copyright. A formative quiz is completed in class to assess prior knowledge and
as a guide for discussion to build upon copyright knowledge. In teacher-led
discussions, the analysis of Canadian copyright documents and information drawn
from other examples provides a basis for knowledge for the issues of ownership
and infringement. Students explore the meaning of copyright ownership from both
a legal and moral aspect. Evaluation is based upon a demonstrated understanding
of copyright and the ability to support answers in a written reflection paper.
By addressing the
moral obligations of copyright, students develop attitudes and values founded
on Catholic social teaching and act to protect social responsibility, human
solidarity, and the common good. Students should understand that to ignore or
break copyright regulations is tantamount to stealing. This activity also
provides an excellent opportunity for students to consider their capacity to
respect the rights, responsibilities, and contributions of self and others.
Ontario Catholic
School Graduate Expectations
CGE1d - develops
attitudes and values founded on Catholic social teaching and acts to promote
social responsibility, human solidarity, and the common good;
CGE2a - listens
actively and critically to understand and learn in light of gospel values;
CGE2d - writes and
speaks fluently one or both of Canada’s official languages;
CGE3b - creates,
adapts, and evaluates new ideas in light of the common good;
CGE3d - makes
decisions in light of gospel values with an informed moral conscience;
CGE5e - respects the
rights, responsibilities, and contributions of self and others;
CGE7b - accepts
accountability for one’s own actions;
CGE7j - contributes
to the common good.
Strand(s): Theory, Analysis
Overall
Expectations
ANV.03 - analyse the
function of media art works in society.
Specific
Expectations
TH3.01 - research
and describe the legalities related to the production and distribution of works
of media art.
·
Students should
have some familiarity with proper format for citation.
·
Students may find
a review of trademarks and branding to be of assistance.
1. Students complete a formative assessment quiz
on copyright issues (Appendix H).
2. Students correct and discuss quiz, addressing
issues where the copyright is unclear.
3. The teacher discusses the concept of
copyright.
· Lead the class in a discussion on common copyright infringements.
· Provide students with a variety of examples that help to define copyright (see Resources).
· Speak to the specific topics of (Appendix H) from the teacher guided answers and points for discussion.
· Provide students with source material that further helps to define copyright (Copyright Matters source material).
· Provide students with an example of a copyright infringement, either hypothetical or based upon an actual case study.
· Provide students with questions that guide students to look at the legal and moral issues surrounding copyright infringement.
4. Students answer questions and apply the
concepts to a reflection paper in a media arts journal. The response addresses
the legal and moral issues involved in a case of copyright infringement.
Opinions are supported with both information from this activity and personal
beliefs on the social implications.
·
Participation in
class discussions for an understanding of copyright infringement issues,
copyright ownership, and the legal use of copyright.
·
Summative
evaluation of true/false quiz – this may also help determine student knowledge
and to further direct teaching strategies (a diagnostic tool).
·
Media arts
journal entries - anecdotal comments.
·
oral testing
where applicable
·
modification of
length of tests as required
·
use of peer tutor
as required
·
access to
hardware/software for assistance to visually impaired students
·
A black or white
board
·
Journal/sketchbooks
·
Examples of
artwork seen in popular culture
·
Example of
artwork to demonstrate copyright infringement
Books/Print
Harris,
Lesley Ellen. Canadian Copyright Law, 3rd ed. ISBN 0075603691
Noel, Wanda and
Gerald Breau. Copyright Matters: Some key questions and answers for Teachers.
2000 ISBN 0-88987-128-0. Available at – www.cmec.ca, – www.ctf-fce.ca,
–www.cdnsba.org
Websites
Cancopy: Canadian
Copyright Licensing Agency – http://www.cancopy.com/
Appendix H

1. Begin with a square piece of paper at least
21 cm by 21 cm.
2. Fold paper in two and in two again. When
unfolded, four squares will be shown.
3. Fold each of the four points towards the
centre.
4. Turn over so that side B will be facing
upwards and fold each point to the centre.
5. On side A, write on each of 4 sections.
6. On side B, write on each of 8 sections.
7. On side B, flip over section and draw on
underside of each of 8 sections.
