Course Profile   Media Arts (ASM40), Grade 12, Open, Catholic and Public

 

Unit 3:  Internet Interactivity – Rollovers and Framesets

Time:  20 hours

 

Activity 3.1 | Activity 3.2 | Activity 3.3

 

Unit Description

The Internet is an inexpensive and remarkably vibrant forum for the creation of media arts. Although much of the art related production on the Internet falls under the category of design, there is a burgeoning number of sites that exist in and of themselves as artistic creations.

This unit is designed to provide students with experience in using the Internet as a forum for interactive media arts work. Students look at and respond to existing Internet sites that are considered to be examples of media arts analysis. Students then learn the pertinent HTML editing techniques that are employed in the final activity, specifically the use of rollover buttons and framesets. Finally, students create their own interactive media art piece designed for the Internet.

The aim of this unit is threefold. Firstly, to give students an appreciation of the Internet as a growing venue for the creation of media art. Secondly to acquaint students with enough of the basic principles of HTML editing to allow them to participate as internet savvy media artists, and finally to allow them the experience of creating a media artwork designed for the Internet.

Artists are becoming increasingly aware of the power and availability of the Internet as a tool for creating media artwork outside of the strictly commercial aspects of webpage design. Many postsecondary institutions have incorporated the study of computer based imaging as a part of the traditional BFA program. This unit prepares students to partake in what is emerging as an exciting new direction in contemporary art.

One of the unique advantages of the Internet is the ability to access a wide range of information instantly. An obvious concern is that individuals have the opportunity to “post” information that they may not even fully understand. One unique selling point of the Internet is that it can serve as a springboard for individuals who otherwise would have an extremely small audience for their work. In addition, the Internet may also be seen by some individuals as an amoral “alternative” to other more mainstream sources of information. Therefore, students should not assume that the absence of religious art on the Internet implies that religion-based art is outmoded or no longer produced.

The accessibility to the Internet as a forum to exhibit artwork has lifted the barriers to the public viewing of art that once affected all artists. Restrictions that were once imposed by the established authority are under transition. Students should be encouraged to examine the positive and negative effects associated with this freedom to exhibit work in the public domain. Students should be able to give examples of how the Internet can be used as a liberating tool and how it limits freedom. It may be helpful at this point for the teacher to link examples of human rights violations to the destructive use of the Internet.

Examples of this destructive use of the Internet are the use of the Internet to promote pornography, anti-Semitism and hate crimes, and advertising to enlist followers. Note: Teachers should review safe practices for Internet use to avoid the potential for destructive results.

Students should reach an understanding of the appropriate use of the Internet that will serve and promote the dignity and value of all individuals. Students have the opportunity to gain the knowledge that will help them to identify the negative characteristics of the Internet that do not promote the community or common good of society.

Unit Synopsis Chart

Activity

Time

Learning Expectations

Assessment Categories

Tasks

3.1
Introduction to Web-Based Interactive Media Art

3.5 hours

ANV.01, ANV.03, AN1.01, AN1.02, AN2.02, AN3.04
CGE 1d, 2a, 2e, 3d, 7a

Thinking/ Inquiry Communication

Analyse art-based websites

3.2
Tools and Techniques

6 hours

THV.01, THV.02, THV.04, TH1.01, TH2.02, TH2.04
CGE 2b, 3c

Application

Learn to use rollovers and framesets

3.3
The Virtual Sculpture Gallery

10.5 hours

CRV.01, CRV.02, CRV.03, CR1.01, CR2.02, CR2.06, CR3.01, CR3.02
CGE 2c, 3b, 5b, 5c, 5d, 5e, 5g, 7a, 7h, 7j

Knowledge/ Understanding

Create final product

Assessment & Evaluation of Student Achievement

Artwork created or proposed in this unit is evaluated for evidence of experimentation, creativity, and the students’ ability to convey a particular idea or message. Students are also assessed on their ability to work and communicate with others, on their participation in the creative and critical process, and on their ability to use the various tools. The Media Arts Journal is also an important assessment tool for this unit and for the course. It should be introduced at the beginning of the course and should take the form of a sketchbook, notebook, file folder, etc. The journal is used throughout the course as a place for reflection and preparatory work for the media artworks created.

