Course Profile   Communications Technology (TGJ4E), Grade 12, Workplace Preparation, Combined

 

Unit 4:  Developing a Dynamic Online Presence

Time:  30 hours

 

Activity 4.1 | Activity 4.2 | Activity 4.3 | Activity 4.4 | Activity 4.5 | Activity 4.6

 

Unit Description

This unit gives students an understanding of the uses and advantages of the Internet as a communication tool. Students create a multi-page web design that not only showcases their venture but also has real usefulness to the company, employees, clients, and potential clients. Emphasis is placed on creating a webpage that pushes the limits of a website as a multimedia experience. The web designs are uploaded, then updated and maintained as an ongoing process of management. Throughout this unit, students are encouraged to become effective communicators who use and integrate the Catholic faith tradition, in the critical analysis of the arts, media, technology, and information systems to enhance the quality of life. Students present all information and ideas clearly and honestly with sensitivity to others.

Unit Synopsis Chart

Activity

Time

Learning Expectations

Assessment Categories

Focus

4.1
Surfing For Exemplar Websites

3 hours

TFV.04, TF1.01, TF2.01, TF2.03, SP3.02, ICV.01, IC1.01
CGE: 1d; 2a, b, e; 3c, f; 5b

Thinking/Inquiry
Knowledge/ Understanding
Communication
Application

Students research and investigate existing communications technology enterprise websites.

4.2
Making a Splash – Animated Logo

5 hours

TFV.01, TF1.02, TF2.01, TF2.03, TF3.02, SPV.02, SPV.04, SPV.05, SP1.01, SP2.05, SP3.01, SP4.02,
CGE: 2b; 3c; 4f; 5e,g; 7b

Knowledge/ Understanding
Communication
Application

Students create an animated logo as a key element for their splash page.

4.3
Virtual Reality on the Web

4 hours

TF2.01, TF3.02, SPV.01, SPV.02, SPV.03, SP1.05, SP1.06, SP2.01, SP2.04, SP2.05, SP2.08, SP2.09, SP3.01, SP4.02, IC2.01
CGE: 2b, 3c, 4f, 5a.g; 7b

Knowledge/ Understanding
Communication
Application

Students create a VR panorama or VR object for their webpage.

4.4
Audio on the Web

4 hours

TFV.01, TFV.03, TF3.02, SPV.01, SPV.02, SPV.03, SPV.04, SP1.05, SP2.01, SP2.04, SP2.09, SP3.01
CGE: 1d, 2b,e; 3c, d; 4f, 5e,g; 7a,b

Knowledge/ Understanding
Communication
Application

Students use a variety of audio techniques to enhance their webpage.

4.5
Website Assembly and Navigation

10 hours

SPV.01, SPV.02, SPV.03, SP2.01, SP2.03, SP2.04, SP2.05, SP2.06, SP2.08, SP2.09, SP3.01, SP4.02, SP4.03, IC2.01
CGE: 2c, e; 3c; 4f; 5e, g; 7b

Thinking/Inquiry
Knowledge/ Understanding
Communication
Application

Using web-design software students plan and construct a website for their company.

4.6
Maintaining the Site

4 hours

TFV.02, TFV.03, TF2.01, SPV.04, SP2.02, SP2.08, SP3.02, SP4.01
CGE: 2c; 3d, f; 4b, d; 5g; 7b, f, g

Thinking/Inquiry
Knowledge/ Understanding
Communication
Application

Students develop plans for updating and maintaining an active website.

Activity 4.1:  Surfing for Exemplary Websites

Time:  3 hours

Description

Students use a variety of search engines and apply tips and tricks including basic Boolean operators to limit their search for existing communications technology enterprise websites. They select what they believe to be an excellent website and discuss the merits of the site and how it might be improved. Students rate their chosen website using a criteria list provided by the teacher. Topics for rating include: graphic layout and adherence to the principles of design, use of animated graphics or digital video, usefulness of informational content to a variety of end users, degree of interactivity, time efficiency and ease of use. Throughout this activity, students are encouraged to become effective communicators who use and integrate the Catholic faith tradition, in the critical analysis of the arts, media, technology, and information systems, to enhance the quality of life.

Strand(s) & Learning Expectations

Ontario Catholic School Graduate Expectations

CGE1d - develops attitudes and values founded on Catholic social teaching and acts to promote social responsibility, human solidarity, and the common good;

CGE2a - listens actively and critically to understand and learn in light of gospel values;

CGE2b - reads, understands, and uses written materials effectively;

CGE2e - uses and integrates the Catholic faith tradition, in the critical analysis of the arts, media, and technology and information systems to enhance the quality of life;

CGE3c - thinks reflectively and creatively to evaluate situations and solve problems;

CGE3f - examines, evaluates, and applies knowledge of interdependent systems (physical, political, ethical, socio-economic and ecological) for the development of a just and compassionate society;

CGE5b - thinks critically about the meaning and purpose of work.

Strand(s):  Theory and Foundation, Skills and Processes, Impact and Consequences

Overall Expectations

TFV.04 - demonstrate an in-depth understanding of industry standards and regulations related to electronic, live, recorded, or graphic communications technology;

ICV.01 - evaluate negative environmental impacts of specific products and processes and recommend alternative methods and materials to reduce these impacts.

Specific Expectations

TF1.01 - explain how a human need or want can be met through a new or improved product;

TF2.01 - identify and describe current processes, methods of operation, materials, equipment, tools (including computers and peripherals), and components used to meet client needs;

TF2.03 - demonstrate an understanding of industry-standard electronic, live, recorded, or graphic communications systems;

SP3.02 - document and communicate the results of the design process, of diagnostic analysis, and of troubleshooting for various communications technology projects;

IC1.01 - evaluate any negative impacts on the environment of processes used in communications technology and substitute environmentally friendly alternatives.

Prior Knowledge & Skills

·         Basic computer literacy skills

·         Understanding of the basics of web designing and web design software

·         Understanding of the principles of design and how they may be applied to the project

Planning Notes

·         It is expected that all student work contain positive images of race, gender, and religion. Stereotypes, acts of violence, sexual themes, or use of profanity in student work is unacceptable.

·         Students are to observe copyright laws and use copyrighted materials correctly and ethically.

·         The teacher implements board policies on appropriate use and access to Internet services.

·         Students are expected to keep a daily log sheet recording brief notes of their accomplishments and outlining any future needs that this activity requires.

·         The teacher creates overhead/handout/online resource with a list of points to look for in a good business webpage.

·         The teacher provides a tutorial handout/online tutorial that demonstrate the basics of web searching. (Appendix 4.1.1)

·         The teacher researches sites to be used as exemplars.

·         The teacher provides the opportunity for students to focus on specific career options and provides insights into the skills required for related professions. Teaching/learning strategies that allow for career links should be investigated, e.g., job shadowing, career, and education research, field trips, and guest speakers. Where possible the teacher arranges for appropriate speakers whose careers are related to the Web Design industry to share their education and career paths with students. Members of the community may provide students with some insights into career opportunities and issues.

Teaching/Learning Strategies

·         The teacher reviews Boolean web searching techniques with the assistance of Appendix 4.1.1.

·         The teacher sets up a computer projection system, connects to the World Wide Web and shows the class exemplary sites and provides a format for making a good site.

·         Students conduct an Internet search to select what they believe to be an excellent website.