The following
questions may be used for teacher-directed student reflection. These questions
may be used following the completion of a student work or as a summative
activity after the viewing of an artwork created by someone else. These
questions are designed for individual student self-assessment, but may be
adapted by the teacher to be used for the purpose of a formal critique:
· What themes, trends, or concepts were employed in the production of this artwork?
· What is familiar/unfamiliar about this specific piece of media art?
· Are there identifiable aspects and/or characteristics of different historical periods in this work of art?
· How can this artwork be seen as an extension of traditional artworks?
· What religious ideas or concepts may have been employed in the creation of this artwork?
· How does this artwork relate to the “natural” world?
· Given the statement “Imagination is evidence of the Divine in all of us,” how can this artwork be viewed as evidence of God’s hand in the lives of humans?
· Is the evidence of God’s hand in the lives of humans stated explicitly or implicitly, in the piece examined?
· How is the call of the artist similar to the call of the disciples?
Name: Evaluator:
Artist Statement
(provide a 150-word statement as to your artistic intent)
Words/Symbols/Images
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·
Minimum of 16
altered surfaces |
Y |
N |
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Indicates
reasons for their choice of words/symbols/images (artist statement) |
Y |
N |
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Accessible
connection between words/symbols/images (concept, ideas and visuals) |
Y |
N |
Comment
on strengths and weaknesses. If you choose weaknesses you must also include
appropriate suggestions for improvement.
Construction and
Design
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Folds are
accurate and precise |
Y |
N |
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·
Anything that
is glued on is seamless |
Y |
N |
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·
Uses elements
and principles of design effectively |
Y |
N |
Comment
on strengths and weaknesses. If you choose weaknesses you must also include
appropriate suggestions for improvement.
Environmental/Site-Specific
Artists
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Name |
Nationality |
Name |
Nationality |
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Christo |
Bulgarian/American |
Long, Richard |
British |
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Goldsworthy, Andy |
British |
Nash, David |
British |
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Jeanne-Claude |
French/American |
Smithson, Robert |
American |
Installation
Artists
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Name |
Nationality |
Name |
Nationality |
|
Acconci, Vito |
American |
Kabakov, Ilya |
Russian |
|
Aono, Kristine
Yuki |
American |
Kapoor, Anish |
Indian/British |
|
Bedia, José |
Cuban |
Kienholz, Edward |
American |
|
Boltansky,
Christian |
French |
Lewitt, Sol |
American |
|
Bures Miller,
George |
Canadian |
Lexier, Micah |
Canadian |
|
Cardiff, Janet |
Canadian |
Nam Jun Paik |
Japanese/American |
|
Chicago, Judy |
American |
Nauman, Bruce |
American |
|
Cragg, Tony |
British |
Neshat, Shurin |
Japanese |
|
Fisher, Vernon |
American |
Osorio, Pepón |
American |
|
Flavin, Dan |
American |
Piper, Keith |
British |
|
Gormley, Antony |
British |
Raetz, Markus |
Swiss |
|
Graham, Dan |
American |
Rosenthal, Ann
Tevy |
American |
|
Hammons, David |
African-American |
Skoglund, Sandy |
American |
|
Heavyshield, Faye |
Native Canadian |
Smithson, Robert |
American |
|
Heizer, Michael |
American |
Snow, Michael |
Canadian |
|
Hill, Gary |
American |
Soto, Jesús-Rafael |
Venezuelan |
|
Hirst, Damien |
British |
Turrell, James |
American |
|
Horn, Rebecca |
German |
Vautier, Ben |
Swiss |
|
Hull, Lynne |
American |
Viola, Bill |
American |
|
Idemitsy, Mako |
Japanese |
Wall, Jeff |
Canadian |
|
Irwin, Robert |
American |
Whiteread, Rachel |
British |
|
Joo, Michael |
American |
|
|
Performance Artists
|
Name |
Nationality |
|
Burden, Chris |
American |
|
STELARC |
Greek/Australian |
Activity 1.2
Use the following to
guide you in your specific research on an interactive artist:
·
Research, using
the Internet and/or conventional sources, a new media artist whose work can be
described as “interactive.” Pay special attention to the definition of
interactivity given earlier in the unit.