 

Activity 3.1:  Introduction to Interactive Internet Art

Time:  3.5 hours

Description

Although most students have had experience navigating on the Internet, they may not have taken the time to consciously conduct a critical analysis of Internet content as it pertains to visual art. This lesson gives students the aesthetic background that they need to participate in the other activities in this unit. Students are asked to question the relationship between art, commercial design, and the Internet. By using examples and class discussion the teacher sets broad categories that webpages may fall into in terms of their artistic content. Students then participate in an activity that allows them to make critical decisions in order to discern the difference between webpages that are created as works of art and those that are more commercial or design oriented. Students also become aware of the importance of the Internet as a form for visual arts via class discussions and reflections in their media arts journal.

Strand(s) & Learning Expectations

Ontario Catholic School Graduate Expectations

CGE1d - develops attitudes and values founded on Catholic social teaching and acts to promote social responsibility, human solidarity, and the common good;

CGE2a - listens actively and critically to understand and learn in light of gospel values;

CGE2e - uses and integrates the Catholic faith tradition, in the critical analysis of the arts, media, technology, and information systems to enhance the quality of life;

CGE3d - makes decisions in light of gospel values with an informed moral conscience;

CGE7a - acts morally and legally as a person formed in Catholic traditions.

Strand(s):  Theory and Analysis

Overall Expectations

ANV.01 - evaluate an interactive work of art, demonstrating an understanding of the process of critical analysis;

ANV.03 - analyse the function of media art works in society.

Specific Expectations

AN1.01 - evaluate interactive art works, following standard procedures in critical analysis (e.g., consider their initial reaction; describe the works using appropriate terminology; analyse and interpret the works; evaluate the effectiveness of the works);

AN1.02 - analyse and evaluate the use of aesthetic and compositional components in media art works;

AN2.02 - analyse and compare ways in which works of media art influence various audiences and ways in which dynamic interaction with those audiences can affect the meaning of a work;

AN3.04 - demonstrate an understanding of the function and significance of exhibiting and/or performing for commercial or artistic purposes.

Prior Knowledge & Skills

·         Basic knowledge of elements and principles of media arts and digital imaging would be beneficial.

·         Students should have some experience searching and navigating on the Internet.

Teaching/Learning Strategies

1.   The teacher uses a data projector to display a webpage that has been created as a work of art. The Superbad site from Resources is an example. The teacher asks the students to consider how this page is similar to and different from webpages they may have seen before. The teacher follows some of the links, giving the students time to make short lists in their media arts journals.

2.   The teacher leads a discussion aimed at identifying the traits of webpages that are works of art, and make a list on the board. In order to facilitate discussion, the teacher may also display a webpage that has been designed for a specific purpose other than as a work of art.

3.   Students divide into small groups. The teacher asks each group to divide websites into three or four broad categories, such as Art, Commercial, Informative, or Personal. Once the groups have decided on categories, they should list four or five characteristics of websites that fall into each of these categories.

4.   The teacher then has the groups report and make a chart on the board that reflects the group answers. The information on the chart is discussed, clarified, and negotiated in order to arrive at a working list of headings and characteristics that broadly describe the nature of webpages on the Internet.

5.   Students record the chart in their media arts journal.

6.   Students search the Internet individually to find examples of websites that represent “best” examples of media art websites (those that exactly meet the criteria outlined in the introductory activity). “good” examples of media art websites (those that closely meet the criteria, but may have characteristics that pertain to one of the other headings) will also be considered. Each student should attempt to find three unique websites. Students should record the URLs and brief explanations of why they chose the sites they did in their media arts journal.

7.   The teacher leads a discussion based on the students’ findings. The class looks at and discusses them with an emphasis on the suitability of each site as an example of media art.

Assessment & Evaluation of Student Achievement

·         Media arts journal entries - anecdotal comments

·         Contribution and participation in group work and class-discussion checklist and observation

Accommodations

·         Use of peer tutor as required

·         Additional time as required

·         Hard copy of discussion topics and definitions

·         Access to hardware/software accommodations, e.g., Bliss Board, screen reader, speech synthesizer software

·         Use of interpreter where required

Materials

·         Ideally this lesson will be offered in a computer lab where each student has an Internet capable workstation.

·         A black or white board, is required.

·         A data projector would be helpful, but is not essential, for the introductory activity.