·         Each student takes the class to the chosen website and discusses why he or she thinks the site is good.

·         This will lead to a discussion of content, use of design principles and the use of animated graphics and digital video, usefulness of informational content to a variety of end users, degree of interactivity, time efficiency, ease of use and industry standards in web design.

·         Students rate their selected sites using the web evaluation sheet provided by the teacher.
(Appendix 4.1.2)

·         The teacher encourages attitudes and values founded on Catholic social teachings, which promote social responsibility, human solidarity, and the common good.

·         Throughout this activity, the teacher:

·         monitors and observes all student/group activity;

·         conferences with students on an ongoing basis to provide assistance when problems arise;

·         reviews project expectations;

·         modifies project activities to deal with the availability of equipment.

Assessment & Evaluation of Student Achievement

·         Diagnostic assessment of each student’s use of research skills

·         Personal communication by teacher-student conferencing

·         Summative assessment of website selection and completion of the Web Evaluation Sheet
(Appendix 4.1.2)

Accommodations

·         The teacher should be acquainted with Individual Education Plans (IEPs) and students’ unique learning characteristics in order to make the necessary accommodations for individuals.

·         Exceptional students may be given appropriate timelines for completion.

·         Provide peer tutoring for students who need extra assistance.

·         Allow student-to-student discussion and teacher-to-student conferencing throughout the project.

·         Provide peer tutors to assist students when handling equipment.

·         For enrichment, students may present their analysis with the use of a presentation software or video that could include animated text and audio as a means to communicate the analysis.

Resources

General

Teacher-developed resources including handouts, worksheets, and activity sheets

Samples of student exemplars

Operating Instructions and Manufacturer’s Equipment manuals

Computer Software user guides and tutorial exercises

Various samples of activity project work

The school library/resource centre

Print

Basch, Rena. Researching Online for Dummies. USA: IDG Books, 1998. ISBN 0-7645-0382-0.

Cadenhead, Rogers. How To Use the Internet. Indiana USA: Sams Publishing, 2001.
ISBN 0-672-32215-3

Gray, Daniel. Looking Good on the Web. USA: Coriolisopen Press, 1999. ISBN 1576105083

Holden, Nancy and Lubka Willie. KISS Guide to the Internet. New York, USA: Dorling Kindersley, 2000. ISBN 0-7894-5980-9

Krebs, Gary. Fastread. Internet. USA: Adams Media Corp, 2001. ISBN 1-58062-511-8.

Nielson, Jakob, and Marie Tahir. Homepage Usability: 50 Web Sites Deconstructed. USA: New Riders Publishing, 2001. ISBN 0-73571102-X

Snell, Ned. Teach Yourself the Internet In 24 Hours. USA: Sams Publishing, 2000 ISBN 0-672-31966-7

Treleaven, Philip. The E-Business Start-up Guide: USA: Kogan Page, 2000. ISBN 0-74943145-8

Magazines

Yahoo! Internet Life. Publisher: Ziff-Davis Publishing Company.

Wired Magazine. Publisher: Conde Nast Publications Inc.

Websites

Canadian Film and Television Production Association – http://www.cftpa.ca/
Links to member sites for samples.

Fixing Your Websites – http://www.fixingyourwebsite.com/
A good source of web design information and links to other sources.

How Stuff Works – http://www.howstuffworks.com/
Information on the workings of the Internet, websites, etc.

Internet Explorer Home Page – http://www.microsoft.com/windows/ie/default.asp
Using Internet Explorer.

Netscape Navigator Tutorial:
The Browser – http://www.cs.trinity.edu/~thicks/Communicator/Navigator1/
Tutorials for Netscape Navigator.

The Professional Photographers of Canada (PPOC) – http://www.ppoc.ca/
Links to member sites for samples.

Society of Graphic Designers of Canada – http://www.gdc.net/
Links to member sites for samples.

University at Albany Library – http://library.albany.edu/internet/
Internet Tutorials.

Zen and the art of the Internet – http://www.cs.indiana.edu/docproject/zen/zen-1.0_toc.html
A Beginners Guide to the Internet.

 

Activity 4.2:  “Making a Splash” – Animated Logo

Time:  5 hours

Description

Using web animation software, students create an animated logo for their splash page. Students import their previously created logo from Unit 2 or recreate a new logo using the software’s illustration tools. Animation concepts such as frame rate, key frames, tweened animation and frame-by-frame animation is reviewed. Vector images are compared with bitmap images with respect to the suitability of various file formats for the web, file size, image quality, and speed of downloading. The final animated logo is moved, scaled, and rotated to become a captivating element in the student’s web design. Students are encouraged to achieve excellence, originality, and integrity in their work and to support these qualities in the work of others.

Strand(s) & Learning Expectations

Ontario Catholic School Graduate Expectations

CGE2b - reads, understands, and uses written materials effectively;

CGE3c - thinks reflectively and creatively to evaluate situations and solve problems;

CGE4f - applies effective communication, decision-making, problem-solving, time and resource management skills;

CGE5e - respects the rights, responsibilities and contributions of self and others;

CGE5g - achieves excellence, originality, and integrity in one’s own work and supports these qualities in the work of others;

CGE7b - accepts accountability for one’s own actions.

Strand(s):  Theory and Foundation, Skills and Processes, Impact and Consequences

Overall Expectations

TFV.01 - apply the design process to develop solutions, products, processes, or services in response to challenges or problems in electronic, live, recorded, or graphic communications;

SPV.02 - set up, and function well in, an effective communications technology enterprise;

SPV.04 - develop and maintain systems that adhere to industry standards, and develop the means required to document activities using industry-standard formats;

SPV.05 - use language skills and artistic concepts effectively and apply scientific principles to develop solutions to communications problems.

Specific Expectations

SP1.01 - explain the activities associated with research and development: discovering a need, developing a product, and establishing specifications for improvement;

SP3.01 - produce, read, and interpret technical and artistic drawings, reports, instructions, scripts, manuals, online documentation, and specifications related to complex communications technology projects;

SP4.02 - apply artistic and aesthetic principles to designs related to communications projects;

TF1.02 - apply the following steps of the design process to solve a variety of communications technology challenges or problems;

TF2.01 - identify and describe current processes, methods of operation, materials, equipment, tools (including computers and peripherals), and components used to meet client needs;

TF2.03 - demonstrate an understanding of industry-standard electronic, live, recorded, or graphic communications systems;

TF3.02 - explain the conventions, formats, and specifications of industry-standard communications systems;

SP2.05 - apply design principles and elements to produce effective solutions in communications technology projects.

Prior Knowledge & Skills

·         Basic computer literacy skills

·         Basic animation concepts

·         Understanding of desktop-publishing software

·         Understanding of the principles of design and how they may be applied to the project

Planning Notes

·         It is expected that all student work contain positive images of race, gender, and religion. Stereotypes, acts of violence, sexual themes, or use of profanity in student work is unacceptable.

·         Students are to observe copyright laws and use copyrighted materials correctly and ethically.

·         The teacher implements their board’s policies on appropriate use and access to Internet services.

·         Students are expected to keep a daily log sheet recording brief notes of their accomplishments each day and outlining any future needs that this activity requires.

·         The teacher provides overhead/handout/online resource for using web animation software.

·         The teacher should choose a variety of websites that reflect the use of animated graphics.

·         The teacher collects exemplary works of previous students.

