Course Profile   Communications Technology (TGJ4M), Grade 12, University/College Preparation, Combined

 

Unit 3:  Illustrated Print Publication

Time:  25 hours

 

Activity 3.1 | Activity 2 | Activity 3 | Activity 4

 

Unit Description

Students apply their understanding of desktop publishing to produce an original illustrated book for print production. This unit expands upon the graphic communications skills developed in the Grade 11 Communications Technology (TGJ3M) course. To prepare information for publishing, students select a theme that reflects a personal interest. Students use the format of a coffee table book and include text and original photographic images. They select a book style to best deliver their theme, generate a variety of design ideas to lay out their theme, create photographic images (35 mm and/or digital), compose text, generate a folded mock-up of the imposition of their book and produce a prototype for print production. Using their mock-up as a guide students determine page layout, apply typographical principles and generate photographic images. Students also create a full-colour cover that enhances the presentation quality of the book. Students select and use a variety of computer hardware and software to create the publication. This unit prepares students for post secondary study in graphic design and communications.

Unit Synopsis Chart

Activity

Time

Learning Expectations

Assessment Categories

Tasks

3.1
Planning Principles and the Techniques of Multi-Page Publications

5 hours

TFV.01, SPV.01, SPV.04, SPV.05
TF1.02, TF3.02, SP1.02, SP1.03, SP3.03

Knowledge/ Understanding Communication Thinking/ Inquiry

Apply the design process to plan personal interest book.

Create a mock-up for imposition of the multiple-pages that shows the placement of text and photographs.

Write a proposal for publishing approval.

Build a page template using desktop publishing software.

3.2
Generating, Manipulating and Enhancing Photographic Images

6 hours

SPV.01, SPV.04, SPV.05
SP1.02, SP1.03, SP3.03

Knowledge/ Understanding Application

Compose and capture photographic images to reflect personal book theme.

Convert photographic images to digital format.

Apply photo-editing techniques to enhance photographic images using vector-based software program.

Crop photographic images to fit page parameters.

3.3
Page Input, Editing and Output
(Desktop Publishing)

6 hours

SPV.03
SP1.02, SP1.03, SP3.03

Knowledge/ Understanding Application

Select appropriate type style and size.

Integrate text and photographs on the pages according to the mock-up layout.

Perform text editing.

Add page numbers.

Output pages.

3.4
Cover Production and Book Binding Techniques

8 hours

ICV.02
SP2.03, SP2.04, SP3.01, IC2.01, IC2.05

Knowledge/ Understanding Thinking/ Inquiry Communication Application

Design a full-colour cover that enhances the presentation.

Bind pages to the cover.

 

Activity 3.1:  Planning Principles and the Techniques of Multi-page Publications

Time:  5 hours

Description

Students apply the design process to plan an original book on a subject of personal interest to them. They create a mock-up for imposition showing the placement of text and photographs. They select appropriate typography to complement their subject photographic treatment. Using desktop publishing software, students explore a variety of page templates and then develop their own. Students write a publishing proposal that outlines their original idea and describes the content of their book.

Strand(s) & Learning Expectations

Strand(s):  Theory and Foundation, Skills and Processes, Impact and Consequences

Overall Expectations

TFV.01 - apply the design process to develop solutions, products, processes, or services in response to complex challenges or problems in electronic, live, recorded, or graphic communications;

SPV.01 - design and plan solutions to problems both individually and as members of a team;

SPV.04 - use industry-recognized standards and formats when developing and recording solutions to problems;

SPV.05 - use mathematics and language skills and apply scientific principles to design and set up communications systems and production processes for electronic, live, recorded or graphic communications projects.