·
Explain how this
work is, or is not, an extension of traditional artworks and foundations.
·
Can this artwork
be created utilizing only traditional art tools and techniques? Why or why not?
·
Identify any
theories or trends related to this work.
·
Are there any
artists that produce similar work?
·
Identify and
describe the use of aspects and characteristics of different historical periods
in this specific work of media art, if they appear.
·
Describe the
level of interactivity in the artwork and its relationship to the audience.
·
What formal
components (line, shape, colour, texture, value, space, balance, unity,
contrast, emphasis, pattern, movement) can you find in this artwork?
·
What is the purpose
or message in this art work?
Names of Group
Members: Due
Date:
Each group will be
responsible for finding artists from one of the three conceptual relationships
of interactivity (cause/effect, immediacy, and environment). Although it may be
argued that in any piece of artwork there may be a number of conceptual
relationships being used, you will be looking for examples that show an
emphasis on your assigned subject.
Cause/effect q
Immediacy q
Environment q
Definition:
Name:
Country of
residence:
Museum/gallery
affiliation:
Title:
Media:
Brief description of
work:
Internet
Citation:
Name:
Country of
residence:
Museum/gallery
affiliation:
Title:
Media:
Brief description of
work:
Internet
Citation:
Name:
Country of
residence:
Museum/gallery
affiliation:
Title:
Media:
Brief description of
work:
Internet
Citation:
Code: 4 = Always 3 = Most Times 2 = Sometimes 1 = Rarely
|
Names |
Listens to views of others |
Shows respect for others’ ideas |
Shows respect for equipment |
Participates in assigned activity |
Accepts an equal share of the work |
Completes work assigned |
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Indicate which of
the following statements are examples of copyright infringement
1. A photograph is scanned from a magazine to be
used for private reference, not to be published.
2. A digital image is copied off an image
library Internet site that offers royalty-free images.
3. Artwork is copied off an Internet site where
blanket permission applies.
4. A photograph by a well-known photographer is
scanned and altered beyond the point of recognition, without permission.
5. A photograph by an amateur photographer is
scanned and altered beyond recognition without permission.
6. Artwork created by an artist from a distant
country is incorporated into a new piece that will never be seen by the owner.
7. Permission to use a photograph, which has
been previously used in a corporate advertisement campaign, is granted by the
photographer.
8. An image is copied from an image library that
contains a digital watermark.
Answers and areas
for discussion
1. Yes. Copyright is designed to protect
the creator of artwork. The copyright owner has legal control over the use of
their work, and the right to claim financial compensation and to be credited
for their work. If the photographer has not given express permission for its
use, a copyright infringement applies.
2. Yes. To avoid copyright infringement,
permission must be granted from the image provider for the use of its images.
Any company that specializes in providing copyright licensing will expect any
users to compensate it for their use. It is very likely that copyright
infringement will be pursued through civil action.
3. No. Any material labelled with a
general license or waiver that states the work may be used without permission
or payment does not violate copyright when used.
4. Yes. Even if it is altered beyond
recognition, it still infringes on the owner’s right to the use of their work.
Even though it’s unlikely that copyright infringement will be legally pursued,
a moral and ethical obligation remains towards the artist and their efforts.
5. Yes. Even though the photographer is
unknown, the conditions in Answer 4 still apply.
6. Yes. The original artist might never
legally pursue the copyright infringement. However, infringement has still
occurred. Morally and ethically the artist is affected, since they lost any
control over the context in which their work is presented, as well as any
financial remuneration that would apply.
7. Only if the original photographer still
owns the legal right to the work. Some companies may negotiate a period of
exclusivity where they own the work for a specified period of time, or have
negotiated a restriction and paid extra for it. It is important that when
permission is granted, it is received in writing with a statement that
indicates the legal rights belong to the person who is granting permission.
8. Yes. This digital watermark serves as
an identifier to the owner of the work. The imbedded information, which is
contained in the watermark, provides information to identify illegal copies. It
serves more as a deterrent than a legal guarantee for proof of copyright
infringement.
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