Teaching/Learning Strategies

·         The teacher creates a step-by-step tutorial, handout/online tutorial that demonstrates how to create frame-by-frame animations and tweened animations with the specific animation software.

·         Students work through the tutorial, guided by the teacher.

·         This is a good opportunity to review file formats and bitmap (pixel-based) images in relation to vector (math-based) graphics with respect to file size and image quality.

·         The teacher could have a series of similar images in a variety of formats, resolutions, colour limitations, and anti-aliasing that demonstrate how to reduce file size while optimizing quality necessary for the web.

·         Students develop their own animations using their logo from Unit 2 or developing a new version.

·         If the student’s original logo is a bitmap image it would be advisable to recreate the logo with - vector images. As another alternative, some web animation software has a trace bitmap function that will convert the image to a vector file format.

·         Students present their completed animations to the class.

·         Throughout this activity, the teacher:

·         monitors and observes all student/group activity;

·         conferences with students on an ongoing basis to provide assistance when problems arise;

·         reviews project expectations;

·         modifies project activities to deal with the availability of equipment.

Assessment & Evaluation of Student Achievement

·         Diagnostic assessment of student’s research skills, log/journal, and portfolio

·         Diagnostic and Formative assessment by teacher-student conferencing

·         Summative assessment of finished project (animated logo)

·         Summative assessment of the concepts and techniques utilized in this activity

Accommodations

·         Provide a pre-designed template for the presentation.

·         For enrichment students can:

·         animate their logo to follow a complex guide path;

·         animate a symbol of their logo;

·         create a morphing, animated logo;

·         create three-dimensional animated logos.

Resources

General

Teacher-developed resources including handouts, worksheets, and activity sheets

Samples of student exemplars

Operating Instructions and Manufacturer’s Equipment manuals

Computer Software user guides and tutorial exercises

Various samples of activity project work

The school library/resource centre

Print

Hillman, Curtis. Flash Web Design – The Art of Motion Graphics. Indianapolis, USA: New Riders, 2001.
ISBN 0-7357-1098-8

Holbschlag, Molly. Adobe Live Motion in 24 Hours. Indianapolis, USA: Sams, 2001.
ISBN 0-672-31916-0

Lentz, J. W., J. Lowery, and R. Reinhardt. Dreamweaver and Flash Bible. USA: Hungry Minds, 2001.
ISBN 0-7645-4864-6

Lourekas, Peter and Elaine Weinmann. Live Motion for Windows and Macintosh. USA: Peachpit Press, 2000. ISBN 0-201-70473-0

Sahlin, Doug. Flash 5 – Virtual Classroom. Toronto, Canada: Mcgraw Hill, 2001. ISBN 0-07-213115-2

Schrand, Richard. Live Motion – Visual Jump Start. San Francisco, USA: Sybex, 2001.
ISBN 0-7821-2848-3

Sullivan, Joe. Flash 5 – Ten Minute Guide. Indianapolis, USA: Que, 2001. ISBN 0-7897-2673-4

Non-print Materials

Projects in Flash 5: Volume I - Foundations of Animation & Interactivity, Jonathan Schnapp. February, 2001. VHS Tape. Running Time: 107 minutes. ASIN 0970868340

Understanding Motion Graphics, Victor Bornia. March 1, 2000. VHS Tape. Run Time: 90 minutes. ASIN 0615114687

Websites

Adobe Systems Inc. – http://www.adobe.com/
Information and tutorials on Adobe Software.

Best Flash Animations – http://www.bestflashanimationsite.com/
Tutorials and articles on Flash animations with links to other sites.

Computer Arts – http://www.computerarts.co.uk/tutorials/
A source for animation tutorials, tips and tricks with good links to other sites.

Macromedia – http://www.macromedia.com/
Tutorials on Macromedia Flash.

Web Developer – http://www.webdeveloper.com/design/
Web design tips and tutorials

Webmonkey – http://www.webmonkey.com
Tutorials, tips, and articles on authoring, multimedia, design, Hypen Text Markup Language (HTML) and Java Script.

 

Activity 4.3:  Virtual Reality on the Web

Time:  4 hours

Description

In this activity students have the choice of creating a virtual reality panorama movie or a virtual reality object movie that they will add to their website. (Panorama movies create the illusion that you are standing in the centre of a continuous 360-degree space that rotates when you drag the pointer around the movie. An object movie creates the illusion that you are rotating an object when you drag the pointer around the movie.) Students are responsible for the set up, maintenance, and safe use of all studio equipment. They take a series of digital photographs and “stitch” them together using a virtual reality software program. The images are appropriately blended and compressed to create an exciting multimedia addition to the website. Student must apply effective communication, problem-solving, and time-management skills necessary to share studio resources.

Strand(s) & Learning Expectations

Ontario Catholic School Graduate Expectations

CGE2b - reads, understands, and uses written materials effectively;

CGE3c - thinks reflectively and creatively to evaluate situations and solve problems;

CGE4f - applies effective communication, decision-making, problem-solving, time and resource management skills;

CGE5a - works effectively as an interdependent team member;

CGE5g - achieves excellence, originality, and integrity in one’s own work and supports these qualities in the work of others;

CGE7b - accepts accountability for one’s own actions.

Strand(s):  Theory and Foundation, Skills and Processes, Impact and Consequences

Overall Expectations

SPV.01 - work as an effective member of a team;

SPV.02 - set up, and function well in, an effective communications technology enterprise;

SPV.03 - use current technology and a variety of communications-related processes to create products that meet specifications determined by a client’s needs.

Specific Expectations

TF2.01 - identify and describe current processes, methods of operation, materials, equipment, tools (including computers and peripherals), and components used to meet client needs;

TF3.02 - explain the conventions, formats, and specifications of industry-standard communications systems;

SP1.05 - demonstrate communication, conflict resolution, time management, and goal-setting skills, as well as the ability to accept responsibility and to delegate tasks when appropriate;

SP1.06 - plan with team members to establish the order of operations; the availability of tools, parts, and equipment; scheduling requirements; and other information required to plan and prepare for the production process;

SP2.01 - set up and maintain a current electronic, live, recorded, or graphic communications system;

SP2.04 - design and produce a variety of communications projects that meet the demands of specific customers or markets;

SP2.05 - apply design principles and elements to produce effective solutions in communications technology projects;

SP2.08 - prepare, interpret, and follow work-related processes when maintaining communication components and systems;

SP2.09 - solve practical production problems in a variety of simulated workplace situations;

SP3.01 - produce, read, and interpret technical and artistic drawings, reports, instructions, scripts, manuals, online documentation, and specifications related to complex communications technology projects;

SP4.02 - apply artistic and aesthetic principles to designs related to communications projects;

IC2.01 - use safe work practices in the communications program.

Prior Knowledge & Skills

·         Basic computer literacy skills

·         Basic understanding of how to use a digital camera and how to import the digital images to the computer, acquired in Grade 11 Communications Technology TGJ3E – Workplace Preparation

·         Understanding of the principles of design and how they may be applied to the project.

Planning Notes

·         It is expected that all student work contain positive images of race, gender, and religion. Stereotypes, acts of violence, sexual themes, or use of profanity in student work is unacceptable.

·         Students are to observe copyright laws and use copyrighted materials correctly and ethically.

·         The teacher implements board policies on appropriate use and access to Internet services.

·         Students are expected to keep a daily log sheet recording brief notes of their accomplishments and outlining any future needs that this activity requires.