Specific Expectations

TF1.02 - apply the following steps of the design process to solve a variety of complex communications technology challenges or problems:

·     identify what has to be accomplished (the problem);

·     gather and record information, and establish a plan of procedures;

·     brainstorm a list of as many solutions as possible;

·     identify the resources required for each suggested solution, and compare each solution to the design criteria, refining and modifying it as required;

·     evaluate the solutions (e.g., by testing, modeling and documenting results) and choose the best one;

·     produce a drawing, model or prototype of the best solution;

·     evaluate the prototype and what is required to produce it;

·     communicate the solution, using one or more of the following: final drawings, technical reports, electronic presentations, flow charts, storyboards, mock-ups, prototypes etc.;

·     obtain feedback on the final solution and repeat the design process if necessary to refine or improve the solution;

TF3.02 - describe the current guidelines, conventions and rules used in communications design and production;

SP1.02 - develop a production plan for a project from its conception to its completion;

SP1.03 - apply time management skills, including the use of software scheduling and project management software, to meet deadlines when solving problems;

SP3.03 - use appropriate graphics formats in pre-production documents and drawings.

Prior Knowledge & Skills

·     An understanding of graphic concepts and processes acquired in Grade 11 Communications Technology TGJ3M.

Planning Notes

·     The activities in this unit are linked and build upon knowledge and skills in a progressive manner.

·     A complete inventory of the available desktop publishing and peripheral equipment must be done before students begin to plan their publication. Students should be made aware of the potential and limitations of the available equipment.

·     Itemize the criteria for size and length of publication based upon the available equipment and resources.

·     Collect examples of coffee table books and samples of publishing proposals that clearly describe the elements of a book.

·     Prepare examples of a variety of page impositions for students to consider during the design process.

·     Prepare a sample mock-up that shows the placement of text and photographs.

·     Supply copies of all related information and assignment sheets as well as evaluation criteria and forms.

·     Cross-curricular opportunities with English should be explored.

Teaching/Learning Strategies

·     This activity provides students with opportunities to demonstrate initiative and creativity through the application of the design process.

·     Students keep a daily log sheet, recording brief notes of their accomplishments each day and outlining any future needs that this activity may require.

·     Students view examples of coffee table books and discuss the technical knowledge and skills necessary to meet the complex planning challenge required to publish a printing project.

·     To help students achieve the best results, stress the design objectives and the design parameters of their publication.

·     Provide an overview of the graphic technologies and processes (e.g., printing methods) prevalent in the publishing industry.

·     The logistics of sharing input and output devices (computers and printers) is addressed.

·     Show a few sample publishing proposals that clearly describe the elements of a book.

·     Review the requirements of the written proposal. The proposal outlines the theme of the student’s original idea and describes the content of the book. It should be persuasive in tone and professional in appearance. Students are encouraged to produce an original and fresh publication for the marketplace. The mock-up complements the written proposal by providing a general layout depicting the theme.

The following items should be present in the written outline:

·     a theme that is original and well-described;

·     a page-by-page description of the textual and photographic content;

·     a description of the layout and treatment of the elements of each page.

The following items should be present in the mock-up:

·     a page-by-page general layout of the text and photographs;

·     a sketch of the page borders, headers, footers;

·     a mock-up that is made to size;

·     an achievable number of pages (given the time frame for this unit);

·     a sketched cover.

·     Students prepare a written proposal that outlines the book theme and clearly explains the value of their idea. The proposal should be addressed to a publisher.

·     Show examples of a variety of page impositions for students to consider using for their publication, as well as a sample mock-up that shows the placement of text and photographs.

·     Provide students with guidance and direct instruction about the use of desktop publishing equipment, peripheral hardware, and desktop publishing and photo editing software. Software tutorial exercises are an option at this point.

·     Demonstrate how to build a page template using desktop publishing software.

·     Discuss pictorial images and how they are to be used within the publication.

·     Discuss the characteristics of good photographic images and technologies inherent in their making, and help students plan a photo-shooting session to capture the necessary images to be included in their production.

·     Students create a folded mock-up of their design idea. The mock-up shows the general page contents, the textual and photographic information on each page, and the page sequence from cover to cover.

·     The proposal is submitted with the page mock-up for teacher feedback.

·     Cultural diversity may be addressed by encouraging students to discover different techniques and approaches applied to book publishing.