Resources

Books

Murray, Ian. Media Arts: selected listings from the Media Arts Database/ researched and edited by Ian Murray. Toronto: Media Arts Database with Assistance from Ontario Arts Council, 1989.
(Call # 700.25713   M489)

Websites

Resources on human rights issues and areas of human justice:

Amnesty International – www.amnesty.org

National Action Committee on the Status of Women – www.nac-cca.ca

Assembly of First Nations – www.afn.ca/assembly_of_first_nations.html

American Civil Liberties Union – www.aclu.org

Media Art Resources

http://www.mediachannel.org/originals/whatmedia.shtml
(has a list of media artists and video makers)

http://online.anu.edu.au/ITA/ACAT/catalogue.html
(a celebration of fractal geometry, feedback and chaos: visual art, science and music event)

http://filament.illumin.co.uk/svank
(visual and tactile art - Jan Svankmajer)

www.probotproductions.com
(quality toy cinema - non-profit entertainment group producing experimental animated short films featuring toys)

www.artengine.ca
A superior Canadian resource

www.ccca.ca
Yet another valuable Canadian resource. 15000 images and over 300 links to 250 contemporary  Canadian artists

www.stevekahn.com/photocollages2.html

www.khstudios.com/photocollage.htm.

http://downs-mclaughlin.hupermart.net/collage.htm.

http://www.stormviz.com

http://www.jhathaway.com/Pages/phot.html.

http://www.superbad.com
(this is an excellent example of current interactive media art on the Internet)

 

Activity 3.2:  Tools and Techniques

Time:  6 hours

Description

This lesson is designed to give students experience with the software needed to complete the culminating activity for the unit as outlined in Activity 3.3. Emphasis is placed on the use of framesets and rollover buttons. Students also learn about design considerations and the mechanical characteristics of webpages.

A rollover is an image that changes when the pointer moves across it. A rollover actually consists of two images: the primary image (the image displayed when the page first loads) and the rollover image (the image that appears when the pointer moves over the primary image).

Frames are made up of two major components – a frameset and individual frames. A frameset is an HTML page that defines the structure of a set of frames within a document. The frameset definition includes information about the number of frames displayed on a page, the size of the frames, the source of the page loaded into a frame, and other definable properties. A frameset HTML page isn’t displayed in a browser; it simply stores information about how the frames on a page will display.

Webpage design and rudimentary HTML coding are taught in many classes in both elementary and secondary school. The aim of this lesson is to give students an understanding of two of the more dynamic tools available in HTML editing software that allows them to make interactive webpages, specifically rollover buttons and framesets. Limiting the lesson to the understanding of the use of these two tools gives the student a manageable amount of technical information, which in turn allows them to explore a wide range of creative possibilities.

Strand(s) & Learning Expectations

Ontario Catholic School Graduate Expectations

CGE2b - reads, understands, and uses written materials effectively;

CGE3c - thinks reflectively and creatively to evaluate situations and solve problems;

Strand(s):  Theory

Overall Expectations

THV.01 - use appropriate vocabulary to discuss media art in a variety of contexts;

THV.02 - demonstrate an understanding of the basic concepts and procedures used in media arts, as well as selected emerging technologies;

THV.04 - demonstrate an understanding of conventions used in the practice of media arts.

Specific Expectations

TH1.01 - describe how various concepts, procedures, and techniques of media arts are used in their art works and in those of others, using appropriate vocabulary; describe the use of various new technologies, particularly those used in interactive media art forms;

TH2.02 - describe the contribution of new technologies to media arts;

TH2.04 - identify theories and trends related to media arts.

Prior Knowledge & Skills

·         Basic knowledge of elements and principles of media arts, photography, and digital imaging would be beneficial.

·         Students should understand the nature of bitmaps and have some experience with bitmap editing software (Adobe Photoshop, Corel Photopaint). Experience with the use of a scanner and digital camera is also an asset.

Teaching/Learning Strategies

1.   The teacher asks the students to make a list of their favourite food, animal, and place. Students should be given a short amount of time (~3 minutes) to accomplish this.

2.   The teacher projects a sample prepared webpage titled Things I Like. This webpage has rollover buttons that describe the things (animal, food, place). These buttons link to framesets that display bitmap graphics that represent the things (dog, spaghetti, etc.) If a data projector is not available, the students may view the webpage individually or in small groups at their workstations. The URL of the page will then be the school’s server. If a server is not available, the teacher may have to copy the necessary files to individual workstations prior to the lesson. The teacher discusses the different features of the page using appropriate terminology.

3.   Students learn that in order to successfully complete this unit, they must make a page that is similar to the one that they have just seen, based on the list that they made regarding their likes. They will follow a step-by-step process in order to do this.

4.   The first step is to make the requisite pieces of the webpage using bitmap-editing software. The teacher should display the bitmaps that they used to construct their webpage.