·         The teacher provides overhead/handout/online resource for using a virtual reality (VR) software.

·         The teacher may need to etch out a series of marks on a standard tripod head that denotes degrees of rotation if they do not already exist. This will be used for obtaining images when creating VR panoramas.

·         The teacher may need to set up a series of identifiable floor marking or tape marks that denotes degrees of rotation with a centre point. This will be used for obtaining images for creating VR objects.

·         The teacher may need to create an object rotation platform like a “Lazy Susan” complete with marks that denote degrees of rotation with a centre point. This is another alternative for obtaining images for creating VR objects.

·         Since the set up for taking the digital images may be the most time consuming part of this activity, the teacher may wish to run Activity 4.2 and Activity 4.3 simultaneously to allow for a more efficient use of class time.

·         The teacher collects a variety of websites that reflect the use of virtual reality movies.

·         The teacher collects exemplary works of previous students.

Teaching/Learning Strategies

·         The teacher introduces the project and initiates a discussion on what students think is meant by virtual reality.

·         Students are shown samples of exemplary virtual reality (VR) projects.

·         Students decide whether to create an object or panorama movie. Objects can include the company’s product/prototype, equipment, or a company member. Panoramas can include the company’s studio/office or a circle of the company’s members, products, or equipment.

·         The teacher provides a step-by-step tutorial handout/online tutorial that demonstrates how to create VR movies with the specific VR software that the school is using.

·         The teacher leads the class through a step-by-step procedure of creating a VR panorama and - then VR object movie.

·         The teacher reviews correct camera and equipment set-up with the students.

·         The students develop their own VR projects.

·         Students present their completed virtual reality movies to the class.

·         Throughout this activity, the teacher:

·         monitors and observes all student/group activity;

·         conferences with students on an ongoing basis to provide assistance when problems arise;

·         reviews project expectations;

·         modifies project activities to deal with the availability of equipment.

Assessment & Evaluation of Student Achievement

·         Diagnostic assessment of student’s log/journal, and portfolio

·         Summative assessment of finished project (Virtual Reality Movie)

·         Summative assessment of the concepts and techniques utilized in this activity

Accommodations

·         For enrichment students can create:

·         “hot spots” in their VR movie that link to other panorama or object movies;

·         a VR panorama walk through of the school or a part of the school such as the technology department;

·         a VR object movie of the school mascot;

·         an object rotation platform.

Resources

General

Teacher-developed resources including handouts, worksheets, and activity sheets

Samples of student exemplars

Operating Instructions and Manufacturer’s Equipment manuals

Computer Software user guides and tutorial exercises

Various samples of activity project work

The school library/resource centre

Print

Letteiri, Robert and Judith Stern. QuickTime for Macintosh and Windows. USA: Peachpit Press, 2001.
ISBN 0-201-74145-8

Rheingold, Howard. Virtual Reality. USA: Touchstone Books, 1998. ISBN 0671778978

Vince, John. Essential Virtual Reality Fast: How to Understand the Techniques and Potential of Virtual Reality. USA: Springer Verlag, 1999. ISBN 1852330120

Sherman, William and Alan Craig. Working with Virtual Reality. USA: Morgan Kaufmann Publishers, 2002. ISBN 1-55860353-0

Non-print Materials

Using Web TV and the Internet, Eric Gagnon. June 1, 1999. VHS Tape. Run Time: 145 minutes. ASIN 1884640257

Websites

Adobe Software – http://www.adobe.com/products/atmosphere/
VR program tutorials and information.

Apple Computer – http://www.apple.com/quicktime/qtvr/
VR program tutorials, examples, and information.

Out Side the Lines – http://www.outsidethelines.com/EZQTVR.html
VR program tutorials, examples, and information on how to create VRs without purchasing expensive equipment. Links to other VR sites.

QuickTime Virtual Reality – http://www.qtvr-movie.com/
QuickTime Virtual Reality examples.

International QuickTime VR Association – http://www.iqtvra.org/
QuickTime VR tutorials, examples and general news.

The VR Toolbox – http://www.vrtoolbox.com/
VR program tutorials, examples, and information.

 

Activity 4.4:  Audio on the Web

Time:  4 hours

Description

Students design a series of sound effects for linking buttons and an audio introduction for their splash page that incorporates music and vocals. Students are exposed to a number of ways of sampling sound including downloading audio from the Internet, using a line-in and built in microphones, CD and DVD capture, and using software programs to create simple original scores and sound effects. Students select appropriate methods for creating/sampling audio and selecting sample rates, compression options, and file formats. Students are invited to discuss Christian values and how they relate to the ethics of sampling, downloading MP3s, and the subject matter of popular music.

Strand(s) & Learning Expectations

Ontario Catholic School Graduate Expectations

CGE1d - develops attitudes and values founded on Catholic social teaching and acts to promote social responsibility, human solidarity, and the common good;

CGE2b - reads, understands, and uses written materials effectively;

CGE2e - uses and integrates the Catholic faith tradition, in the critical analysis of the arts, media, and technology and information systems to enhance the quality of life;

CGE3c - thinks reflectively and creatively to evaluate situations and solve problems;

CGE3d - makes decisions in light of gospel values with an informed moral conscience;

CGE4f - applies effective communication, decision-making, problem-solving, time and resource management skills;

CGE5e - respects the rights, responsibilities and contributions of self and others;

CGE5g - achieves excellence, originality, and integrity in one’s own work and supports these qualities in the work of others;

CGE7a - acts morally and legally as a person formed in Catholic traditions;

CGE7b - accepts accountability for one’s own actions.

Strand(s):  Theory and Foundation, Skills and Processes, Impact and Consequences

Overall Expectations

TFV.01 - apply the design process to develop solutions, products, processes, or services in response to challenges or problems in electronic, live, recorded, or graphic communications;

TFV.03 - analyse and describe the effects of modifications on communications systems;

SPV.01 - work as an effective member of a team;

SPV.02 - set up, and function well in, an effective communications technology enterprise;

SPV.03 - use current technology and a variety of communications-related processes to create products that meet specifications determined by a client’s needs.

SPV.04 - develop and maintain systems that adhere to industry standards, and develop the means required to document activities using industry-standard formats;

Specific Expectations

TF3.02 - explain the conventions, formats, and specifications of industry-standard communications systems;

SP1.05 - demonstrate communication, conflict resolution, time management, and goal-setting skills, as well as the ability to accept responsibility and to delegate tasks when appropriate;

SP2.01 - set up and maintain a current electronic, live, recorded, or graphic communications system;

SP2.04 - design and produce a variety of communications projects that meet the demands of specific customers or markets;

SP2.09 - solve practical production problems in a variety of simulated workplace situations;

SP3.01 - produce, read, and interpret technical and artistic drawings, reports, instructions, scripts, manuals, online documentation, and specifications related to complex communications technology projects.

Prior Knowledge & Skills

·         Basic computer literacy skills

·         Basic understanding of the proper and safe use of audio equipment acquired in Grade 11 Communications Technology TGJ3E – Workplace Preparation

·         Basic understanding of the digital audio techniques acquired in Grade 11 Communications Technology TGJ3E - Workplace Preparation

Planning Notes

·         It is expected that all student work contain positive images of race, gender, and religion. Stereotypes, acts of violence, sexual themes, or use of profanity in student work is unacceptable.

·         Students are to observe copyright laws and use copyrighted materials correctly and ethically.