Assessment & Evaluation of Student Achievement

Task/Product

Tool

Purpose

Assessment Categories

Written Proposal of Book Theme and Mock-up

Proposal and Mock-up Outline

Formative

Knowledge/Understanding Communication

Resources

The equipment and tools required to complete the activity include digital and/or 35 mm camera, lighting equipment, computers and a colour printer, Internet access for research, image-editing and page layout software, a scanner, mechanical drawing and illustration tools.

Books

Adobe Creative Team. Official Adobe Print Publishing Guide, 2nd Edition. USA: Adobe Press, 2002.
ISBN 0201700131

Barden, Robert and Michael Hacker. Communication Technology. Canada: Nelson Canada, 1990.
ISBN 0-8273-3225-4

Broekhuizen, Richard. Graphic Communications. USA: Glencoe Macmillan/McGraw-Hill, 1995.
ISBN 0-02-676305-2

Jensen, C. and F. Mason. Fundamentals of Engineering Graphics, SI Metric. Canada: McGraw Hill Ryerson Ltd., 1988. ISBN 0-07-549209-1

Johnson, Charles. Communication Systems. USA: Goodheart-Wilcox Co., Inc., 1992.
ISBN 0-87006-961-6

Karsnitz, John. Graphic Arts Technology. USA: Delmar Publishers Inc., 1984. ISBN 0-8273-1828-6

Purst, Zeke. Graphic Communication, The Printed Image. USA: Goodheart-Wilcox Co., Inc., 1989.
ISBN 0-87006-961-6

Websites

Desktop Publishing – http://www.desktoppublishing.com/linkus.html
Desktop publishing

Graphic Arts Technical Foundation – http://www.gatf.org
Contains educational information on the graphic arts and helpful links to graphic utilities

 

Activity 2:  Generating, Manipulating, and Enhancing Photographic Images

Time:  6 hours

Description

Students compose and capture photographic images to reflect their book theme. They apply photographic composition and lighting skills to capture images to be used in their publication with either 35mm or digital cameras. They convert photo images to digital format and apply photo-editing techniques that enhance photographic images. Students process their photographic images to fit both their design concept and page parameters. The digital images are stored and prepared for import into a desktop publishing program.

Strand(s) & Learning Expectations

Strand(s):  Theory and Foundation, Skills and Processes, Impact and Consequences

Overall Expectations

SPV.01 - design and plan solutions to problems both individually and as members of a team;

SPV.04 - use industry-recognized standards and formats when developing and recording solutions to problems;

SPV.05 - use mathematics and language skills and apply scientific principles to design and set up communications systems and production processes for electronic, live, recorded, or graphic communications projects.

Specific Expectations

SP1.02 - develop a production plan for a project from its conception to its completion;

SP1.03 - apply time management skills, including the use of software scheduling and project management software, to meet deadlines when solving problems;

SP3.03 - use appropriate graphics formats in pre-production documents and drawings.

Prior Knowledge & Skills

·     Basic computer skills, such as text manipulation and file management.

·     Experience in composing and capturing photographic images.

·     Experience in photo editing.

Planning Notes

·     In this activity, students apply the principles of photography to capture images for their publication.

·     Prepare exemplars demonstrating how to achieve a variety of photographs from landscapes to portraits.

·     Cross-curricular opportunities with Visual Arts should be explored.

·     35-mm images may be processed commercially where film-processing facilities are not available.

Teaching/Learning Strategies

·     This activity incorporates a variety of learning strategies such as teacher-led discussion, independent problem solving, cooperation, communication, time management, and brainstorming new ideas.

·     Discuss the purposes and methodologies of the photographic process.

·     Instruct students on how to use light effectively and how to compose the photographic scenes correctly.

·     Review natural light, studio lighting, and backdrops.

·     Using exemplars, demonstrate how to achieve a variety of photographs from landscapes to portraits.

·     Demonstrate the steps required to complete the task.

·     Students keep a list of photographic images to ensure a good inventory from which to choose.

·     Demonstrate how 35-mm photographs are scanned, formatted, and saved to be available for importing into a desktop publishing software program.