5.   Students are given a standard size for their rollover buttons (3 cm × 5 cm) and reminded of the appropriate resolution for images that appear on the Internet (72 dpi). Using a computer that is connected to a data projector, the students follow along with the teacher as they make the bitmaps that will be used to construct a simple rollover button. If a data projector is not available, the teacher may describe the steps and locations of the software tools and menus as the students work through the activity.

6.   Students create the remaining rollover button bitmaps for their webpage and save them.

7.   Students gather images that represent their favourite things from the assigned categories. This may be done in the school library/resource centre or assigned as homework. Students should be reminded of the copyright issues discussed in Unit 1.

8.   The teacher demonstrates the use of the scanner. This may be done with a data projector or by providing the students with a handout and discussing each step if a data projector is not available. The use of a peer tutor or mentor may be helpful for this activity depending on the level of experience the class has with the use of the scanner. Emphasis should be placed on the fact that these images are being created for the Internet, so the resolution and file extensions are especially important factors for the students to consider when scanning (only .jpeg or .gif are useable).

9.   The students scan the remaining bitmaps for use in their webpage and save them.

10.  Now that the bitmaps have been created, the teacher demonstrates the techniques used to create frames for a webpage. These techniques vary depending on the software available. The teacher may use a data projector or describe the process as the students work through it.

11.  The teacher asks the students questions regarding the basic design principles for webpages. For example, if the background colour of a webpage is black, what colours could the text be to make it legible? Other questions may include: what are the biggest considerations in webpage design (Load time and legibility) and: How can these problems be surmounted? Answers to the questions should be recorded in the media arts journal.

12.  The students set page preferences (background colour, etc.) based on the previous discussion. The teacher may use a data projector or describe the process as the students work through it.

13.  The teacher discusses the technique for creating rollover buttons depending on available software.

14.  Students complete the assembly of their webpage based on the class demonstrations and discussions, and test them in a browser.

15.  Students display their webpages. This may be done as a class if a data projector is available or individually in the browser window at their workstations. The teacher creates a checklist in order to track student progress (Appendix J).

Accommodations

·         Additional time as required

·         Use of template exemplars

·         Access to peer tutor

·         Access to hardware/software accommodations, e.g., Bliss Board, screen reader, speech synthesizer software

Enrichment Activities

·         Students may include audio files that correspond to the rollover buttons;

·         Students may expand on the headings that apply to the rollover buttons;

·         The students may use the techniques learned in this activity to generate webpages based on other topics, for example: Modern or Contemporary Art, Social Issues, etc.

Assessment & Evaluation of Student Achievement

·         Media arts journal entries

·         Contribution and participation in group work and/or class discussion, assessed as a learning skill

·         Demonstration of a working webpage that employs the techniques covered in the lesson and conforms to the guidelines as set by the teacher

·         Action plan for improvement-student specific

·         Observation and verbal feedback

·         Checklist (Appendix J)

Materials

·         This lesson should be taught in a computer lab where each student has access to the Internet. The computers in this lab should have either Adobe Photoshop or Corel PhotoPaint or any other industrial standard bitmap editing software. The computers should also have Macromedia Dreamweaver, Microsoft Front Page, or another WYSIWYG (What You See Is What You Get, in other words a software package that automates the creation of HTML code) HTML editing software.

·         Access to a scanner is also required.

·         Access to a data projector would be helpful, but is not essential.

Resources

www.webdiner.com – tutorials for all aspects of webpage construction

www.tutorialhound.com – excellent resource for media arts software tutorials

www.safesurf.com – contains links to approved content tutorials and visual arts websites.

 

Activity 3.3:  The Virtual Sculpture Gallery

Time:  10.5 hours

Description

Students create a piece of interactive media art for the Internet. This is the culminating activity of the unit and requires the students to have an understanding of all of the concepts and techniques detailed in the previous two lessons.

The title of the lesson refers to the fact that the pieces made by the students are based on photographic examples of sculpture. The webpages created in this assignment would work well as a stand alone website or attached to the school’s webpage.

The students have the opportunity to experiment with the concepts and techniques that they have learned so far, and in so doing create an original piece of interactive Internet art.

The point of departure for this assignment is the use of existing sculpture as source material. There are two reasons for this. Firstly, it narrows the focus of the students sufficiently that they can get started fairly rapidly on the assignment without impinging too much on their individual creativity. Secondly, it creates a common thread for the final projects so that they can be displayed as a group.