·         The teacher implements board policies on appropriate use and access to Internet services.

·         Students are expected to keep a daily log recording brief notes of their accomplishments and outlining any future needs that this activity requires.

·         The teacher provides overhead/handout/online resource for using audio software.

·         The teacher should know ahead of time a variety of websites that reflect the use of audio.

·         The teacher collects exemplary works by previous students.

Teaching/Learning Strategies

·         Most web animation, web authoring, and video editing software packages have the ability to create and edit simple audio beats or compositions. This is not a music composition class. There are more sophisticated music software products on the market but they are not necessary for such a simple audio application.

·         The teacher introduces the project and initiates a discussion about digital audio format.

·         The teacher creates a series of step-by-step tutorial handouts or online tutorials that demonstrates:

·         how to create and save an original composition with the specific software;

·         the procedure for importing prerecorded audio from various sources.

·         The students work through these tutorials with the teacher providing assistance when required.

·         The following procedures should be included in the tutorial activities:

·         downloading audio files from the net, extracting audio from a compact disc (CD) or digital video device (DVD), recording from an internal or external microphone, digitizing other sources such as audio tape or long playing record (LP), importing files from a portable MP3 player, and using stock software sound effects;

·         reviewing file formats and sample rates with respect to sound quality and file size;

·         collecting a series of similar sounds in a variety of formats and sample rates that demonstrate how to reduce file size while optimizing quality necessary for the web.

·         This is a good opportunity to invite students into a discussion on the ethics of sampling/appropriating music versus stealing, by considering Christian values and how they relate to the subject matter of popular music, and the ethics of downloading music from the Internet.

·         Students develop their own audio sound effects and audio scores.

·         Throughout this activity, the teacher:

·         monitors and observes all student/group activity;

·         conferences with students on an ongoing basis to provide assistance when problems arise;

·         reviews project expectations;

·         modifies project activities to deal with the availability of equipment.

Assessment & Evaluation of Student Achievement

·         Diagnostic assessment of student’s research skills, log/journal, software use, and portfolio

·         Personal communication by teacher-student conferencing

·         Summative assessment of finished project (button sound effects and splash page original audio score)

·         Summative assessment of the concepts and techniques utilized in this activity

Accommodations

·         For enrichment students can create audio files to enhance the school webpage

Resources

General

Teacher-developed resources including handouts, worksheets, and activity sheets

Samples of student exemplars

Operating Instructions and Manufacturer’s Equipment manuals

Computer Software user guides and tutorial exercises

Various samples of activity project work

The school library/resource centre

Print

Albanese, Steve and Colin MacQueen. Digital Audio Dictionary (Book & CD edition). USA: Prompt Publications, 2000. ISBN 0-79061201-1

Broida, Rick and Dave Johnson. MP3’s and Digital Music. Toronto, Canada: Osborne, 2002.
ISBN 0-07219413-8

Beggs, J., D. Thede, and R. Koman. Designing Web Audio. USA: O'Reilly & Associates, 2001.
ISBN 1-56592353-7

Coulter, Doug. Digital Audio Processing. USA: CMP Books, 2000. ISBN 0-87930566-5

Hedtke, John V. MP3 and the Digital Music Revolution. USA: Top Floor Pub, 1999.
ISBN 0-96610324-6

Kim, James and Kris Kosach. Digital Audio for the Desktop. Indianapolis, USA: Que, 2001.
ISBN 0-78972713-7.

Lindley, Craig A. Digital Audio with Java (Book & CD edition). USA: Prentice Hall, 1999.
ISBN 0-13087676-3

Mosher, Mike. Creating Web Graphics, Audio and Video Interactive Workbook. USA: Prentice Hall PTR, 2001. ISBN 0-13086590-7

Pohlmann, Ken C. Principles of Digital Audio, 4th ed. USA: McGraw-Hill Professional Publishing, 2000. ISBN 0-07134819-0

Simpson, Ron. Cutting Edge Web Audio. USA: Prentice Hall PTR, 1999. ISBN 0-13080753-2

Solari, Stephen J. Digital Video and Audio Compression. USA: McGraw-Hill Professional Publishing, 1997. ISBN 0-07059538-0

Websites

Audio Engineering Society – http://www.aes.org
Source of audio information, industry standards, and links to other audio-related sites.

Audio Media On-Line – http://www.audiomedia.com
Articles, digital audio/video information, and links to other audio-related sites.

Berklee Press – http://www.berkleepress.com
Music sources, online articles and lessons. Links to other audio-related sites.

Canadian Musician – http://www.canadianmusician.com
Information on the Canadian music industry. Links to other audio-related sources.

Digital DIY – http://www.symbiosis-music.com
Information on digital recording equipment, MIDI instruments, sound effects units, editing, and CD mastering. Links to other related sources.

Electronic Music Interactive – http://nmc.uoregon.edu/emi
Information on the nature of sound, synthesis, and MIDI. Links to other audio-related sites.

MIDI-site – http://www.midisites.com
A search engine for MIDI sources and files on the Internet. Links to other audio-related sites.

Music and Audio Connection – http://www.musicandaudio.com
Information on education, artists, associations, music, and audio professionals. Links to other audio-related sources.

Reelworld – http://www.reelworld-online.com
Film music and related topics of interests for anyone interested in music for pictures. Links to other Audio sites.

Shareware Music Machine – http://www.hitsquad.com/smm
Audio shareware, freeware, and demos of MIDI sequencers, audio editors, and samples. Links to other audio-related sites.

Sounds Online – http://www.soundsonline.com
Free sounds as well as sample CDs and sound libraries. Links to other audio-related sites.

 

Activity 4.5:  Website Assembly and Navigation

Time:  10 hours

Description

Using web-design software students construct a website for their communications venture. Students create a multi-page web design that utilizes a variety of linking techniques and concepts including internal/local/page links, external/remote/URL links, e-mail links, anchors, graphic links, image maps, radio buttons, frames, roll-overs, and forms. The site incorporates text, graphics, audio, virtual reality, animated logo, and digital video that they have created in previous activities and units. Students present their website to the class using the topics described in Activity 4.1 as a framework for discussion. The focus of this presentation is to convince the class that the site will successfully work as a marketing tool to attract new clients and as a tool to serve the needs of existing clients. The class integrates the Catholic faith tradition, in the critical analysis of the web design as an information system that will enhance the quality of life.

Strand(s) & Learning Expectations

Ontario Catholic School Graduate Expectations

CGE2c - presents information and ideas clearly and honestly and with sensitivity to others;

CGE2e - uses and integrates the Catholic faith tradition, in the critical analysis of the arts, media, and technology and information systems to enhance the quality of life;

CGE3c - thinks reflectively and creatively to evaluate situations and solve problems;

CGE4f - applies effective communication, decision-making, problem-solving, time and resource management skills;

CGE5e - respects the rights, responsibilities and contributions of self and others;

CGE5g - achieves excellence, originality, and integrity in one’s own work and supports these qualities in the work of others;

CGE7b - accepts accountability for one’s own actions.

Strand(s):  Theory and Foundation, Skills and Processes, Impact and Consequences

Overall Expectations

SPV.01 - work as an effective member of a team;

SPV.02 - set up, and function well in, an effective communications technology enterprise;

SPV.03 - use current technology and a variety of communications-related processes to create products that meet specifications determined by a client’s needs.