·     Discuss the logistics of sharing input and output devices (computers and printers).

·     Review and provide direct instruction in the process of editing photographic images using image-editing software.

·     Students work independently to produce their finished photographs, consulting with peers and teachers for input.

Assessment & Evaluation of Student Achievement

Task/Product

Tool

Purpose

Assessment Categories

The Photographic Process

Question Sheet

Formative

Knowledge/Understanding

Digital Conversion of Photographic Images

Checklist

Formative

Thinking/Inquiry
Application

Image-editing

Rubric

Summative

Thinking/Inquiry
Application

Resources

The equipment and tools required to complete the activity include digital and 35 mm cameras, lighting equipment, computers and a colour printer, image-editing software and a scanner.

Books

Software and equipment instruction manuals.

Barden, Robert and Michael Hacker. Communication Technology. Canada: Nelson Canada, 1990.
ISBN 0-8273-3225-4

Brainerd, T. Graphic Design - Letterhead and Logo Design. USA: Rockport Publisher, 1998.
ISBN 0-15649-6618-6

Broekhuizen, Richard. Graphic Communications. USA: Glencoe Macmillan/McGraw-Hill, 1995.
ISBN 0-02-676305-2

Cloghessy, Florence, John Ritz, and Richard Seymour. Exploring Communication. USA: Goodheart-Wilcox Co., Inc., 2000. Text ISBN 1-56637-678-5, Student Activity Manual
ISBN 1-56637-679-3, Instructor’s Manual ISBN 1-56637-680-7

Heller, S. and T. Fernandes. Becoming a Graphic Designer: A Guide to Careers in Design. USA: Wiley, John and Sons, 1999. ISBN 04712990

Johnson, Charles. Communication Systems. USA: Goodheart-Wilcox Co., Inc., 1992.
ISBN 0-87006-961-6

Karsnitz, John. Graphic Arts Technology. USA: Delmar Publishers Inc., 1984.
ISBN 0-8273-1828-6

Purst, Zeke. Graphic Communication, The Printed Image. USA: Goodheart-Wilcox Co., Inc., 1989.
ISBN 0-87006-961-6

Websites

Adobe Photoshop – http://www.adobe.com
Contains information about Adobe Photoshop

Computer Arts Magazine Online – www.computerarts.co.uk
Graphic and electronic tips, techniques, and tutorials

Corel Corporation website – http://www.corel.com/index.htm
Contains information about CorelDraw

Desktop publishing – http://www.desktoppublishing.com/linkus.html

Graphic Arts Technical Foundation – http://www.gatf.org
Contains educational information on the graphic arts and helpful links to graphic utilities

Graphic Designers’ Paradise – http://desktoppublishing.com/design.html
Contains information and advice for graphic designers

 

Activity 3:  Page Input, Editing, and Output (Desktop publishing)

Time:  6 hours

Description

In this activity students compose and input a manuscript using desktop publishing software. They select appropriate typefaces and styles and integrate text and photographs on the pages according to their mock-up. Students perform text editing, add page numbers, and output pages.

Strand(s) & Learning Expectations

Strand(s):  Theory and Foundation, Skills and Processes, Impact and Consequences

Overall Expectations

SPV.03 - organize and maintain complex communications systems.

Specific Expectations

SP1.02 - develop a production plan for a project from its conception to its completion;

SP1.03 - apply time management skills, including the use of software scheduling and project management software, to meet deadlines when solving problems;

SP3.03 - use appropriate graphics formats in pre-production documents and drawings.

Prior Knowledge & Skills

·     Prior knowledge of the manipulation, acquisition, and management of graphic resources such as photographs, illustrations and typography.

·     Ability to use various graphics applications (image editing and page layout) to produce and organize files adhering to standards used in commercial reproduction.

Planning Notes

·     Gather a variety of commercially-prepared desktop publishing projects as examples of the potential outputs available.

·     Prepare an example of the relationship between a mock-up and a printed section of the book.

·     Explore cross-curricular opportunities with English.

Teaching/Learning Strategies

·     Students are instructed to check spelling and grammar of their manuscript.