Strand(s) & Learning Expectations

Ontario Catholic School Graduate Expectations

CGE2c - presents information and ideas clearly and honestly and with sensitivity to others;

CGE3b - creates, adapts, and evaluates new ideas in light of the common good;

CGE5b - thinks critically about the meaning and purpose of work;

CGE5c - develops one’s God-given potential and makes a meaningful contribution to society;

CGE5d - finds meaning, dignity, fulfillment, and vocation in work which contributes to the common good;

CGE5e - respects the rights, responsibilities, and contributions of self and others;

CGE5g - achieves excellence, originality, and integrity in one’s own work and supports these qualities in the work of others;

CGE7a - acts morally and legally as a person formed in Catholic traditions;

CGE7h - exercises the rights and responsibilities of Canadian citizenship;

CGE7j - contributes to the common good.

Strand(s):  Creation

Overall Expectations

CRV.01 - use media arts concepts in the production of media art works;

CRV.02 - use both traditional and emerging technologies, procedures, and techniques to create media art works;

CRV.03 - use and adapt the stages of the creative process in individual and collective productions.

Specific Expectations

CR1.01 - use media arts elements, principles, technologies, and procedures to create interactive art works;

CR2.02 - communicate a message using emerging technologies; select an interface and use it to create an interactive work;

CR2.06 - demonstrate effective leadership, interpersonal, and problem-solving skills related to the production and creation of media art works;

CR3.01 - develop and combine a variety of approaches to communicate ideas or to solve problems in the creation of media art works;

CR3.02 - document the stages of the creative process used for an individual or group project in media arts.

Prior Knowledge & Skills

·         Basic knowledge of elements and principles of media arts: photography, video, sound production, and digital imaging, would be beneficial.

·         Students must have completed Activity 3.2.

Teaching/Learning Strategies

1.   The teacher gives the students a handout that outlines the final project for the unit (Appendix K) and discusses the project. Emphasis should be placed on the mandatory and optional components.

2.   If available, the teacher may show examples of completed assignments.

3.   The teacher and students negotiate a rubric for evaluation of the final product. Categories for technical ability and creativity should be included.

4.   Students spend time in the library/resource centre to plan and gather source material for the project.

5.   Students follow the steps as outlined in the project under teacher supervision.

6.   Students save their projects to a common location on the school’s server so that they may be evaluated and displayed by the teacher.

7.   Students take part in a class critique of their final projects.

Assessment & Evaluation of Student Achievement

·         Media Arts Journal entries. Assessment by the teacher at the end of the unit. A rating scale could be used.

·         Contribution to and participation in class critique.

·         Submission of a working webpage that employs the techniques covered in the previous lessons and conforms to the guidelines as set by the teacher. See Rubric (Appendix L).

Accommodations

·         additional time as required

·         use of template exemplars

·         access to peer tutor

·         access to hardware/software accommodations, e.g., Bliss Board, screen reader, speech synthesizer software

Enrichment Activities

·         Instead of using images of pre-existing sculpture, the teacher may have students use photographic images of famous people or celebrities that connect with the modern world. The students may research the individual’s historical importance in order to arrive at a suitable conceptual basis.

·         Other ideas that could be could be explored here:

·         The monitor as an ongoing mirror;

·         Representations of the body in media arts;

·         Including audio files that correspond to the rollover buttons.

Exemplars

Exemplars for this assignment are available on the Internet – http://www.ucdsb.on.ca/links/educators.htm

Follow the link for Grade 12 Media Arts Exemplars.

Materials and Resources

·         This lesson should be taught in a computer lab where each student has access to the Internet. The computers should have Adobe Photoshop or Corel PhotoPaint or any other industrial standard bitmap editing software. They should also have Macromedia Dreamweaver, Microsoft Front Page, or another WYSIWYG HTML editing software.

·         Access to a scanner is also required.

·         Access to a data projector would be helpful, but is not essential.