Specific Expectations

SP2.01 - set up and maintain a current electronic, live, recorded, or graphic communications system;

SP2.03 - identify, select, and use the most appropriate equipment and processes when developing a solution to a communications problem;

SP2.04 - design and produce a variety of communications projects that meet the demands of specific customers or markets;

SP2.05 - apply design principles and elements to produce effective solutions in communications technology projects;

SP2.06 - apply current production skills safely and effectively in the development of a product or service;

SP2.08 - prepare, interpret, and follow work-related processes when maintaining communication components and systems;

SP2.09 - solve practical production problems in a variety of simulated workplace situations;

SP3.01 - produce, read, and interpret technical and artistic drawings, reports, instructions, scripts, manuals, online documentation, and specifications related to complex communications technology projects;

SP4.02 - apply artistic and aesthetic principles to designs related to communications projects;

SP4.03 - apply appropriate scientific principles (e.g., those related to light, colour, magnetism, electricity) in the design and production of communications technology systems;

IC2.01 - use safe work practices in the communications program.

Prior Knowledge & Skills

·         Understanding the basics of colour theory and web safe colours

·         Understanding of the basics of web designing and web design software

·         Understanding of desktop-publishing software

·         Understanding of composing and capturing still images

·         Understanding of capturing and editing digital video

·         Understanding of the principles of design and how they may be applied to the project

·         Web browser skills/inquiry skills

Planning Notes

·         It is expected that all student work contain positive images of race, gender, and religion. Stereotypes, acts of violence, sexual themes, or use of profanity in student work is unacceptable.

·         Students are to observe copyright laws and use copyrighted materials correctly and ethically.

·         The teacher implements board policies on appropriate use and access to Internet services.

·         Students are expected to keep a daily log sheet recording brief notes of their accomplishments and outlining any future needs that this activity requires.

·         The teacher creates overhead/handout/online resource with the basics of Web Authoring and Design (HTML).

·         The teacher creates tutorial handout/online tutorial that demonstrates:

·         the basics of the web authoring tools and methods for incorporating audio and motion graphics;

·         the techniques for interactivity such as the creation of online forms, guest books, surveys, quotes, and e-mail links to a web master.

·         The teacher collects exemplary works of previous students to illustrate some of the techniques that have been used to develop a successful website.

Teaching/Learning Strategies

·         The teacher introduces the project and stresses the importance of planning procedures for any production including a website.

·         The teacher uses an existing website as an example and maps out a flowchart diagram on the board. At this time students are introduced to the appropriate graphic standards for flowcharting and laying out a webpage.

·         The teacher hands out a page of flowchart/layout samples that reflect different styles of webpages.

·         Students sketch a flowchart/blocking diagram that reflects the linking relationships of their website.

·         Students create thumbnail sketches of each page of their multi-page website detailing the relative sizes of design elements and including notes where necessary.

·         The teacher uses a projection system to:

·         review the basics of the web authoring tool and methods for incorporating audio, graphics and digital video;

·         demonstrate new techniques for interactivity, such as the creation of online forms, guest books, surveys, quotes, and email links to a web master.

·         Students work through teacher-designed exercises to familiarize themselves with these new processes.

·         The teacher provides students with a handout summarizing the features and steps of the software.

·         The teacher reviews audio, video, graphic, animation, compression and streaming software packages and the use of studio equipment.

·         Students keep a work log and portfolio throughout the development process and conference with the teacher to brainstorm suggestions for improving their site.

·         Students present their webpage to the class.

·         The teacher encourages attitudes and values founded on Catholic social teachings, which promote social responsibility, human solidarity, and the common good.

·         Throughout this activity, the teacher:

·         monitors and observes all student/group activity;

·         conferences with students on an ongoing basis to provide assistance when problems arise;

·         reviews project expectations;

·         modifies project activities to deal with the availability of equipment.

Assessment & Evaluation of Student Achievement

·         Personal communication by teacher-student conferencing

·         Formative assessment of checklists

·         Formative assessment of worksheets

·         Summative assessment of finished project (website sketch, computer-generated flowchart, individual page thumbnail sketches)

·         Summative assessment of finished project (website)

·         Summative assessment of the concepts and techniques utilized in this activity

Accommodations

·         For enrichment, students may:

·         create a flowchart that reflects the school’s existing website or create one that reflects a new or redesigned website;

·         scan their thumbnail sketches and insert them into an enlarged flowchart/blocking diagram and print out an oversized integrated planning document that can be used as a teaching resource;

·         use this technology to develop an entrepreneurial business for the community, for another subject area, or for the school;

·         design the framework for the school webpage if one does not exist or redesign/upgrade/update the existing school webpage;

·         design/program simple web applications that will perform tasks such as sorting survey information or calculate pricing quotes;

·         design a master home/splash page that organizes and provides links to the classes individual sites.

Resources

General

Teacher-developed resources including handouts, worksheets, and activity sheets

Samples of student exemplars

Operating Instructions and Manufacturer’s Equipment manuals

Computer Software user guides and tutorial exercises

Various samples of activity project work

The school library/resource centre

Print

Aaland, Mikkel. Photoshop for the Web. USA: O’Reilly & Associates, 1999. ISBN 1565926412

Brisbin, Shelly. Adobe Go Live 5. California, USA: Peachpit Press, 2001. ISBN 0-201-70841-8

Cloninger, Kurt. Fresh Styles for Web Designers. Indiana USA: New Rider, 2001.
ISBN 0-7357-1074-0

Dennis, Jones and Neil Randal. Using FrontPage 2002. USA: Que Corp, 2001. ISBN 07897-2512-6

Guidice, Maria and Anita Dennis. Web Design Essentials. USA: Peachpit Press, 2000.
ISBN 0-201-70011-5

Hatfield, Bill. ASP.net for Dummies. USA: Hungry Minds, 2001. ISBN 0-7645-0866-0

Hyman, Michael. Dynamic Html for Dummies, 2nd ed. Toronto: Harper Collins Canada, 1998.
ISBN 0-7645-0467-3

Kentie, Peter. Web design Tools and Techniques, 2nd Edition. USA: Peachpit Press, 2001.
ISBN 0-201-71712-3

Lentz, J. W., J. Lowery, and R. Reinhardt. Dreamweaver and Flash Bible. USA: Hungry Minds, 2001.
ISBN 0-7645-4864-6

Maran, Ruth. Creating Web Pages with HTML: Simplified. Foster City, CA: IDG Books Worldwide, Inc., 1999. ISBN 0-7645-6067-0

McCanna, Laurie. Creating Great Web Graphics. USA: Henry Holt Company, 1997. ISBN 1558285504

Merritt, Susan and Jack Davis. The Web Design Wow! Book. USA: Peachpit Press, 1998.
ISBN 0-201-88678-2

Navarro, Ann. Effective Web Design, 2nd Edition. USA: Sybex Inc, 2000. ISBN 0782128491

Taylor, Dave. Creating Cool Web Pages with HTML. Foster City, CA: IDG Books Worldwide, Inc., 1995. ISBN 1-5688-4705-X

Weadock, Glenn. Intranet Publishing for Dummies. New York: IDG Books Worldwide, 1997.
ISBN 0-7645-0222-0

Williams, Robin and John Tollett. The Non-Designer’s Web Book. USA: Peachpit Press, 2000.
ISBN 0201710382

Williams, Robin. Web Design Workshop. USA: Peachpit Press, USA: 2001. ISBN 0-201-74867-3

Non-print Materials

No-Brainers on Creating Web Pages, No-Brainers et al, Cerebellum Corp. September 7, 1999. VHS Tape. Run Time: 52 minutes. ASIN 6305216223

Photoshop for the Web, David Biedny. March 24, 2000. VHS Tape. Run Time: 120 minutes.
ASIN B00004SV2X

Websites

Apple Webpage Construction Site – http://ali.apple.com/als/wpcs/
Apple education site with web design tutorials and links to other sites.