·     Describe the means and objectives of the publishing components.

·     Explain the production of a page using electronic publishing methods and indicate the similarities to traditional paste-up methods.

·     Present an example of how to input the manuscript, select type style and size, and import and integrate photo-images on to a page using desktop publishing software.

·     Discuss the logistics of sharing input and output devices (computers and printers).

·     The use of the mock-up as a guide must be stressed. It must be followed (especially when working on multiple pages that are not in sequence) to ensure that the pages are in order once the sheet is folded. To illustrate the importance of adhering to the mock-up, the teacher provides and discusses an example of the relationship between a mock-up and a printed section of the book.

·     Students print proof pages for editing purposes. Students work with a peer to carefully check that the information is correct and that it matches the folded mock-up.

·     Students edit and save their completed work.

·     Students output finished pages using available resources.

Assessment & Evaluation of Student Achievement

Task/Product

Tool

Purpose

Assessment Categories

Inputting Information

Checklist

Formative

Knowledge/Understanding

Output of Printed Pages

Rubric

Summative

Communication Application

Resources

The following resources are required for this activity:

·     a sufficient number of computers to input, design, edit and output the book pages;

·     colour printer and/or laser printer;

·     acquisition devices such as a scanner and digital camera;

·     illustration, image-editing and page layout software.

Books

Software and equipment instruction manuals.

Adobe Creative Team. Official Adobe Print Publishing Guide, 2nd Edition. USA: Adobe Press, 2002.
ISBN: 0201700131

Barden, Robert and Michael Hacker. Communication Technology. Canada: Nelson Canada, 1990.
ISBN 0-8273-3225-4

Brainerd, T. Graphic Design - Letterhead and Logo Design. USA: Rockport Publisher, 1998.
ISBN 0-15649-6618-6

Broekhuizen, Richard. Graphic Communications. USA: Glencoe Macmillan/McGraw-Hill, 1995.
ISBN 0-02-676305-2

Cloghessy, Florence, John Ritz, and Richard Seymour. Exploring Communication. USA: Goodheart-Wilcox Co., Inc., 2000. Text ISBN 1-56637-678-5, Student Activity Manual
ISBN 1-56637-679-3, Instructor’s Manual ISBN 1-56637-680-7

Heller, S. and T. Fernandes. Becoming a Graphic Designer: A Guide to Careers in Design. USA: Wiley, John and Sons, 1999. ISBN 04712990

Johnson, Charles. Communication Systems. USA: Goodheart-Wilcox Co., Inc., 1992.
ISBN 0-87006-961-6

Karsnitz, John. Graphic Arts Technology. USA: Delmar Publishers Inc., 1984. ISBN 0-8273-1828-6

Purst, Zeke. Graphic Communication, The Printed Image. USA: Goodheart-Wilcox Co., Inc., 1989.
ISBN 0-87006-961-6

Sanders, M. Communication Technology - Today and Tomorrow. USA: Glencoe/McGraw-Hill, 1984.
ISBN 0-02-677110-1

Websites

Adobe Photoshop – http://www.adobe.com
Contains information about Adobe Photoshop

Computer Arts Magazine Online – www.computerarts.co.uk
Graphic and electronic tips, techniques, and tutorials

Corel Corporation website – http://www.corel.com/index.htm
Contains information about CorelDraw

Desktop publishing – http://www.desktoppublishing.com/linkus.html

Graphic Arts Technical Foundation – http://www.gatf.org
Contains educational information on the graphic arts and helpful links to graphic utilities

Graphic Designers’ Paradise – http://desktoppublishing.com/design.html
Contains information and advice for graphic designers

 

Activity 4:  Cover Production and Book Binding Techniques

Time:  5 hours

Description

In this activity students produce a full-colour cover for their book. Applying their knowledge of the design process, students create a book cover that captures the essence of the pages within. Using available resources they determine the best binding method to complete a prototype of their book.

Strand(s) & Learning Expectations

Strand(s):  Theory and Foundation, Skills and Processes, Impact and Consequences

Overall Expectations

ICV.02 - implement safe work practices when performing communications technology tasks.