Appendix J

Student Checklist for Things I Like Webpage

 

Student Name: _____________________________

Webpage contains three functional rollover buttons

YES

NO

Webpage contains three functional framesets

YES

NO

Webpage is legible

YES

NO

Webpage loads quickly

YES

NO

 

Student Name: ______________________________

Webpage contains three functional rollover buttons

YES

NO

Webpage contains three functional framesets

YES

NO

Webpage is legible

YES

NO

Webpage loads quickly

YES

NO

 

Student Name: ______________________________

Webpage contains three functional rollover buttons

YES

NO

Webpage contains three functional framesets

YES

NO

Webpage is legible

YES

NO

Webpage loads quickly

YES

NO

 

Student Name: ______________________________

Webpage contains three functional rollover buttons

YES

NO

Webpage contains three functional framesets

YES

NO

Webpage is legible

YES

NO

Webpage loads quickly

YES

NO


Appendix K

Interactive Internet Art - Manipulating Images - The Virtual Sculpture Gallery

The Project

The Internet is one of the best vehicles available for creating interactive works of art. Part of the reason for this is what Internet gurus refer to as the “push-pull.” In other words, the nature of the Internet makes it easy for the viewer to make choices that result in actions. This means a static image can become altered by the viewer’s interaction with it. Another consideration is the potential audience of the Internet; you will be able to show your work to more people than ever before. For this project you will design a one-page interactive visual using Corel PhotoPaint and Macromedia Dreamweaver software.

Technical Considerations

You should use a minimum of three roll-over links in order to create interactive transformations for your piece. You may also use framesets to add visual possibilities. Additional features, such as sound and Javascript, are possible, but check with your instructor first. The final size in memory of your file should be no greater than 150K including the rollover images. You must scan all of the images yourself. All images should be of appropriate resolution for viewing on the Internet. The images should be seamless. You should use colour and greyscale images. You should use at least one effects filter.

Creativity

The ancient Greeks and Romans are known for their sculptures of the human figure. Use these sculptures as a common departure point. Find a sculpture that appeals to you and research its purpose. Is it a scene from a myth or is it a portrait of someone famous? Record your research in your Media Arts Journal. Now the challenging part – you have to make this static image interactive. Given what you know about the sculpture already, you may decide to change the myth, reveal the subject’s true character, make the sculpture surreal, or use it to point out a contemporary issue. That part is up to you, but it should have a clear, creative message. Use at least three completely different sources in order to generate images for your final piece. Record three thumbnail roughs (a very small rough drawing) and a point-form outline of your message in your Media Arts Journal. The next step is to make the work on the computer and save it to your personal drive space.

Mandatory Requirements

Your final project must have these things in order to be evaluated:

·         A minimum of three interactive transitions - either rollover or framesets or both.

·         A maximum size of 150K.

·         A combination of images based in part on Greek or Roman sculpture, that you scan yourself. These images should also be of appropriate resolution for viewing on the Internet.

·         Entries in your Media Arts Journal for planning and research.

Additional Components

In order to achieve your best level of success you should also include the following:

·         The images should be a combination of greyscale and colour.

·         You should use the effects filters and/or rendering tools in PhotoPaint somewhere in your project.

·         The images should be seamless and scaled for a 17" monitor.

·         The final piece should communicate a clear creative message that is based on your chosen sculpture.

 

Due Date: __________________________

Teacher Note: This assignment is allocated seven class periods. Students hand in their Media Arts Journal for assessment. They save the final projects to a specified directory on the school server for evaluation. These images may be displayed.


Appendix L

Virtual Sculpture Gallery Rubric (Unit 3)

 

Task/Criteria

Level 1
(50-59%)

Level 2
(60-69%)

Level 3
(70-79%)

Level 4
(80-100%)

Production Skills

 

 

 

 

- demonstrates effective problem-solving skills

- demonstrates limited problem-solving skills related to the production and creation of media works

- demonstrates some problem-solving skills related to the production and creation of media works

- demonstrates considerable problem-solving skills related to the production and creation of media works

- demonstrates thorough problem-solving skills related to the production and creation of media works

Creative Process

 

 

 

 

- develops and combines variety of approaches to communicate ideas or solve problems in the creation of final product

- develops and combines creative ideas and approaches when creating final product with limited effectiveness

- develops and combines creative ideas and approaches when creating final product with some effectiveness

- develops and combines creative ideas and approaches when creating final product with considerable effectiveness

- develops and combines creative ideas and approaches when creating final product with high degree of effectiveness

Concepts and Procedures

 

 

 

 

- uses media arts elements, principles and technologies, i.e., rollovers and framesets to create alternating interactions

- uses rollovers, framesets and alternating interactions with limited effectiveness

- uses rollovers, framesets and alternating interactions with some effectiveness

- uses rollovers, framesets and alternating interactions with considerable effectiveness

- uses rollovers, framesets and alternating interactions with high degree of effectiveness

Note: A student whose achievement is below Level 1 (50%) has not met the expectations for this assignment or activity.

 

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