Adobe Systems Incorporated – http://www.adobe.com/
Adobe software tutorials and links to other web design sites.

CNET Builder.com – http://builder.cnet.com/webbuilding/0-3883-8-4892140-1.html
Web Graphics 101, a series of web design tutorials.

Dream Ink – http://www.dreamink.com/
A web design site with tutorials, resources and links to other websites.

Elated – http://www.elated.com/ – A website with tutorials, resources and links to other websites.

Learning Space Foundation – http://www.learningspace.org/tech/tech.html
Tutorials on various technology skills as well as how to create classroom or school webpages.

Macromedia – http://www.macromedia.com/ – Tutorials on Macromedia web design software

Web Design – http://www.design.ru/ttt/ – Brief tutorials on webpage design, layout and web graphics.

Web Developer – http://www.webdeveloper.com/design/ – Web design tips and tutorials.

Website Tips – http://www.websitetips.com/
Provides HTML tutorials, graphics tutorials, articles, tips, information and resources.

Web Monkey – http://www.webmonkey.com
Tutorials, tips, and articles on authoring, multimedia, design, HTML and Java Script.

Web Worker – http://www.webworker.com – Tips on starting an E-commerce website.

 

Activity 4.6:  Maintaining the Site

Time:  4 hours

Description

This activity reinforces the concept that the Internet is a forum for two-way communication and that an effective website is not a stagnant end product. Students upload their web design and develop plans for updating and maintaining an active website. Other students in the class act as potential clients and attempt to get service through the websites. Response times and appropriateness of responses are documented and discussed. Students are reminded that they are responsible citizens who must respect and affirm the diversity and interdependence of the world’s peoples and cultures and who must understand the history, cultural heritage, and pluralism of today’s contemporary society.

Strand(s) & Learning Expectations

Ontario Catholic School Graduate Expectations

CGE2c - presents information and ideas clearly and honestly and with sensitivity to others;

CGE3d - makes decisions in light of gospel values with an informed moral conscience;

CGE3f - examines, evaluates, and applies knowledge of interdependent systems (physical, political, ethical, socio-economic and ecological) for the development of a just and compassionate society;

CGE4b - demonstrates flexibility and adaptability;

CGE4d - responds to, manages, and constructively influences change in a discerning manner;

CGE5g - achieves excellence, originality, and integrity in one’s own work and supports these qualities in the work of others;

CGE7b - accepts accountability for one’s own actions;

CGE7f - respects and affirms the diversity and interdependence of the world’s peoples and cultures;

CGE7g - respects and understands the history, cultural heritage and pluralism of today’s contemporary society.

Strand(s):  Theory and Foundation, Skills and Processes, Impact and Consequences

Overall Expectations

TFV.02 - identify the processes, concepts, materials, and components used in the development of a product or service;

TFV.03 - analyse and describe the effects of modifications on communications systems;

SPV.04 - develop and maintain systems that adhere to industry standards, and develop the means required to document activities using industry-standard formats.

Specific Expectations

TF2.01 - identify and describe current processes, methods of operation, materials, equipment, tools (including computers and peripherals), and components used to meet client needs;

SP2.02 - troubleshoot and repair communications systems;

SP2.08 - prepare, interpret, and follow work-related processes when maintaining communication components and systems;

SP3.02 - document and communicate the results of the design process, of diagnostic analysis, and of troubleshooting for various communications technology projects;

SP4.01 - use language effectively in presentations related to communications projects.

Prior Knowledge & Skills

·         Basic computer literacy skills

·         Understanding of the basics of web designing and web design software

·         Understanding of the principles of design and how they may be applied to the project

·         Web browser skills/inquiry skills

·         Cooperative skills

·         Organizational skills

Planning Notes

·         It is expected that all student work contain positive images of race, gender, and religion. Stereotypes, acts of violence, sexual themes, or use of profanity in student work is unacceptable.

·         Students are to observe copyright laws and use copyrighted materials correctly and ethically.

·         The teacher implements board policies on appropriate use and access to Internet services.

·         Students are expected to keep a daily log recording brief notes of their accomplishments and outlining any future needs that this activity requires.

·         The teacher creates overhead/handout/online resource summarizing the steps for uploading the websites. If security of school or school board computer network is an issue it is suggested that:

·         the teacher can be present to oversee the process and to key in passwords wherever necessary;

·         the creation of mini-networks for the posting of student created web sites within the communications facility may also be done as enrichment exercise;

·         students can also burn a copy of the web-design on a CD and upload it at home.

·         The teacher locates professional websites that track the process and purpose of updating a particular website.

·         The teacher provides the opportunity for students to focus on specific career options and provide insights into the skills required for related professions. Teaching/learning strategies that allow for career links should be investigated, e.g., job shadowing, career and education research, field trips, and guest speakers. Where possible, arrange for appropriate speakers whose careers are related to the Web Design industry to share their education and career paths with students. Members of the community may provide students with some insights into career opportunities and issues.

Teaching/Learning Strategies

·         The teacher reviews the methods for how and where to upload the student’s websites.
(Note: there are a number of free providers that will allow the class to upload their website as a link to their home site.)

·         The teacher provides students with a handout summarizing the steps for uploading the websites.

·         Students upload their site.

·         The teacher leads a class discussion on the importance of the website as a dynamic forum for interaction and the need to maintain/update the site. The class brainstorms a list of scenarios that would require the site to be updated.

·         Students update their websites following requests/cues by the teacher role playing as a variety of possible end users. Such requests/cues/scenarios could include the following:

·         customer requests a quote for a customized product or service;

·         CEO orders a ten per cent increase in posted product or service costs;

·         designer wishes her latest product/service to be added to the website;

·         sales manager wants the home/splash page to be redesigned to include greater graphic content to give the site a fresh look and to attract new customers.

·         Students use a work log and portfolio throughout the development process and conference with teacher to brainstorm suggestions for improving their site.

·         The teacher encourages attitudes and values founded on Catholic social teachings, which promote social responsibility, human solidarity, and the common good.

·         Throughout this activity, the teacher:

·         monitors and observes all student/group activity;

·         conferences with students on an ongoing basis to provide assistance when problems arise;

·         reviews project expectations;

·         modifies project activities to deal with the availability of equipment.

Assessment & Evaluation of Student Achievement

·         Personal communication through teacher-student conferencing

·         Performance assessment of finished project

·         Summative assessment of the concepts and techniques utilized in this activity

·         Paper-and-pencil unit test

·         Unit test

Accommodations

·         For enrichment, students may:

·         design/program simple web applications that will perform tasks such as sorting survey information or calculate pricing quotes;

·         redesign a master home/splash page that organizes and provides links to individual class sites.