Specific Expectations

SP2.03 - integrate various current communications technologies in their solutions;

SP2.04 - select appropriate computer software and production techniques to complete projects;

SP3.01 - develop a personal portfolio to use to document skills in communications technology;

IC2.01 - use safe work practices and model the most appropriate ways of accomplishing specific operations;

IC2.05 - identify the issues addressed in the Workplace Hazardous Materials Information System (WHMIS).

Prior Knowledge & Skills

·     A fundamental understanding of graphic concepts acquired in Grade 11 Communications Technology TGJ3M that specifically deal with the manipulation, acquisition and management of graphic resources such as photographs, illustrations and typography.

Planning Notes

·     This is the culminating activity for this unit. This activity provides students with opportunities to demonstrate initiative and creativity through the application of the design process by producing full-colour covers for their books.

·     Prepare examples of a variety of book cover styles for students to consider using for their publication.

·     Supply copies of all related information and assignment sheets, as well as evaluation criteria and forms.

Teaching/Learning Strategies

·     Students view examples of coffee table books and discuss the technical knowledge and skills necessary to design an effective cover.

·     Provide an overview of book finishing processes prevalent in the publishing industry.

·     Discuss the design objectives and the design parameters of their publication and how the cover design is integral in the production process.

·     Emphasize the limitations of the available technology to guide student selection of book cover style.

·     Provide students with design tips to enhance visual communication when using desktop publishing equipment, peripheral hardware, and desktop publishing and photo-editing software.

·     Discuss pictorial images and how they attract reader attention, highlighting how design objects are emphasized through the use of colour and size.

·     List impediments to communication such as illegibility, visual noise and lack of organization.

·     Describe and demonstrate the use of available software.

·     Students complete their covers for their books.

Assessment & Evaluation of Student Achievement

Task/Product

Tool

Purpose

Assessment Categories

Book Cover

Rubric

Summative

Knowledge/Understanding Communication

Book Binding

Rubric

Summative

Application

Accommodations

Teachers should consult individual student IEPs for specific direction on accommodation and adapt the activity and teaching strategies to meet the needs of individual students. Students’ individual needs may be accommodated through an adjustment (omission or expansion) in the design and layout stages of the project. Design templates for the computer applications can be made available to students at the production stage. Students are encouraged to share their knowledge of computer software and hardware with their peers.

Resources

The equipment and tools required to complete the activity include digital and 35 mm cameras, lighting equipment, computers and a colour printer, Internet access for research, photo-editing, image-editing and page layout software, a scanner, mechanical drawing and illustration tools.

Books

Adobe Creative Team. Official Adobe Print Publishing Guide, 2nd Edition. USA: Adobe Press, 2002.
ISBN 0201700131

Barden, Robert and Michael Hacker. Communication Technology. Canada: Nelson Canada, 1990.
ISBN 0-8273-3225-4

Broekhuizen, Richard. Graphic Communications. USA: Glencoe Macmillan/McGraw-Hill, 1995.
ISBN 0-02-676305-2

Jensen, C. and F. Mason. Fundamentals of Engineering Graphics, SI Metric. Canada: McGraw Hill Ryerson Ltd., 1988. ISBN 0-07-549209-1

Johnson, Charles. Communication Systems. USA: Goodheart-Wilcox Co., Inc., 1992.
ISBN 0-87006-961-6

Karsnitz, John. Graphic Arts Technology. USA: Delmar Publishers Inc., 1984. ISBN 0-8273-1828-6

Purst, Zeke. Graphic Communication, The Printed Image. USA: Goodheart-Wilcox Co., Inc., 1989.
ISBN 0-87006-961-6

Websites

Computer Arts Magazine Online – www.computerarts.co.uk
Graphic and electronic tips, techniques, and tutorials

Desktop publishing – http://www.desktoppublishing.com/linkus.html

Graphic Arts Technical Foundation – http://www.gatf.org
Contains educational information on the graphic arts and helpful links to graphic utilities

 

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