Resources

General

Teacher-developed resources including handouts, worksheets, and activity sheets

Samples of student exemplars

Operating Instructions and Manufacturer’s Equipment manuals

Computer Software user guides and tutorial exercises

Various samples of activity project work

The school library/resource centre

Print

Andres, Clay. Web Architecture Studio Secrets. USA: IDG books Worldwide. 1999. ISBN 0-76453246-4

Boiko, Bob. Content Management Bible. USA: Hungry Minds, Inc., 2001. ISBN 0-76454862-X

Burdman, Jessica. Collaborative Web Development: Strategies and Best Practices for Web Teams. USA: Addison-Wesley Pub Co, 1999. ISBN 0-20143331-1

Das, Sumi and Tom Merritt. How to Build a Web Site. USA: Que Corp, 2000. ISBN 0-78972666-1

Goto, Kelly and Emily Cutler. Web Redesign/Workflow That Works. Indiana USA: New Rider, 2001.
ISBN 0-73571062-7

Nakano, Russell. Web Content Management. USA: Addison-Wesley Pubishing, 2001.
ISBN 0-20165782-1

Nielson, Jakob. Designing Web Usability: The Practice of Simplicity. USA: New Riders Publishing, 1999. ISBN 1-56205810-X

Schwartz, Evan. Webonomics: Nine Essential Principles for Growing Your Business on the World Wide Web. USA: Broadway Books, 1998. ISBN 0-55306172-0

Siegal, David. Secrets of Successful Web Sites: Project Management on the World Wide Web. USA: Hayden Books, 1998. ISBN 1-56830382-3

Spainhour, Stephen and Robert Eckstein. Webmaster in a Nutshell, 2nd Edition. USA: O'Reilly & Associates, 1999. ISBN 1-56592325-1

Websites

Ahref.com – http://www.ahref.com/
ahref.com is a “community space for web developers,” a site devoted to the professional needs of the web development community. A source for web development and maintenance information with links to other good sites.

Go To Media – http://www.gotomedia.com/iceland/usability/intro/intro1.html
A tutorial on website usability testing.

In Stone – http://instone.org/keith/howtotest/introduction.html
Usability testing on a website – an introduction to the basic concepts.

Usable Web – http://www.usableweb.com/
A collection of links about information architecture, human factors, user interface issues, and usable design specific to the World Wide Web.


Appendix 4.1.1

Boolean Searching on the Internet

A Primer in Boolean Logic

The Internet is a vast computer database. As such, its contents must be searched according to the rules of computer database searching. Much database searching is based on the principles of Boolean logic. Boolean logic refers to the logical relationship among search terms, and is named for the British mathematician George Boole.

On Internet search engines, the options to construct logical relationships among search terms extend beyond the traditional practice of Boolean searching. This will be covered in the section below, Boolean Searching on the Internet.

Boolean logic consists of three logical operators:

• OR

• AND

• NOT

We will use the key words “Cats,” “Dogs,” and “Obedience” to demonstrate the number of hits we get in response to the use of the above three logical operators. The grey shaded area represents the sites that will be retrieved by the search engine.

--------------------------------------------------------------------------------------------------------------------------------------

OR (retrieves sites from all key words and expands the search)

 

Search for “cats OR dogs”

 

 

Search for “cats’ OR “dogs” and “obedience”


Appendix 4.1.1 (Continued)

 

• AND (only retrieves sites where all key words are present together and restricts the search)

 

Search for “cats” AND ‘dogs”

 

 

Search for “cats” AND “dogs” and “obedience”

--------------------------------------------------------------------------------------------------------------------------------------

• NOT (only retrieves sites where one key word is present without the second key word and restricts the search. Some search engines require you to type AND NOT together rather than just NOT)

 

Search for “cats” NOT “dogs”

Appendix 4.1.1 (Continued)

 

• Combination searches can customize search using multiple operators

 

Search for “cats” NOT “dogs” AND “obedience”

 

--------------------------------------------------------------------------------------------------------------------------------------

NEAR is another lesser used operator that determines the closeness of terms within a source document. Each search engines sets different parameters for NEAR – it could be ten words or twenty words.

--------------------------------------------------------------------------------------------------------------------------------------

Implied Boolean Logic With Keyword Searching

Keyword searching refers to a search type in which you enter terms representing the concepts you wish to retrieve. Boolean operators are not used.

Implied Boolean logic refers to a search in which symbols are used to represent Boolean logical operators. In this type of search on the Internet, the absence of a symbol is also significant, as the space between keywords defaults to either OR logic or AND logic.

+ symbol usually reflects AND Boolean logic

- symbol usually reflects NOT Boolean logic and

no symbol usually reflects OR Boolean logic

Implied Boolean logic has become so common in Web searching that it may be considered a de facto standard.

--------------------------------------------------------------------------------------------------------------------------------------

Implied Boolean Logic With User Fill-in Templates

Many search engines offer a search template which allows the user to choose the Boolean operator from a menu. Often the logical operator is expressed with substitute language such as “Any of these words” (OR), “All of these words” (AND), and “Must not contain the words” (NOT).

--------------------------------------------------------------------------------------------------------------------------------------

Read the Specific Directions of Each Search Engine

Every search service has tips and tricks and detailed information for their site. For instance some services will provide different results when you use capital initial letters on key search terms. Some need quotation marks to specify words that must be next to each other and some use brackets and parenthesis.

Appendix 4.1.1 (Continued)

Where to Search – a Selected List

Feature

Search Engine

Boolean operators

AltaVista Advanced Search | C4 | Dogpile | Excite | HotBot | HotBot SuperSearch Ixquick Metasearch | Northern Light | ProFusion | WebCrawler

Full Boolean logic with parentheses, e.g., behavior and (cats or dogs)

AltaVista Advanced Search | C4 | Excite | HotBot | HotBot SuperSearch | Ixquick Metasearch | MSN Search Advanced Search | Northern Light

Implied Boolean +/-

Most search engines offer this option

Boolean logic by template terminology

AllTheWeb Search Advanced Search | AOL.COM Search Options | Fossick | HotBot SuperSearch | Lycos Pro| MSN Search Advanced Search | SavvySearch | Snoopa

Appendix 4.1.2

Webpage Evaluation Sheet

(Circle the appropriate mark to the right of the topic.)

Content

/20 marks

1.   Body copy is brief, clearly written, and to the point.

1

2

3

4

5

2.   Complete with title, introductory “hook” and subject headings.

1

2

3

4

5

3.   Language appropriate for target audience.

1

2

3

4

5

4.   Grammar and spelling

1

2

3

4

5

Graphics and Layout

/20 marks

1.   Adherence to the Principles of Design
(balance, rhythm, contrast, emphasis, variety, unity)

1

2

3

4

5

2.   Use of Different Media
(animated graphics, video, audio, VR, etc.)

1

2

3

4

5

3.   Efficient Download Time
(adequate graphic file size, options for resolution)

1

2

3

4

5

4.   Usefulness of Graphics/Media
(Do they add to the experience or simply bog down the site?)

1

2

3

4

5

Navigational Design

/20 marks

1.   Ease of use. Simple to find information.

1

2

3

4

5

2.   Degree of interactivity
(e-mail links, forms, games, place for posting messages, etc.)

1

2

3

4

5

3.   Variety of linking techniques – internal and external.

1

2

3

4

5

4.   Consistency of design and placement of linking types
(e.g., Blue text links, similar buttons that return reader to the top of the page, frames, text on buttons when necessary, etc.).

1

2

3

4

5

 

/ 60 marks total

 

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